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Merge branch 'openmw-settings_docs' into 'master'
!2867 again Closes #7027 See merge request OpenMW/openmw!2868
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commit
ba1f91661f
4 changed files with 286 additions and 4 deletions
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@ -40,7 +40,7 @@ tooltip delay
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-------------
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:Type: floating point
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:Range: > 0.0
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:Range: >= 0.0
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:Default: 0.0
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This value determines the number of seconds between when you begin hovering over an item and when its tooltip appears.
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@ -41,7 +41,7 @@ This setting can only be configured by editing the settings configuration file.
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small alloc max size
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--------------------
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:Type: integer
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:Type: unsigned 64-bit integer
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:Range: >= 0
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:Default: 1024
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@ -55,7 +55,7 @@ This setting can only be configured by editing the settings configuration file.
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memory limit
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------------
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:Type: integer
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:Type: unsigned 64-bit integer
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:Range: > 0
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:Default: 2147483648 (2GB)
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@ -78,7 +78,7 @@ This setting can only be configured by editing the settings configuration file.
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instruction limit per call
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--------------------------
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:Type: integer
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:Type: unsigned 64-bit integer
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:Range: > 1000
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:Default: 100000000
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64
docs/source/reference/modding/settings/stereo.rst
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64
docs/source/reference/modding/settings/stereo.rst
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@ -0,0 +1,64 @@
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Stereo Settings
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###############
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stereo enabled
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--------------
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:Type: boolean
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:Range: True/False
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:Default: False
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Enable/disable stereo view. This setting is ignored in VR.
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multiview
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---------
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:Type: boolean
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:Range: True/False
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:Default: False
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If enabled, OpenMW will use the :code:`GL_OVR_MultiView` and :code:`GL_OVR_MultiView2` extensions where possible.
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shared shadow maps
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------------------
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:Type: boolean
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:Range: True/False
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:Default: True
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Use one set of shadow maps for both eyes.
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Will likely be significantly faster than the brute-force approach of rendering a separate copy for each eye with no or imperceptible quality loss.
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allow display lists for multiview
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---------------------------------
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:Type: boolean
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:Range: True/False
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:Default: True
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If false, OpenMW-VR will disable display lists when using multiview. Necessary on some buggy drivers, but may incur a slight performance penalty.
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use custom view
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---------------
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:Type: boolean
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:Range: True/False
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:Default: False
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If false, the default OSG horizontal split will be used for stereo.
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If true, the config defined in the :ref:`[Stereo View]<Stereo View Settings>` settings category will be used.
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.. note::
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This option is ignored in VR, and exists primarily for debugging purposes
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use custom eye resolution
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-------------------------
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:Type: boolean
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:Range: True/False
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:Default: False
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If true, overrides rendering resolution for each eye.
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.. note::
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This option is ignored in VR, and exists primarily for debugging purposes
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218
docs/source/reference/modding/settings/stereoview.rst
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218
docs/source/reference/modding/settings/stereoview.rst
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@ -0,0 +1,218 @@
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Stereo View Settings
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####################
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eye resolution x
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----------------
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:Type: integer
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:Range: > 0
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:Default: 3128
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The default values are based on an HP Reverb G2 HMD.
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eye resolution y
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----------------
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:Type: integer
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:Range: > 0
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:Default: 3060
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The default values are based on an HP Reverb G2 HMD.
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left eye offset x
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-----------------
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:Type: double precision floating point
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:Range: any
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:Default: -2.35
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Left eye offset from center, expressed in MW units (1 meter = ~70).
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left eye offset y
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-----------------
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:Type: double precision floating point
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:Range: any
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:Default: 0.0
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Left eye offset from center, expressed in MW units (1 meter = ~70).
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left eye offset z
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-----------------
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:Type: double precision floating point
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:Range: any
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:Default: 0.0
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Left eye offset from center, expressed in MW units (1 meter = ~70).
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left eye orientation x
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----------------------
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:Type: double precision floating point
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:Range: -1.0 to 1.0
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:Default: 0.0
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Left eye orientation, expressed as a quaternion.
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left eye orientation y
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----------------------
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:Type: double precision floating point
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:Range: -1.0 to 1.0
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:Default: 0.0
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Left eye orientation, expressed as a quaternion.
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left eye orientation z
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----------------------
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:Type: double precision floating point
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:Range: -1.0 to 1.0
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:Default: 0.0
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Left eye orientation, expressed as a quaternion.
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left eye orientation w
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----------------------
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:Type: double precision floating point
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:Range: -1.0 to 1.0
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:Default: 1.0
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Left eye orientation, expressed as a quaternion.
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left eye fov left
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-----------------
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:Type: double precision floating point
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:Range: -π to π
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:Default: -0.86
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Left eye field of view, expressed in radians.
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left eye fov right
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------------------
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:Type: double precision floating point
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:Range: -π to π
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:Default: 0.78
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Left eye field of view, expressed in radians.
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left eye fov up
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---------------
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:Type: double precision floating point
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:Range: -π to π
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:Default: 0.8
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Left eye field of view, expressed in radians.
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left eye fov down
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-----------------
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:Type: double precision floating point
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:Range: -π to π
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:Default: -0.8
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Left eye field of view, expressed in radians.
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right eye offset x
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------------------
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:Type: double precision floating point
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:Range: any
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:Default: 2.35
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Left eye offset from center, expressed in MW units (1 meter = ~70).
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right eye offset y
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------------------
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:Type: double precision floating point
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:Range: any
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:Default: 0.0
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Left eye offset from center, expressed in MW units (1 meter = ~70).
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right eye offset z
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------------------
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:Type: double precision floating point
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:Range: any
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:Default: 0.0
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Left eye offset from center, expressed in MW units (1 meter = ~70).
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right eye orientation x
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-----------------------
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:Type: double precision floating point
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:Range: -1.0 to 1.0
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:Default: 0.0
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Left eye orientation, expressed as a quaternion.
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right eye orientation y
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-----------------------
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:Type: double precision floating point
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:Range: -1.0 to 1.0
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:Default: 0.0
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Left eye orientation, expressed as a quaternion.
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right eye orientation z
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-----------------------
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:Type: double precision floating point
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:Range: -1.0 to 1.0
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:Default: 0.0
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Left eye orientation, expressed as a quaternion.
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right eye orientation w
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-----------------------
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:Type: double precision floating point
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:Range: -1.0 to 1.0
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:Default: 1.0
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Left eye orientation, expressed as a quaternion.
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right eye fov left
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------------------
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:Type: double precision floating point
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:Range: -π to π
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:Default: -0.78
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Left eye field of view.
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right eye fov right
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-------------------
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:Type: double precision floating point
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:Range: -π to π
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:Default: 0.86
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Left eye field of view.
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right eye fov up
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----------------
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:Type: double precision floating point
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:Range: -π to π
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:Default: 0.8
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Left eye field of view.
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right eye fov down
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------------------
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:Type: double precision floating point
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:Range: -π to π
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:Default: -0.8
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Left eye field of view.
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