diff --git a/apps/openmw/mwgui/inventoryitemmodel.cpp b/apps/openmw/mwgui/inventoryitemmodel.cpp index c0847929b3..390c0768c0 100644 --- a/apps/openmw/mwgui/inventoryitemmodel.cpp +++ b/apps/openmw/mwgui/inventoryitemmodel.cpp @@ -64,7 +64,10 @@ void InventoryItemModel::moveItem(const ItemStack &item, size_t count, ItemModel bool setNewOwner = false; // Are you dead? Then you wont need that anymore - if (mActor.getClass().isActor() && mActor.getClass().getCreatureStats(mActor).isDead()) + if (mActor.getClass().isActor() && mActor.getClass().getCreatureStats(mActor).isDead() + // Make sure that the item is actually owned by the dead actor + // Prevents a potential exploit for resetting the owner of any item, by placing the item in a corpse + && Misc::StringUtils::ciEqual(item.mBase.getCellRef().mOwner, mActor.getCellRef().mRefID)) setNewOwner = true; otherModel->copyItem(item, count, setNewOwner);