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@ -146,7 +146,6 @@ namespace MWGui
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, mStatsWindow(NULL)
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, mMessageBoxManager(NULL)
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, mConsole(NULL)
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, mJournal(NULL)
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, mDialogueWindow(NULL)
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, mContainerWindow(NULL)
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, mDragAndDrop(NULL)
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@ -252,6 +251,7 @@ namespace MWGui
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mKeyboardNavigation.reset(new KeyboardNavigation());
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mLoadingScreen = new LoadingScreen(mResourceSystem->getVFS(), mViewer);
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mWindows.push_back(mLoadingScreen);
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//set up the hardware cursor manager
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mCursorManager = new SDLUtil::SDLCursorManager();
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@ -321,112 +321,153 @@ namespace MWGui
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mRecharge = new Recharge();
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mGuiModeStates[GM_Recharge] = GuiModeState(mRecharge);
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mWindows.push_back(mRecharge);
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mMenu = new MainMenu(w, h, mResourceSystem->getVFS(), mVersionDescription);
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mGuiModeStates[GM_MainMenu] = GuiModeState(mMenu);
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mWindows.push_back(mMenu);
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mLocalMapRender = new MWRender::LocalMap(mViewer->getSceneData()->asGroup());
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mMap = new MapWindow(mCustomMarkers, mDragAndDrop, mLocalMapRender, mWorkQueue);
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mWindows.push_back(mMap);
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mMap->renderGlobalMap();
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trackWindow(mMap, "map");
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mStatsWindow = new StatsWindow(mDragAndDrop);
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mWindows.push_back(mStatsWindow);
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trackWindow(mStatsWindow, "stats");
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mInventoryWindow = new InventoryWindow(mDragAndDrop, mViewer->getSceneData()->asGroup(), mResourceSystem);
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mWindows.push_back(mInventoryWindow);
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mSpellWindow = new SpellWindow(mDragAndDrop);
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mWindows.push_back(mSpellWindow);
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trackWindow(mSpellWindow, "spells");
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mGuiModeStates[GM_Inventory] = GuiModeState({mMap, mInventoryWindow, mSpellWindow, mStatsWindow});
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mGuiModeStates[GM_None] = GuiModeState({mMap, mInventoryWindow, mSpellWindow, mStatsWindow});
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mTradeWindow = new TradeWindow();
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mWindows.push_back(mTradeWindow);
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trackWindow(mTradeWindow, "barter");
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mGuiModeStates[GM_Barter] = GuiModeState({mInventoryWindow, mTradeWindow});
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mConsole = new Console(w,h, mConsoleOnlyScripts);
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mWindows.push_back(mConsole);
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trackWindow(mConsole, "console");
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mGuiModeStates[GM_Console] = GuiModeState(mConsole);
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bool questList = mResourceSystem->getVFS()->exists("textures/tx_menubook_options_over.dds");
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mJournal = JournalWindow::create(JournalViewModel::create (), questList);
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mGuiModeStates[GM_Journal] = GuiModeState(mJournal);
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JournalWindow* journal = JournalWindow::create(JournalViewModel::create (), questList);
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mWindows.push_back(journal);
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mGuiModeStates[GM_Journal] = GuiModeState(journal);
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mGuiModeStates[GM_Journal].mCloseSound = "book close";
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mGuiModeStates[GM_Journal].mOpenSound = "book open";
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mMessageBoxManager = new MessageBoxManager(mStore->get<ESM::GameSetting>().find("fMessageTimePerChar")->getFloat());
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mSpellBuyingWindow = new SpellBuyingWindow();
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mWindows.push_back(mSpellBuyingWindow);
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mGuiModeStates[GM_SpellBuying] = GuiModeState(mSpellBuyingWindow);
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mTravelWindow = new TravelWindow();
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mWindows.push_back(mTravelWindow);
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mGuiModeStates[GM_Travel] = GuiModeState(mTravelWindow);
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mDialogueWindow = new DialogueWindow();
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mWindows.push_back(mDialogueWindow);
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trackWindow(mDialogueWindow, "dialogue");
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mGuiModeStates[GM_Dialogue] = GuiModeState(mDialogueWindow);
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mContainerWindow = new ContainerWindow(mDragAndDrop);
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mWindows.push_back(mContainerWindow);
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trackWindow(mContainerWindow, "container");
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mGuiModeStates[GM_Container] = GuiModeState({mContainerWindow, mInventoryWindow});
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mHud = new HUD(mCustomMarkers, mDragAndDrop, mLocalMapRender);
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mWindows.push_back(mHud);
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mToolTips = new ToolTips();
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mScrollWindow = new ScrollWindow();
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mWindows.push_back(mScrollWindow);
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mGuiModeStates[GM_Scroll] = GuiModeState(mScrollWindow);
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mGuiModeStates[GM_Scroll].mOpenSound = "scroll";
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mGuiModeStates[GM_Scroll].mCloseSound = "scroll";
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mBookWindow = new BookWindow();
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mWindows.push_back(mBookWindow);
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mGuiModeStates[GM_Book] = GuiModeState(mBookWindow);
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mGuiModeStates[GM_Book].mOpenSound = "book open";
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mGuiModeStates[GM_Book].mCloseSound = "book close";
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mCountDialog = new CountDialog();
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mWindows.push_back(mCountDialog);
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mSettingsWindow = new SettingsWindow();
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mWindows.push_back(mSettingsWindow);
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mGuiModeStates[GM_Settings] = GuiModeState(mSettingsWindow);
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mConfirmationDialog = new ConfirmationDialog();
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mWindows.push_back(mConfirmationDialog);
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mAlchemyWindow = new AlchemyWindow();
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mWindows.push_back(mAlchemyWindow);
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trackWindow(mAlchemyWindow, "alchemy");
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mGuiModeStates[GM_Alchemy] = GuiModeState(mAlchemyWindow);
