mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-19 20:23:54 +00:00
Merge MWLua::ObjectRegistry and MWWorld::WorldModel
This commit is contained in:
parent
80e2cd79ec
commit
b8fb013edf
20 changed files with 132 additions and 192 deletions
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@ -36,8 +36,6 @@ namespace MWBase
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virtual void newGameStarted() = 0;
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virtual void newGameStarted() = 0;
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virtual void gameLoaded() = 0;
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virtual void gameLoaded() = 0;
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virtual void registerObject(const MWWorld::Ptr& ptr) = 0;
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virtual void deregisterObject(const MWWorld::Ptr& ptr) = 0;
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virtual void objectAddedToScene(const MWWorld::Ptr& ptr) = 0;
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virtual void objectAddedToScene(const MWWorld::Ptr& ptr) = 0;
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virtual void objectRemovedFromScene(const MWWorld::Ptr& ptr) = 0;
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virtual void objectRemovedFromScene(const MWWorld::Ptr& ptr) = 0;
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virtual void itemConsumed(const MWWorld::Ptr& consumable, const MWWorld::Ptr& actor) = 0;
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virtual void itemConsumed(const MWWorld::Ptr& consumable, const MWWorld::Ptr& actor) = 0;
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@ -57,11 +57,11 @@ namespace MWLua
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if constexpr (std::is_same_v<CellT, GCell>)
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if constexpr (std::is_same_v<CellT, GCell>)
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{ // only for global scripts
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{ // only for global scripts
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cellT["getAll"] = [worldView = context.mWorldView, ids = getPackageToTypeTable(context.mLua->sol())](
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cellT["getAll"] = [ids = getPackageToTypeTable(context.mLua->sol())](
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const CellT& cell, sol::optional<sol::table> type) {
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const CellT& cell, sol::optional<sol::table> type) {
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ObjectIdList res = std::make_shared<std::vector<ObjectId>>();
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ObjectIdList res = std::make_shared<std::vector<ObjectId>>();
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auto visitor = [&](const MWWorld::Ptr& ptr) {
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auto visitor = [&](const MWWorld::Ptr& ptr) {
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worldView->getObjectRegistry()->registerPtr(ptr);
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MWBase::Environment::get().getWorldModel()->registerPtr(ptr);
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if (getLiveCellRefType(ptr.mRef) == ptr.getType())
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if (getLiveCellRefType(ptr.mRef) == ptr.getType())
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res->push_back(getId(ptr));
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res->push_back(getId(ptr));
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return true;
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return true;
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@ -92,13 +92,12 @@ namespace MWLua
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return "Unknown";
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return "Unknown";
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}
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}
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});
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});
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aiPackage["target"]
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aiPackage["target"] = sol::readonly_property([](const AiPackage& p) -> sol::optional<LObject> {
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= sol::readonly_property([worldView = context.mWorldView](const AiPackage& p) -> sol::optional<LObject> {
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MWWorld::Ptr target = p.getTarget();
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MWWorld::Ptr target = p.getTarget();
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if (target.isEmpty())
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if (target.isEmpty())
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return sol::nullopt;
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return sol::nullopt;
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else
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else
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return LObject(getId(target), worldView->getObjectRegistry());
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return LObject(getId(target));
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});
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});
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aiPackage["sideWithTarget"] = sol::readonly_property([](const AiPackage& p) { return p.sideWithTarget(); });
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aiPackage["sideWithTarget"] = sol::readonly_property([](const AiPackage& p) { return p.sideWithTarget(); });
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aiPackage["destPosition"] = sol::readonly_property([](const AiPackage& p) { return p.getDestination(); });
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aiPackage["destPosition"] = sol::readonly_property([](const AiPackage& p) { return p.getDestination(); });
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@ -55,10 +55,10 @@ namespace MWLua
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Log(Debug::Info) << "Lua version: " << LuaUtil::getLuaVersion();
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Log(Debug::Info) << "Lua version: " << LuaUtil::getLuaVersion();
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mLua.addInternalLibSearchPath(libsDir);
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mLua.addInternalLibSearchPath(libsDir);
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mGlobalSerializer = createUserdataSerializer(false, mWorldView.getObjectRegistry());
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mGlobalSerializer = createUserdataSerializer(false);
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mLocalSerializer = createUserdataSerializer(true, mWorldView.getObjectRegistry());
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mLocalSerializer = createUserdataSerializer(true);
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mGlobalLoader = createUserdataSerializer(false, mWorldView.getObjectRegistry(), &mContentFileMapping);
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mGlobalLoader = createUserdataSerializer(false, &mContentFileMapping);
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mLocalLoader = createUserdataSerializer(true, mWorldView.getObjectRegistry(), &mContentFileMapping);
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mLocalLoader = createUserdataSerializer(true, &mContentFileMapping);
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mGlobalScripts.setSerializer(mGlobalSerializer.get());
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mGlobalScripts.setSerializer(mGlobalSerializer.get());
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}
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}
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@ -141,7 +141,6 @@ namespace MWLua
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return; // The game is not started yet.
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return; // The game is not started yet.
