diff --git a/components/sceneutil/lightutil.cpp b/components/sceneutil/lightutil.cpp index 6a1a1376ec..2a5a945558 100644 --- a/components/sceneutil/lightutil.cpp +++ b/components/sceneutil/lightutil.cpp @@ -79,6 +79,7 @@ namespace SceneUtil // PositionAttitudeTransform seems to be slightly faster than MatrixTransform osg::ref_ptr trans(new SceneUtil::PositionAttitudeTransform); trans->setPosition(computeBound.getBoundingBox().center()); + trans->setNodeMask(lightMask); node->addChild(trans);