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mQuickKeysMenu = new QuickKeysMenu();
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mWindows.push_back(mQuickKeysMenu);
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mGuiModeStates[GM_QuickKeysMenu] = GuiModeState(mQuickKeysMenu);
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mLevelupDialog = new LevelupDialog();
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mWindows.push_back(mLevelupDialog);
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mGuiModeStates[GM_Levelup] = GuiModeState(mLevelupDialog);
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mWaitDialog = new WaitDialog();
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mWindows.push_back(mWaitDialog);
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mGuiModeStates[GM_Rest] = GuiModeState(mWaitDialog);
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mSpellCreationDialog = new SpellCreationDialog();
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mWindows.push_back(mSpellCreationDialog);
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mGuiModeStates[GM_SpellCreation] = GuiModeState(mSpellCreationDialog);
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mEnchantingDialog = new EnchantingDialog();
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mWindows.push_back(mEnchantingDialog);
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mGuiModeStates[GM_Enchanting] = GuiModeState(mEnchantingDialog);
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mTrainingWindow = new TrainingWindow();
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mWindows.push_back(mTrainingWindow);
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mGuiModeStates[GM_Training] = GuiModeState(mTrainingWindow);
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mMerchantRepair = new MerchantRepair();
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mWindows.push_back(mMerchantRepair);
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mGuiModeStates[GM_MerchantRepair] = GuiModeState(mMerchantRepair);
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mRepair = new Repair();
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mWindows.push_back(mRepair);
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mGuiModeStates[GM_Repair] = GuiModeState(mRepair);
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mSoulgemDialog = new SoulgemDialog(mMessageBoxManager);
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mCompanionWindow = new CompanionWindow(mDragAndDrop, mMessageBoxManager);
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mWindows.push_back(mCompanionWindow);
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trackWindow(mCompanionWindow, "companion");
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mGuiModeStates[GM_Companion] = GuiModeState({mInventoryWindow, mCompanionWindow});
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mJailScreen = new JailScreen();
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mWindows.push_back(mJailScreen);
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mGuiModeStates[GM_Jail] = GuiModeState(mJailScreen);
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std::string werewolfFaderTex = "textures\\werewolfoverlay.dds";
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if (mResourceSystem->getVFS()->exists(werewolfFaderTex))
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{
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mWerewolfFader = new ScreenFader(werewolfFaderTex);
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mWindows.push_back(mWerewolfFader);
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}
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mBlindnessFader = new ScreenFader("black");
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mWindows.push_back(mBlindnessFader);
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// fall back to player_hit_01.dds if bm_player_hit_01.dds is not available
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std::string hitFaderTexture = "textures\\bm_player_hit_01.dds";
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@ -438,10 +479,13 @@ namespace MWGui
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hitFaderCoord = MyGUI::FloatCoord(0.2, 0.25, 0.6, 0.5);
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}
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mHitFader = new ScreenFader(hitFaderTexture, hitFaderLayout, hitFaderCoord);
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mWindows.push_back(mHitFader);
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mScreenFader = new ScreenFader("black");
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mWindows.push_back(mScreenFader);
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mDebugWindow = new DebugWindow();
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mWindows.push_back(mDebugWindow);
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mInputBlocker = MyGUI::Gui::getInstance().createWidget<MyGUI::Widget>("",0,0,w,h,MyGUI::Align::Stretch,"InputBlocker");
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@ -501,49 +545,15 @@ namespace MWGui
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MyGUI::ClipboardManager::getInstance().eventClipboardChanged.clear();
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MyGUI::ClipboardManager::getInstance().eventClipboardRequested.clear();
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delete mConsole;
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for (WindowBase* window : mWindows)
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delete window;
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mWindows.clear();
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delete mMessageBoxManager;
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delete mHud;
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delete mMap;
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delete mLocalMapRender;
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delete mMenu;
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delete mStatsWindow;
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delete mJournal;
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delete mDialogueWindow;
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delete mContainerWindow;
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delete mInventoryWindow;
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delete mToolTips;
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delete mCharGen;
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delete mDragAndDrop;
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delete mBookWindow;
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delete mScrollWindow;
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delete mTradeWindow;
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delete mSpellBuyingWindow;
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delete mTravelWindow;
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delete mSettingsWindow;
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delete mConfirmationDialog;
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delete mAlchemyWindow;
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delete mSpellWindow;
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delete mLoadingScreen;
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delete mLevelupDialog;
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delete mWaitDialog;
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delete mSpellCreationDialog;
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delete mEnchantingDialog;
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delete mTrainingWindow;
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delete mCountDialog;
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delete mQuickKeysMenu;
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delete mMerchantRepair;
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delete mRepair;
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delete mSoulgemDialog;
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delete mRecharge;
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delete mCompanionWindow;
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delete mHitFader;
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delete mWerewolfFader;
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delete mScreenFader;
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delete mBlindnessFader;
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delete mDebugWindow;
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delete mJailScreen;
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delete mCursorManager;
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cleanupGarbage();
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