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float frameDuration = MWBase::Environment::get().getFrameDuration();
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float frameDuration = MWBase::Environment::get().getFrameDuration();
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ObjectRegistry* objectRegistry = mWorldView.getObjectRegistry();
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MWWorld::Ptr newPlayerPtr = MWBase::Environment::get().getWorld()->getPlayerPtr();
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MWWorld::Ptr newPlayerPtr = MWBase::Environment::get().getWorld()->getPlayerPtr();
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if (!(getId(mPlayer) == getId(newPlayerPtr)))
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if (!(getId(mPlayer) == getId(newPlayerPtr)))
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@ -149,7 +148,7 @@ namespace MWLua
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if (!mPlayer.isInCell() || !newPlayerPtr.isInCell() || mPlayer.getCell() != newPlayerPtr.getCell())
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if (!mPlayer.isInCell() || !newPlayerPtr.isInCell() || mPlayer.getCell() != newPlayerPtr.getCell())
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{
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{
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mPlayer = newPlayerPtr; // player was moved to another cell, update ptr in registry
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mPlayer = newPlayerPtr; // player was moved to another cell, update ptr in registry
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objectRegistry->registerPtr(mPlayer);
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MWBase::Environment::get().getWorldModel()->registerPtr(mPlayer);
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}
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}
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mWorldView.update();
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mWorldView.update();
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@ -179,7 +178,7 @@ namespace MWLua
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mGlobalScripts.receiveEvent(e.mEventName, e.mEventData);
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mGlobalScripts.receiveEvent(e.mEventName, e.mEventData);
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for (LocalEvent& e : localEvents)
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for (LocalEvent& e : localEvents)
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{
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{
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LObject obj(e.mDest, objectRegistry);
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LObject obj(e.mDest);
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LocalScripts* scripts = obj.isValid() ? obj.ptr().getRefData().getLuaScripts() : nullptr;
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LocalScripts* scripts = obj.isValid() ? obj.ptr().getRefData().getLuaScripts() : nullptr;
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if (scripts)
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if (scripts)
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scripts->receiveEvent(e.mEventName, e.mEventData);
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scripts->receiveEvent(e.mEventName, e.mEventData);
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@ -196,7 +195,7 @@ namespace MWLua
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// Engine handlers in local scripts
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// Engine handlers in local scripts
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for (const LocalEngineEvent& e : mLocalEngineEvents)
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for (const LocalEngineEvent& e : mLocalEngineEvents)
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{
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{
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LObject obj(e.mDest, objectRegistry);
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LObject obj(e.mDest);
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if (!obj.isValid())
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if (!obj.isValid())
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{
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{
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if (luaDebug)
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if (luaDebug)
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@ -220,7 +219,7 @@ namespace MWLua
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if (mPlayerChanged)
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if (mPlayerChanged)
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{
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{
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mPlayerChanged = false;
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mPlayerChanged = false;
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mGlobalScripts.playerAdded(GObject(getId(mPlayer), objectRegistry));
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mGlobalScripts.playerAdded(GObject(getId(mPlayer)));
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}
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}
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if (mNewGameStarted)
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if (mNewGameStarted)
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{
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{
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@ -230,7 +229,7 @@ namespace MWLua
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for (ObjectId id : mObjectAddedEvents)
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for (ObjectId id : mObjectAddedEvents)
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{
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{
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GObject obj(id, objectRegistry);
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GObject obj(id);
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if (obj.isValid())
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if (obj.isValid())
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{
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{
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mGlobalScripts.objectActive(obj);
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mGlobalScripts.objectActive(obj);
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@ -378,32 +377,20 @@ namespace MWLua
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if (localScripts)
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if (localScripts)
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{
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{
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mActiveLocalScripts.erase(localScripts);
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mActiveLocalScripts.erase(localScripts);
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if (!mWorldView.getObjectRegistry()->getPtr(getId(ptr), true).isEmpty())
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if (!MWBase::Environment::get().getWorldModel()->getPtr(getId(ptr)).isEmpty())
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mLocalEngineEvents.push_back({ getId(ptr), LocalScripts::OnInactive{} });
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mLocalEngineEvents.push_back({ getId(ptr), LocalScripts::OnInactive{} });
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}
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}
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}
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}
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void LuaManager::registerObject(const MWWorld::Ptr& ptr)
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{
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mWorldView.getObjectRegistry()->registerPtr(ptr);
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}
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void LuaManager::deregisterObject(const MWWorld::Ptr& ptr)
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{
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mWorldView.getObjectRegistry()->deregisterPtr(ptr);
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}
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void LuaManager::itemConsumed(const MWWorld::Ptr& consumable, const MWWorld::Ptr& actor)
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void LuaManager::itemConsumed(const MWWorld::Ptr& consumable, const MWWorld::Ptr& actor)
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{
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{
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mWorldView.getObjectRegistry()->registerPtr(consumable);
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MWBase::Environment::get().getWorldModel()->registerPtr(consumable);
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mLocalEngineEvents.push_back(
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mLocalEngineEvents.push_back({ getId(actor), LocalScripts::OnConsume{ LObject(getId(consumable)) } });
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{ getId(actor), LocalScripts::OnConsume{ LObject(getId(consumable), mWorldView.getObjectRegistry()) } });
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}
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}
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void LuaManager::objectActivated(const MWWorld::Ptr& object, const MWWorld::Ptr& actor)
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void LuaManager::objectActivated(const MWWorld::Ptr& object, const MWWorld::Ptr& actor)
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{
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{
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mLocalEngineEvents.push_back(
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mLocalEngineEvents.push_back({ getId(object), LocalScripts::OnActivated{ LObject(getId(actor)) } });
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{ getId(object), LocalScripts::OnActivated{ LObject(getId(actor), mWorldView.getObjectRegistry()) } });
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}
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}
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MWBase::LuaManager::ActorControls* LuaManager::getActorControls(const MWWorld::Ptr& ptr) const
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MWBase::LuaManager::ActorControls* LuaManager::getActorControls(const MWWorld::Ptr& ptr) const
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@ -437,7 +424,7 @@ namespace MWLua
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throw std::runtime_error("Lua scripts on static objects are not allowed");
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throw std::runtime_error("Lua scripts on static objects are not allowed");
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else if (type == ESM::REC_INTERNAL_PLAYER)
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else if (type == ESM::REC_INTERNAL_PLAYER)
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{
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{
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scripts = std::make_shared<PlayerScripts>(&mLua, LObject(getId(ptr), mWorldView.getObjectRegistry()));
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scripts = std::make_shared<PlayerScripts>(&mLua, LObject(getId(ptr)));
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scripts->setAutoStartConf(mConfiguration.getPlayerConf());
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scripts->setAutoStartConf(mConfiguration.getPlayerConf());
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scripts->addPackage("openmw.ui", mUserInterfacePackage);
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scripts->addPackage("openmw.ui", mUserInterfacePackage);
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scripts->addPackage("openmw.camera", mCameraPackage);
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scripts->addPackage("openmw.camera", mCameraPackage);
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@ -448,7 +435,7 @@ namespace MWLua
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}
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}
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else
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else
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{
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{
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scripts = std::make_shared<LocalScripts>(&mLua, LObject(getId(ptr), mWorldView.getObjectRegistry()));
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scripts = std::make_shared<LocalScripts>(&mLua, LObject(getId(ptr)));
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if (!autoStartConf.has_value())
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if (!autoStartConf.has_value())
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autoStartConf = mConfiguration.getLocalConf(type, ptr.getCellRef().getRefId(), getId(ptr));
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autoStartConf = mConfiguration.getLocalConf(type, ptr.getCellRef().getRefId(), getId(ptr));
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scripts->setAutoStartConf(std::move(*autoStartConf));
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scripts->setAutoStartConf(std::move(*autoStartConf));
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@ -507,7 +494,7 @@ namespace MWLua
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return;
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return;
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}
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}
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mWorldView.getObjectRegistry()->registerPtr(ptr);
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MWBase::Environment::get().getWorldModel()->registerPtr(ptr);
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LocalScripts* scripts = createLocalScripts(ptr);
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LocalScripts* scripts = createLocalScripts(ptr);
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scripts->setSerializer(mLocalSerializer.get());
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scripts->setSerializer(mLocalSerializer.get());
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@ -515,7 +502,7 @@ namespace MWLua
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scripts->load(data);
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scripts->load(data);
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// LiveCellRef is usually copied after loading, so this Ptr will become invalid and should be deregistered.
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// LiveCellRef is usually copied after loading, so this Ptr will become invalid and should be deregistered.
