diff --git a/components/terrain/quadtreenode.cpp b/components/terrain/quadtreenode.cpp index 40a8baaf02..4461e2b024 100644 --- a/components/terrain/quadtreenode.cpp +++ b/components/terrain/quadtreenode.cpp @@ -357,6 +357,7 @@ bool QuadTreeNode::update(const Ogre::Vector3 &cameraPos) if (!childrenLoaded) { + mChunk->setVisible(true); // Make sure child scene nodes are detached until all children are loaded mSceneNode->removeAllChildren(); }