mirror of
https://github.com/OpenMW/openmw.git
synced 2025-02-01 17:15:34 +00:00
lower rendering distance for small objects (reduce batch count)
This commit is contained in:
parent
2362d0a029
commit
bb09c2189a
2 changed files with 55 additions and 16 deletions
|
@ -88,35 +88,61 @@ void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh)
|
|||
NifOgre::NIFLoader::load(mesh);
|
||||
Ogre::Entity *ent = mRenderer.getScene()->createEntity(mesh);
|
||||
|
||||
Ogre::Vector3 extents = ent->getBoundingBox().getSize();
|
||||
extents *= insert->getScale();
|
||||
float size = std::max(std::max(extents.x, extents.y), extents.z);
|
||||
|
||||
bool small = (size < 250); /// \todo config value
|
||||
|
||||
// do not fade out doors. that will cause holes and look stupid
|
||||
if (ptr.getTypeName().find("Door") != std::string::npos)
|
||||
small = false;
|
||||
|
||||
if(!mIsStatic)
|
||||
{
|
||||
insert->attachObject(ent);
|
||||
|
||||
ent->setRenderingDistance(small ? 2500 : 0); /// \todo config value
|
||||
}
|
||||
else
|
||||
{
|
||||
Ogre::StaticGeometry* sg = 0;
|
||||
if(mStaticGeometry.find(ptr.getCell()) == mStaticGeometry.end())
|
||||
|
||||
if (small)
|
||||
{
|
||||
uniqueID = uniqueID +1;
|
||||
sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
|
||||
//Create the scenenode and put it in the map
|
||||
mStaticGeometry[ptr.getCell()] = sg;
|
||||
if( mStaticGeometrySmall.find(ptr.getCell()) == mStaticGeometrySmall.end())
|
||||
{
|
||||
uniqueID = uniqueID +1;
|
||||
sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
|
||||
mStaticGeometrySmall[ptr.getCell()] = sg;
|
||||
|
||||
// This specifies the size of a single batch region.
|
||||
// If it is set too high:
|
||||
// - there will be problems choosing the correct lights
|
||||
// - the culling will be more inefficient
|
||||
// If it is set too low:
|
||||
// - there will be too many batches.
|
||||
sg->setRegionDimensions(Ogre::Vector3(2500,2500,2500));
|
||||
|
||||
mBounds[ptr.getCell()] = Ogre::AxisAlignedBox::BOX_NULL;
|
||||
mBounds[ptr.getCell()].merge(ent->getBoundingBox());
|
||||
sg->setRenderingDistance(2500); /// \todo config value
|
||||
}
|
||||
else
|
||||
sg = mStaticGeometrySmall[ptr.getCell()];
|
||||
}
|
||||
else
|
||||
{
|
||||
sg = mStaticGeometry[ptr.getCell()];
|
||||
if( mStaticGeometry.find(ptr.getCell()) == mStaticGeometry.end())
|
||||
{
|
||||
|
||||
uniqueID = uniqueID +1;
|
||||
sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
|
||||
mStaticGeometry[ptr.getCell()] = sg;
|
||||
}
|
||||
else
|
||||
sg = mStaticGeometry[ptr.getCell()];
|
||||
}
|
||||
|
||||
// This specifies the size of a single batch region.
|
||||
// If it is set too high:
|
||||
// - there will be problems choosing the correct lights
|
||||
// - the culling will be more inefficient
|
||||
// If it is set too low:
|
||||
// - there will be too many batches.
|
||||
sg->setRegionDimensions(Ogre::Vector3(2500,2500,2500));
|
||||
|
||||
mBounds[ptr.getCell()].merge(ent->getBoundingBox());
|
||||
|
||||
sg->addEntity(ent,insert->_getDerivedPosition(),insert->_getDerivedOrientation(),insert->_getDerivedScale());
|
||||
mBounds[ptr.getCell()].merge(insert->_getDerivedPosition());
|
||||
|
@ -206,6 +232,13 @@ void Objects::removeCell(MWWorld::Ptr::CellStore* store)
|
|||
mRenderer.getScene()->destroyStaticGeometry (sg);
|
||||
sg = 0;
|
||||
}
|
||||
if(mStaticGeometrySmall.find(store) != mStaticGeometrySmall.end())
|
||||
{
|
||||
Ogre::StaticGeometry* sg = mStaticGeometrySmall[store];
|
||||
mStaticGeometrySmall.erase(store);
|
||||
mRenderer.getScene()->destroyStaticGeometry (sg);
|
||||
sg = 0;
|
||||
}
|
||||
|
||||
if(mBounds.find(store) != mBounds.end())
|
||||
mBounds.erase(store);
|
||||
|
@ -218,6 +251,11 @@ void Objects::buildStaticGeometry(ESMS::CellStore<MWWorld::RefData>& cell)
|
|||
Ogre::StaticGeometry* sg = mStaticGeometry[&cell];
|
||||
sg->build();
|
||||
}
|
||||
if(mStaticGeometrySmall.find(&cell) != mStaticGeometrySmall.end())
|
||||
{
|
||||
Ogre::StaticGeometry* sg = mStaticGeometrySmall[&cell];
|
||||
sg->build();
|
||||
}
|
||||
}
|
||||
|
||||
Ogre::AxisAlignedBox Objects::getDimensions(MWWorld::Ptr::CellStore* cell)
|
||||
|
|
|
@ -14,6 +14,7 @@ class Objects{
|
|||
OEngine::Render::OgreRenderer &mRenderer;
|
||||
std::map<MWWorld::Ptr::CellStore *, Ogre::SceneNode *> mCellSceneNodes;
|
||||
std::map<MWWorld::Ptr::CellStore *, Ogre::StaticGeometry*> mStaticGeometry;
|
||||
std::map<MWWorld::Ptr::CellStore *, Ogre::StaticGeometry*> mStaticGeometrySmall;
|
||||
std::map<MWWorld::Ptr::CellStore *, Ogre::AxisAlignedBox> mBounds;
|
||||
Ogre::SceneNode* mMwRoot;
|
||||
bool mIsStatic;
|
||||
|
|
Loading…
Reference in a new issue