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mWorldView.getObjectRegistry()->deregisterPtr(ptr);
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MWBase::Environment::get().getWorldModel()->deregisterPtr(ptr);
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}
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}
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void LuaManager::reloadAllScripts()
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void LuaManager::reloadAllScripts()
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@ -536,7 +523,7 @@ namespace MWLua
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mGlobalScripts.load(data);
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mGlobalScripts.load(data);
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}
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}
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for (const auto& [id, ptr] : mWorldView.getObjectRegistry()->mObjectMapping)
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for (const auto& [id, ptr] : MWBase::Environment::get().getWorldModel()->getAllPtrs())
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{ // Reload local scripts
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{ // Reload local scripts
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LocalScripts* scripts = ptr.getRefData().getLuaScripts();
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LocalScripts* scripts = ptr.getRefData().getLuaScripts();
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if (scripts == nullptr)
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if (scripts == nullptr)
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@ -564,7 +551,7 @@ namespace MWLua
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}
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}
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sol::object selected = sol::nil;
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sol::object selected = sol::nil;
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if (!selectedPtr.isEmpty())
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if (!selectedPtr.isEmpty())
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selected = sol::make_object(mLua.sol(), LObject(getId(selectedPtr), mWorldView.getObjectRegistry()));
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selected = sol::make_object(mLua.sol(), LObject(getId(selectedPtr)));
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if (!playerScripts->consoleCommand(consoleMode, command, selected))
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if (!playerScripts->consoleCommand(consoleMode, command, selected))
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MWBase::Environment::get().getWindowManager()->printToConsole(
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MWBase::Environment::get().getWindowManager()->printToConsole(
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"No Lua handlers for console\n", MWBase::WindowManager::sConsoleColor_Error);
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"No Lua handlers for console\n", MWBase::WindowManager::sConsoleColor_Error);
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@ -47,8 +47,6 @@ namespace MWLua
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void gameLoaded() override;
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void gameLoaded() override;
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void objectAddedToScene(const MWWorld::Ptr& ptr) override;
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void objectAddedToScene(const MWWorld::Ptr& ptr) override;
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void objectRemovedFromScene(const MWWorld::Ptr& ptr) override;
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void objectRemovedFromScene(const MWWorld::Ptr& ptr) override;
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void registerObject(const MWWorld::Ptr& ptr) override;
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void deregisterObject(const MWWorld::Ptr& ptr) override;
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void inputEvent(const InputEvent& event) override { mInputEvents.push_back(event); }
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void inputEvent(const InputEvent& event) override { mInputEvents.push_back(event); }
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void itemConsumed(const MWWorld::Ptr& consumable, const MWWorld::Ptr& actor) override;
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void itemConsumed(const MWWorld::Ptr& consumable, const MWWorld::Ptr& actor) override;
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void objectActivated(const MWWorld::Ptr& object, const MWWorld::Ptr& actor) override;
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void objectActivated(const MWWorld::Ptr& object, const MWWorld::Ptr& actor) override;
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@ -45,11 +45,11 @@ namespace MWLua
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return sol::nullopt;
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return sol::nullopt;
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});
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});
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rayResult["hitObject"]
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rayResult["hitObject"]
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= sol::readonly_property([worldView](const MWPhysics::RayCastingResult& r) -> sol::optional<LObject> {
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= sol::readonly_property([](const MWPhysics::RayCastingResult& r) -> sol::optional<LObject> {
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if (r.mHitObject.isEmpty())
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if (r.mHitObject.isEmpty())
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return sol::nullopt;
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return sol::nullopt;
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else
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else
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return LObject(getId(r.mHitObject), worldView->getObjectRegistry());
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return LObject(getId(r.mHitObject));
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});
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});
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api["COLLISION_TYPE"]
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api["COLLISION_TYPE"]
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@ -39,10 +39,11 @@ namespace MWLua
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bool Object::isValid() const
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bool Object::isValid() const
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{
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{
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if (mLastUpdate < mObjectRegistry->mUpdateCounter)
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MWWorld::WorldModel& w = *MWBase::Environment::get().getWorldModel();
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if (mLastUpdate < w.getPtrIndexUpdateCounter())
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{
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{
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updatePtr();
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mPtr = w.getPtr(mId);
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mLastUpdate = mObjectRegistry->mUpdateCounter;
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mLastUpdate = w.getPtrIndexUpdateCounter();
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}
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}
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return !mPtr.isEmpty();
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return !mPtr.isEmpty();
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}
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}
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@ -53,56 +54,4 @@ namespace MWLua
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throw std::runtime_error("Object is not available: " + idToString(mId));
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throw std::runtime_error("Object is not available: " + idToString(mId));
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return mPtr;
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return mPtr;
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}
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}
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void ObjectRegistry::update()
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{
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if (mChanged)
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{
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mUpdateCounter++;
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mChanged = false;
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}
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}
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void ObjectRegistry::clear()
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{
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mObjectMapping.clear();
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mChanged = false;
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mUpdateCounter = 0;
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mLastAssignedId.unset();
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}
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MWWorld::Ptr ObjectRegistry::getPtr(ObjectId id, bool local)
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{
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MWWorld::Ptr ptr;
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auto it = mObjectMapping.find(id);
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if (it != mObjectMapping.end())
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ptr = it->second;
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if (local)
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{
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// TODO: Return ptr only if it is active or was active in the previous frame, otherwise return empty.
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// Needed because in multiplayer inactive objects will not be synchronized, so an be out of date.
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}
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else
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{
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// TODO: If Ptr is empty then try to load the object from esp/esm3.
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}
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return ptr;
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}
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ObjectId ObjectRegistry::registerPtr(const MWWorld::Ptr& ptr)
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{
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ObjectId id = ptr.getCellRef().getOrAssignRefNum(mLastAssignedId);
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mChanged = true;
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mObjectMapping[id] = ptr;
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return id;
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}
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ObjectId ObjectRegistry::deregisterPtr(const MWWorld::Ptr& ptr)
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{
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ObjectId id = getId(ptr);
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mChanged = true;
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mObjectMapping.erase(id);
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return id;
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}
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}
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}
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|
@ -8,7 +8,9 @@
|
||||||
|
|
||||||
#include <components/esm3/cellref.hpp>
|
#include <components/esm3/cellref.hpp>
|
||||||
|
|
||||||
|
#include "../mwbase/environment.hpp"
|
||||||
#include "../mwworld/ptr.hpp"
|
#include "../mwworld/ptr.hpp"
|
||||||
|
#include "../mwworld/worldmodel.hpp"
|
||||||
|
|
||||||
namespace MWLua
|
namespace MWLua
|
||||||
{
|
{
|
||||||
|
@ -23,46 +25,14 @@ namespace MWLua
|
||||||
std::string ptrToString(const MWWorld::Ptr& ptr);
|
std::string ptrToString(const MWWorld::Ptr& ptr);
|
||||||
bool isMarker(const MWWorld::Ptr& ptr);
|
bool isMarker(const MWWorld::Ptr& ptr);
|
||||||
|
|
||||||
// Holds a mapping ObjectId -> MWWord::Ptr.
|
|
||||||
class ObjectRegistry
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
ObjectRegistry() { mLastAssignedId.unset(); }
|
|
||||||
|
|
||||||
void update(); // Should be called every frame.
|
|
||||||
void clear(); // Should be called before starting or loading a new game.
|
|
||||||
|
|
||||||
ObjectId registerPtr(const MWWorld::Ptr& ptr);
|
|
||||||
ObjectId deregisterPtr(const MWWorld::Ptr& ptr);
|
|
||||||
|
|
||||||
// Returns Ptr by id. If object is not found, returns empty Ptr.
|
|
||||||
// If local = true, returns non-empty ptr only if it can be used in local scripts
|
|
||||||
// (i.e. is active or was active in the previous frame).
|
|
||||||
MWWorld::Ptr getPtr(ObjectId id, bool local);
|
|
||||||
|
|
||||||
// Needed only for saving/loading.
|
|
||||||
const ObjectId& getLastAssignedId() const { return mLastAssignedId; }
|
|
||||||
void setLastAssignedId(ObjectId id) { mLastAssignedId = id; }
|
|
||||||
|
|
||||||
private:
|
|
||||||
friend class Object;
|
|
||||||
friend class LuaManager;
|
|
||||||
|
|
||||||
bool mChanged = false;
|
|
||||||
int64_t mUpdateCounter = 0;
|
|
||||||
std::map<ObjectId, MWWorld::Ptr> mObjectMapping;
|
|
||||||
ObjectId mLastAssignedId;
|
|
||||||
};
|
|
||||||
|
|
||||||
// Lua scripts can't use MWWorld::Ptr directly, because lifetime of a script can be longer than lifetime of Ptr.
|
// Lua scripts can't use MWWorld::Ptr directly, because lifetime of a script can be longer than lifetime of Ptr.
|
||||||
// `GObject` and `LObject` are intended to be passed to Lua as a userdata.
|
// `GObject` and `LObject` are intended to be passed to Lua as a userdata.
|
||||||
// It automatically updates the underlying Ptr when needed.
|
// It automatically updates the underlying Ptr when needed.
|
||||||
class Object
|
class Object
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Object(ObjectId id, ObjectRegistry* reg)
|
Object(ObjectId id)
|
||||||
: mId(id)
|
: mId(id)
|
||||||
, mObjectRegistry(reg)
|
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
virtual ~Object() {}
|
virtual ~Object() {}
|
||||||
|
@ -80,13 +50,10 @@ namespace MWLua
|
||||||
virtual sol::object getCell(lua_State* lua, MWWorld::CellStore* store) const = 0; // returns LCell or GCell
|
virtual sol::object getCell(lua_State* lua, MWWorld::CellStore* store) const = 0; // returns LCell or GCell
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
virtual void updatePtr() const = 0;
|
|
||||||
|
|
||||||
const ObjectId mId;
|
const ObjectId mId;
|
||||||
ObjectRegistry* mObjectRegistry;
|
|
||||||
|
|
||||||
mutable MWWorld::Ptr mPtr;
|
mutable MWWorld::Ptr mPtr;
|
||||||
mutable int64_t mLastUpdate = -1;
|
mutable size_t mLastUpdate = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
// Used only in local scripts
|
// Used only in local scripts
|
||||||
|
@ -97,11 +64,7 @@ namespace MWLua
|
||||||
class LObject : public Object
|
class LObject : public Object
|
||||||
{
|
{
|
||||||
using Object::Object;
|
using Object::Object;
|
||||||
void updatePtr() const final { mPtr = mObjectRegistry->getPtr(mId, true); }
|
sol::object getObject(lua_State* lua, ObjectId id) const final { return sol::make_object<LObject>(lua, id); }
|
||||||
sol::object getObject(lua_State* lua, ObjectId id) const final
|
|
||||||
{
|
|
||||||
return sol::make_object<LObject>(lua, id, mObjectRegistry);
|
|
||||||
}
|
|
||||||
sol::object getCell(lua_State* lua, MWWorld::CellStore* store) const final
|
sol::object getCell(lua_State* lua, MWWorld::CellStore* store) const final
|
||||||
{
|
{
|
||||||
return sol::make_object(lua, LCell{ store });
|
return sol::make_object(lua, LCell{ store });
|
||||||
|
@ -116,11 +79,7 @@ namespace MWLua
|
||||||
class GObject : public Object
|
class GObject : public Object
|
||||||
{
|
{
|
||||||
using Object::Object;
|
using Object::Object;
|
||||||
void updatePtr() const final { mPtr = mObjectRegistry->getPtr(mId, false); }
|
sol::object getObject(lua_State* lua, ObjectId id) const final { return sol::make_object<GObject>(lua, id); }
|
||||||
sol::object getObject(lua_State* lua, ObjectId id) const final
|
|
||||||
{
|
|
||||||
return sol::make_object<GObject>(lua, id, mObjectRegistry);
|
|
||||||
}
|
|
||||||
sol::object getCell(lua_State* lua, MWWorld::CellStore* store) const final
|
sol::object getCell(lua_State* lua, MWWorld::CellStore* store) const final
|
||||||
{
|
{
|
||||||
return sol::make_object(lua, GCell{ store });
|
return sol::make_object(lua, GCell{ store });
|
||||||
|
|
|
@ -68,7 +68,7 @@ namespace MWLua
|
||||||
throw std::runtime_error(std::string("cell not found: '") + mCell.getRefIdString() + "'");
|
throw std::runtime_error(std::string("cell not found: '") + mCell.getRefIdString() + "'");
|
||||||
|
|
||||||
MWBase::World* world = MWBase::Environment::get().getWorld();
|
MWBase::World* world = MWBase::Environment::get().getWorld();
|
||||||
MWWorld::Ptr obj = worldView.getObjectRegistry()->getPtr(mObject, false);
|
MWWorld::Ptr obj = MWBase::Environment::get().getWorldModel()->getPtr(mObject);
|
||||||
const MWWorld::Class& cls = obj.getClass();
|
const MWWorld::Class& cls = obj.getClass();
|
||||||
bool isPlayer = obj == world->getPlayerPtr();
|
bool isPlayer = obj == world->getPlayerPtr();
|
||||||
if (cls.isActor())
|
if (cls.isActor())
|
||||||
|
@ -113,10 +113,10 @@ namespace MWLua
|
||||||
|
|
||||||
void apply(WorldView& worldView) const override
|
void apply(WorldView& worldView) const override
|
||||||
{
|
{
|
||||||
MWWorld::Ptr object = worldView.getObjectRegistry()->getPtr(mObject, true);
|
MWWorld::Ptr object = MWBase::Environment::get().getWorldModel()->getPtr(mObject);
|
||||||
if (object.isEmpty())
|
if (object.isEmpty())
|
||||||
throw std::runtime_error(std::string("Object not found: " + idToString(mObject)));
|
throw std::runtime_error(std::string("Object not found: " + idToString(mObject)));
|
||||||
MWWorld::Ptr actor = worldView.getObjectRegistry()->getPtr(mActor, true);
|
MWWorld::Ptr actor = MWBase::Environment::get().getWorldModel()->getPtr(mActor);
|
||||||
if (actor.isEmpty())
|
if (actor.isEmpty())
|
||||||
throw std::runtime_error(std::string("Actor not found: " + idToString(mActor)));
|
throw std::runtime_error(std::string("Actor not found: " + idToString(mActor)));
|
||||||
|
|
||||||
|
@ -147,14 +147,13 @@ namespace MWLua
|
||||||
{
|
{
|
||||||
using ListT = ObjectList<ObjectT>;
|
using ListT = ObjectList<ObjectT>;
|
||||||
sol::state_view& lua = context.mLua->sol();
|
sol::state_view& lua = context.mLua->sol();
|
||||||
ObjectRegistry* registry = context.mWorldView->getObjectRegistry();
|
|
||||||
sol::usertype<ListT> listT = lua.new_usertype<ListT>(prefix + "ObjectList");
|
sol::usertype<ListT> listT = lua.new_usertype<ListT>(prefix + "ObjectList");
|
||||||
listT[sol::meta_function::to_string]
|
listT[sol::meta_function::to_string]
|
||||||
= [](const ListT& list) { return "{" + std::to_string(list.mIds->size()) + " objects}"; };
|
= [](const ListT& list) { return "{" + std::to_string(list.mIds->size()) + " objects}"; };
|
||||||
listT[sol::meta_function::length] = [](const ListT& list) { return list.mIds->size(); };
|
listT[sol::meta_function::length] = [](const ListT& list) { return list.mIds->size(); };
|
||||||
listT[sol::meta_function::index] = [registry](const ListT& list, size_t index) {
|
listT[sol::meta_function::index] = [](const ListT& list, size_t index) {
|
||||||
if (index > 0 && index <= list.mIds->size())
|
if (index > 0 && index <= list.mIds->size())
|
||||||
return ObjectT((*list.mIds)[index - 1], registry);
|
return ObjectT((*list.mIds)[index - 1]);
|
||||||
else
|
else
|
||||||
throw std::runtime_error("Index out of range");
|
throw std::runtime_error("Index out of range");
|
||||||
};
|
};
|
||||||
|
@ -265,7 +264,7 @@ namespace MWLua
|
||||||
inventoryT[sol::meta_function::to_string]
|
inventoryT[sol::meta_function::to_string]
|
||||||
= [](const InventoryT& inv) { return "Inventory[" + inv.mObj.toString() + "]"; };
|
= [](const InventoryT& inv) { return "Inventory[" + inv.mObj.toString() + "]"; };
|
||||||
|
|
||||||
inventoryT["getAll"] = [worldView = context.mWorldView, ids = getPackageToTypeTable(context.mLua->sol())](
|
inventoryT["getAll"] = [ids = getPackageToTypeTable(context.mLua->sol())](
|
||||||
const InventoryT& inventory, sol::optional<sol::table> type) {
|
const InventoryT& inventory, sol::optional<sol::table> type) {
|
||||||
int mask = -1;
|
int mask = -1;
|
||||||
sol::optional<uint32_t> typeId = sol::nullopt;
|
sol::optional<uint32_t> typeId = sol::nullopt;
|
||||||
|
@ -329,7 +328,7 @@ namespace MWLua
|
||||||
while (it.getType() != -1)
|
while (it.getType() != -1)
|
||||||
{
|
{
|
||||||
const MWWorld::Ptr& item = *(it++);
|
const MWWorld::Ptr& item = *(it++);
|
||||||
worldView->getObjectRegistry()->registerPtr(item);
|
MWBase::Environment::get().getWorldModel()->registerPtr(item);
|
||||||
list->push_back(getId(item));
|
list->push_back(getId(item));
|
||||||
}
|
}
|
||||||
return ObjectList<ObjectT>{ list };
|
return ObjectList<ObjectT>{ list };
|
||||||
|
|
|
@ -99,7 +99,7 @@ namespace MWLua
|
||||||
|
|
||||||
void apply(WorldView& worldView) const override
|
void apply(WorldView& worldView) const override
|
||||||
{
|
{
|
||||||
LObject obj(mId, worldView.getObjectRegistry());
|
LObject obj(mId);
|
||||||
LocalScripts* scripts = obj.ptr().getRefData().getLuaScripts();
|
LocalScripts* scripts = obj.ptr().getRefData().getLuaScripts();
|
||||||
if (scripts)
|
if (scripts)
|
||||||
scripts->applyStatsCache();
|
scripts->applyStatsCache();
|
||||||
|
|
|
@ -31,18 +31,18 @@ namespace MWLua
|
||||||
|
|
||||||
void apply(WorldView& worldView) const override
|
void apply(WorldView& worldView) const override
|
||||||
{
|
{
|
||||||
MWWorld::Ptr actor = worldView.getObjectRegistry()->getPtr(mActor, false);
|
MWWorld::Ptr actor = MWBase::Environment::get().getWorldModel()->getPtr(mActor);
|
||||||
MWWorld::InventoryStore& store = actor.getClass().getInventoryStore(actor);
|
MWWorld::InventoryStore& store = actor.getClass().getInventoryStore(actor);
|
||||||
std::array<bool, MWWorld::InventoryStore::Slots> usedSlots;
|
std::array<bool, MWWorld::InventoryStore::Slots> usedSlots;
|
||||||
std::fill(usedSlots.begin(), usedSlots.end(), false);
|
std::fill(usedSlots.begin(), usedSlots.end(), false);
|
||||||
|
|
||||||
static constexpr int anySlot = -1;
|
static constexpr int anySlot = -1;
|
||||||
auto tryEquipToSlot = [&actor, &store, &usedSlots, &worldView](int slot, const Item& item) -> bool {
|
auto tryEquipToSlot = [&actor, &store, &usedSlots](int slot, const Item& item) -> bool {
|
||||||
auto old_it = slot != anySlot ? store.getSlot(slot) : store.end();
|
auto old_it = slot != anySlot ? store.getSlot(slot) : store.end();
|
||||||
MWWorld::Ptr itemPtr;
|
MWWorld::Ptr itemPtr;
|
||||||
if (std::holds_alternative<ObjectId>(item))
|
if (std::holds_alternative<ObjectId>(item))
|
||||||
{
|
{
|
||||||
itemPtr = worldView.getObjectRegistry()->getPtr(std::get<ObjectId>(item), false);
|
itemPtr = MWBase::Environment::get().getWorldModel()->getPtr(std::get<ObjectId>(item));
|
||||||
if (old_it != store.end() && *old_it == itemPtr)
|
if (old_it != store.end() && *old_it == itemPtr)
|
||||||
return true; // already equipped
|
return true; // already equipped
|
||||||
if (itemPtr.isEmpty() || itemPtr.getRefData().getCount() == 0
|
if (itemPtr.isEmpty() || itemPtr.getRefData().getCount() == 0
|
||||||
|
@ -187,7 +187,7 @@ namespace MWLua
|
||||||
auto it = store.getSlot(slot);
|
auto it = store.getSlot(slot);
|
||||||
if (it == store.end())
|
if (it == store.end())
|
||||||
continue;
|
continue;
|
||||||
context.mWorldView->getObjectRegistry()->registerPtr(*it);
|
MWBase::Environment::get().getWorldModel()->registerPtr(*it);
|
||||||
equipment[slot] = o.getObject(context.mLua->sol(), getId(*it));
|
equipment[slot] = o.getObject(context.mLua->sol(), getId(*it));
|
||||||
}
|
}
|
||||||
return equipment;
|
return equipment;
|
||||||
|
@ -201,7 +201,7 @@ namespace MWLua
|
||||||
auto it = store.getSlot(slot);
|
auto it = store.getSlot(slot);
|
||||||
if (it == store.end())
|
if (it == store.end())
|
||||||
return sol::nil;
|
return sol::nil;
|
||||||
context.mWorldView->getObjectRegistry()->registerPtr(*it);
|
MWBase::Environment::get().getWorldModel()->registerPtr(*it);
|
||||||
return o.getObject(context.mLua->sol(), getId(*it));
|
return o.getObject(context.mLua->sol(), getId(*it));
|
||||||
};
|
};
|
||||||
actor["equipment"] = sol::overload(getAllEquipment, getEquipmentFromSlot);
|
actor["equipment"] = sol::overload(getAllEquipment, getEquipmentFromSlot);
|
||||||
|
|
|
@ -10,9 +10,8 @@ namespace MWLua
|
||||||
class Serializer final : public LuaUtil::UserdataSerializer
|
class Serializer final : public LuaUtil::UserdataSerializer
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
explicit Serializer(bool localSerializer, ObjectRegistry* registry, std::map<int, int>* contentFileMapping)
|
explicit Serializer(bool localSerializer, std::map<int, int>* contentFileMapping)
|
||||||
: mLocalSerializer(localSerializer)
|
: mLocalSerializer(localSerializer)
|
||||||
, mObjectRegistry(registry)
|
|
||||||
, mContentFileMapping(contentFileMapping)
|
, mContentFileMapping(contentFileMapping)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
@ -44,23 +43,22 @@ namespace MWLua
|
||||||
id.mContentFile = iter->second;
|
id.mContentFile = iter->second;
|
||||||
}
|
}
|
||||||
if (mLocalSerializer)
|
if (mLocalSerializer)
|
||||||
sol::stack::push<LObject>(lua, LObject(id, mObjectRegistry));
|
sol::stack::push<LObject>(lua, LObject(id));
|
||||||
else
|
else
|
||||||
sol::stack::push<GObject>(lua, GObject(id, mObjectRegistry));
|
sol::stack::push<GObject>(lua, GObject(id));
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool mLocalSerializer;
|
bool mLocalSerializer;
|
||||||
ObjectRegistry* mObjectRegistry;
|
|
||||||
std::map<int, int>* mContentFileMapping;
|
std::map<int, int>* mContentFileMapping;
|
||||||
};
|
};
|
||||||
|
|
||||||
std::unique_ptr<LuaUtil::UserdataSerializer> createUserdataSerializer(
|
std::unique_ptr<LuaUtil::UserdataSerializer> createUserdataSerializer(
|
||||||
bool local, ObjectRegistry* registry, std::map<int, int>* contentFileMapping)
|
bool local, std::map<int, int>* contentFileMapping)
|
||||||
{
|
{
|
||||||
return std::make_unique<Serializer>(local, registry, contentFileMapping);
|
return std::make_unique<Serializer>(local, contentFileMapping);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -16,7 +16,7 @@ namespace MWLua
|
||||||
// contentFileMapping is used only for deserialization. Needed to fix references if the order
|
// contentFileMapping is used only for deserialization. Needed to fix references if the order
|
||||||
// of content files was changed.
|
// of content files was changed.
|
||||||
std::unique_ptr<LuaUtil::UserdataSerializer> createUserdataSerializer(
|
std::unique_ptr<LuaUtil::UserdataSerializer> createUserdataSerializer(
|
||||||
bool local, ObjectRegistry* registry, std::map<int, int>* contentFileMapping = nullptr);
|
bool local, std::map<int, int>* contentFileMapping = nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // MWLUA_USERDATASERIALIZER_H
|
#endif // MWLUA_USERDATASERIALIZER_H
|
||||||
|
|
|
@ -18,7 +18,6 @@ namespace MWLua
|
||||||
|
|
||||||
void WorldView::update()
|
void WorldView::update()
|
||||||
{
|
{
|
||||||
mObjectRegistry.update();
|
|
||||||
mActivatorsInScene.updateList();
|
mActivatorsInScene.updateList();
|
||||||
mActorsInScene.updateList();
|
mActorsInScene.updateList();
|
||||||
mContainersInScene.updateList();
|
mContainersInScene.updateList();
|
||||||
|
@ -29,7 +28,6 @@ namespace MWLua
|
||||||
|
|
||||||
void WorldView::clear()
|
void WorldView::clear()
|
||||||
{
|
{
|
||||||
mObjectRegistry.clear();
|
|
||||||
mActivatorsInScene.clear();
|
mActivatorsInScene.clear();
|
||||||
mActorsInScene.clear();
|
mActorsInScene.clear();
|
||||||
mContainersInScene.clear();
|
mContainersInScene.clear();
|
||||||
|
@ -59,7 +57,7 @@ namespace MWLua
|
||||||
|
|
||||||
void WorldView::objectAddedToScene(const MWWorld::Ptr& ptr)
|
void WorldView::objectAddedToScene(const MWWorld::Ptr& ptr)
|
||||||
{
|
{
|
||||||
mObjectRegistry.registerPtr(ptr);
|
MWBase::Environment::get().getWorldModel()->registerPtr(ptr);
|
||||||
ObjectGroup* group = chooseGroup(ptr);
|
ObjectGroup* group = chooseGroup(ptr);
|
||||||
if (group)
|
if (group)
|
||||||
addToGroup(*group, ptr);
|
addToGroup(*group, ptr);
|
||||||
|
@ -84,13 +82,13 @@ namespace MWLua
|
||||||
esm.getHNT(mSimulationTime, "LUAW");
|
esm.getHNT(mSimulationTime, "LUAW");
|
||||||
ObjectId lastAssignedId;
|
ObjectId lastAssignedId;
|
||||||
lastAssignedId.load(esm, true);
|
lastAssignedId.load(esm, true);
|
||||||
mObjectRegistry.setLastAssignedId(lastAssignedId);
|
MWBase::Environment::get().getWorldModel()->setLastGeneratedRefNum(lastAssignedId);
|
||||||
}
|
}
|
||||||
|
|
||||||
void WorldView::save(ESM::ESMWriter& esm) const
|
void WorldView::save(ESM::ESMWriter& esm) const
|
||||||
{
|
{
|
||||||
esm.writeHNT("LUAW", mSimulationTime);
|
esm.writeHNT("LUAW", mSimulationTime);
|
||||||
mObjectRegistry.getLastAssignedId().save(esm, true);
|
MWBase::Environment::get().getWorldModel()->getLastGeneratedRefNum().save(esm, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
void WorldView::ObjectGroup::updateList()
|
void WorldView::ObjectGroup::updateList()
|
||||||
|
|
|
@ -17,7 +17,11 @@ namespace ESM
|
||||||
namespace MWLua
|
namespace MWLua
|
||||||
{
|
{
|
||||||
|
|
||||||
// Tracks all used game objects.
|
// WorldView is a kind of an extension to mwworld. It was created on initial stage of
|
||||||
|
// OpenMW Lua development in order to minimize the risk of merge conflicts.
|
||||||
|
// TODO: Move get*InScene functions to mwworld/scene
|
||||||
|
// TODO: Move time-related stuff to mwworld; maybe create a new class TimeManager.
|
||||||
|
// TODO: Remove WorldView.
|
||||||
class WorldView
|
class WorldView
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
@ -43,10 +47,6 @@ namespace MWLua
|
||||||
ObjectIdList getDoorsInScene() const { return mDoorsInScene.mList; }
|
ObjectIdList getDoorsInScene() const { return mDoorsInScene.mList; }
|
||||||
ObjectIdList getItemsInScene() const { return mItemsInScene.mList; }
|
ObjectIdList getItemsInScene() const { return mItemsInScene.mList; }
|
||||||
|
|
||||||
ObjectRegistry* getObjectRegistry() { return &mObjectRegistry; }
|
|
||||||
|
|
||||||
void objectUnloaded(const MWWorld::Ptr& ptr) { mObjectRegistry.deregisterPtr(ptr); }
|
|
||||||
|
|
||||||
void objectAddedToScene(const MWWorld::Ptr& ptr);
|
void objectAddedToScene(const MWWorld::Ptr& ptr);
|
||||||
void objectRemovedFromScene(const MWWorld::Ptr& ptr);
|
void objectRemovedFromScene(const MWWorld::Ptr& ptr);
|
||||||
|
|
||||||
|
@ -79,7 +79,6 @@ namespace MWLua
|
||||||
void addToGroup(ObjectGroup& group, const MWWorld::Ptr& ptr);
|
void addToGroup(ObjectGroup& group, const MWWorld::Ptr& ptr);
|
||||||
void removeFromGroup(ObjectGroup& group, const MWWorld::Ptr& ptr);
|
void removeFromGroup(ObjectGroup& group, const MWWorld::Ptr& ptr);
|
||||||
|
|
||||||
ObjectRegistry mObjectRegistry;
|
|
||||||
ObjectGroup mActivatorsInScene;
|
ObjectGroup mActivatorsInScene;
|
||||||
ObjectGroup mActorsInScene;
|
ObjectGroup mActorsInScene;
|
||||||
ObjectGroup mContainersInScene;
|
ObjectGroup mContainersInScene;
|
||||||
|
|
|
@ -53,6 +53,7 @@
|
||||||
#include "containerstore.hpp"
|
#include "containerstore.hpp"
|
||||||
#include "esmstore.hpp"
|
#include "esmstore.hpp"
|
||||||
#include "ptr.hpp"
|
#include "ptr.hpp"
|
||||||
|
#include "worldmodel.hpp"
|
||||||
|
|
||||||
namespace
|
namespace
|
||||||
{
|
{
|
||||||
|
@ -266,7 +267,7 @@ namespace
|
||||||
MWBase::Environment::get().getWorld()->disable(MWWorld::Ptr(&*iter, cellstore));
|
MWBase::Environment::get().getWorld()->disable(MWWorld::Ptr(&*iter, cellstore));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
MWBase::Environment::get().getLuaManager()->registerObject(MWWorld::Ptr(&*iter, cellstore));
|
MWBase::Environment::get().getWorldModel()->registerPtr(MWWorld::Ptr(&*iter, cellstore));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -281,7 +282,7 @@ namespace
|
||||||
collection.mList.push_back(ref);
|
collection.mList.push_back(ref);
|
||||||
|
|
||||||
MWWorld::LiveCellRefBase* base = &collection.mList.back();
|
MWWorld::LiveCellRefBase* base = &collection.mList.back();
|
||||||
MWBase::Environment::get().getLuaManager()->registerObject(MWWorld::Ptr(base, cellstore));
|
MWBase::Environment::get().getWorldModel()->registerPtr(MWWorld::Ptr(base, cellstore));
|
||||||
}
|
}
|
||||||
|
|
||||||
// this function allows us to link a CellRefList<T> to the associated recNameInt, and apply a function
|
// this function allows us to link a CellRefList<T> to the associated recNameInt, and apply a function
|
||||||
|
@ -416,7 +417,7 @@ namespace MWWorld
|
||||||
if (searchViaRefNum(object.getCellRef().getRefNum()).isEmpty())
|
if (searchViaRefNum(object.getCellRef().getRefNum()).isEmpty())
|
||||||
throw std::runtime_error("moveTo: object is not in this cell");
|
throw std::runtime_error("moveTo: object is not in this cell");
|
||||||
|
|
||||||
MWBase::Environment::get().getLuaManager()->registerObject(MWWorld::Ptr(object.getBase(), cellToMoveTo));
|
MWBase::Environment::get().getWorldModel()->registerPtr(MWWorld::Ptr(object.getBase(), cellToMoveTo));
|
||||||
|
|
||||||
MovedRefTracker::iterator found = mMovedHere.find(object.getBase());
|
MovedRefTracker::iterator found = mMovedHere.find(object.getBase());
|
||||||
if (found != mMovedHere.end())
|
if (found != mMovedHere.end())
|
||||||
|
|
|
@ -317,6 +317,7 @@ namespace MWWorld
|
||||||
mLocalScripts.clear();
|
mLocalScripts.clear();
|
||||||
|
|
||||||
mWorldScene->clear();
|
mWorldScene->clear();
|
||||||
|
mWorldModel.clear();
|
||||||
|
|
||||||
mStore.clearDynamic();
|
mStore.clearDynamic();
|
||||||
|
|
||||||
|
@ -328,8 +329,6 @@ namespace MWWorld
|
||||||
mPlayer->set(mStore.get<ESM::NPC>().find(ESM::RefId::stringRefId("Player")));
|
mPlayer->set(mStore.get<ESM::NPC>().find(ESM::RefId::stringRefId("Player")));
|
||||||
}
|
}
|
||||||
|
|
||||||
mWorldModel.clear();
|
|
||||||
|
|
||||||
mDoorStates.clear();
|
mDoorStates.clear();
|
||||||
|
|
||||||
mGoToJail = false;
|
mGoToJail = false;
|
||||||
|
@ -816,7 +815,7 @@ namespace MWWorld
|
||||||
|
|
||||||
void World::enable(const Ptr& reference)
|
void World::enable(const Ptr& reference)
|
||||||
{
|
{
|
||||||
MWBase::Environment::get().getLuaManager()->registerObject(reference);
|
MWBase::Environment::get().getWorldModel()->registerPtr(reference);
|
||||||
|
|
||||||
if (!reference.isInCell())
|
if (!reference.isInCell())
|
||||||
return;
|
return;
|
||||||
|
@ -868,7 +867,7 @@ namespace MWWorld
|
||||||
if (reference == getPlayerPtr())
|
if (reference == getPlayerPtr())
|
||||||
throw std::runtime_error("can not disable player object");
|
throw std::runtime_error("can not disable player object");
|
||||||
|
|
||||||
MWBase::Environment::get().getLuaManager()->deregisterObject(reference);
|
MWBase::Environment::get().getWorldModel()->deregisterPtr(reference);
|
||||||
reference.getRefData().disable();
|
reference.getRefData().disable();
|
||||||
|
|
||||||
if (reference.getCellRef().getRefNum().hasContentFile())
|
if (reference.getCellRef().getRefNum().hasContentFile())
|
||||||
|
|
|
@ -85,12 +85,36 @@ MWWorld::CellStore* MWWorld::WorldModel::getCellStore(const ESM::Cell* cell)
|
||||||
|
|
||||||
void MWWorld::WorldModel::clear()
|
void MWWorld::WorldModel::clear()
|
||||||
{
|
{
|
||||||
|
mPtrIndex.clear();
|
||||||
|
mPtrIndexUpdateCounter = 0;
|
||||||
|
mLastGeneratedRefnum.unset();
|
||||||
mInteriors.clear();
|
mInteriors.clear();
|
||||||
mExteriors.clear();
|
mExteriors.clear();
|
||||||
std::fill(mIdCache.begin(), mIdCache.end(), std::make_pair(ESM::RefId::sEmpty, (MWWorld::CellStore*)nullptr));
|
std::fill(mIdCache.begin(), mIdCache.end(), std::make_pair(ESM::RefId::sEmpty, (MWWorld::CellStore*)nullptr));
|
||||||
mIdCacheIndex = 0;
|
mIdCacheIndex = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void MWWorld::WorldModel::registerPtr(const MWWorld::Ptr& ptr)
|
||||||
|
{
|
||||||
|
mPtrIndex[ptr.getCellRef().getOrAssignRefNum(mLastGeneratedRefnum)] = ptr;
|
||||||
|
mPtrIndexUpdateCounter++;
|
||||||
|
}
|
||||||
|
|
||||||
|
void MWWorld::WorldModel::deregisterPtr(const MWWorld::Ptr& ptr)
|
||||||
|
{
|
||||||
|
mPtrIndex.erase(ptr.getCellRef().getRefNum());
|
||||||
|
mPtrIndexUpdateCounter++;
|
||||||
|
}
|
||||||
|
|
||||||
|
MWWorld::Ptr MWWorld::WorldModel::getPtr(const ESM::RefNum& refNum) const
|
||||||
|
{
|
||||||
|
auto it = mPtrIndex.find(refNum);
|
||||||
|
if (it != mPtrIndex.end())
|
||||||
|
return it->second;
|
||||||
|
else
|
||||||
|
return MWWorld::Ptr();
|
||||||
|
}
|
||||||
|
|
||||||
MWWorld::Ptr MWWorld::WorldModel::getPtrAndCache(const ESM::RefId& name, CellStore& cellStore)
|
MWWorld::Ptr MWWorld::WorldModel::getPtrAndCache(const ESM::RefId& name, CellStore& cellStore)
|
||||||
{
|
{
|
||||||
Ptr ptr = getPtr(name, cellStore);
|
Ptr ptr = getPtr(name, cellStore);
|
||||||
|
|
|
@ -4,6 +4,7 @@
|
||||||
#include <list>
|
#include <list>
|
||||||
#include <map>
|
#include <map>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
#include <unordered_map>
|
||||||
|
|
||||||
#include "ptr.hpp"
|
#include "ptr.hpp"
|
||||||
|
|
||||||
|
@ -48,6 +49,10 @@ namespace MWWorld
|
||||||
|
|
||||||
void writeCell(ESM::ESMWriter& writer, CellStore& cell) const;
|
void writeCell(ESM::ESMWriter& writer, CellStore& cell) const;
|
||||||
|
|
||||||
|
std::unordered_map<ESM::RefNum, Ptr> mPtrIndex;
|
||||||
|
size_t mPtrIndexUpdateCounter;
|
||||||
|
ESM::RefNum mLastGeneratedRefnum;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
void clear();
|
void clear();
|
||||||
|
|
||||||
|
@ -55,11 +60,20 @@ namespace MWWorld
|
||||||
|
|
||||||
CellStore* getExterior(int x, int y);
|
CellStore* getExterior(int x, int y);
|
||||||
|
|
||||||
CellStore* getInterior(const ESM::RefId& name);
|
CellStore* getInterior(std::string_view name);
|
||||||
|
|
||||||
CellStore* getCell(const ESM::CellId& id);
|
CellStore* getCell(const ESM::CellId& id);
|
||||||
|
|
||||||
Ptr getPtr(const ESM::RefId& name, CellStore& cellStore, bool searchInContainers = false);
|
void registerPtr(const MWWorld::Ptr& ptr);
|
||||||
|
void deregisterPtr(const MWWorld::Ptr& ptr);
|
||||||
|
ESM::RefNum getLastGeneratedRefNum() const { return mLastGeneratedRefnum; }
|
||||||
|
void setLastGeneratedRefNum(ESM::RefNum v) { mLastGeneratedRefnum = v; }
|
||||||
|
size_t getPtrIndexUpdateCounter() const { return mPtrIndexUpdateCounter; }
|
||||||
|
const std::unordered_map<ESM::RefNum, Ptr>& getAllPtrs() const { return mPtrIndex; }
|
||||||
|
|
||||||
|
Ptr getPtr(const ESM::RefNum& refNum) const;
|
||||||
|
|
||||||
|
Ptr getPtr(std::string_view name, CellStore& cellStore, bool searchInContainers = false);
|
||||||
///< \param searchInContainers Only affect loaded cells.
|
///< \param searchInContainers Only affect loaded cells.
|
||||||
/// @note name must be lower case
|
/// @note name must be lower case
|
||||||
|
|
||||||
|
|
|
@ -135,4 +135,22 @@ namespace ESM
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
namespace std
|
||||||
|
{
|
||||||
|
|
||||||
|
// Needed to use ESM::RefNum as a key in std::unordered_map
|
||||||
|
template <>
|
||||||
|
struct hash<ESM::RefNum>
|
||||||
|
{
|
||||||
|
size_t operator()(const ESM::RefNum& refNum) const
|
||||||
|
{
|
||||||
|
assert(sizeof(ESM::RefNum) == sizeof(size_t));
|
||||||
|
size_t s;
|
||||||
|
memcpy(&s, &refNum, sizeof(size_t));
|
||||||
|
return hash<size_t>()(s);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
Loading…
Reference in a new issue