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Do not store StaticTextPtr in WidgetPtr and use setTextColour
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parent
e5509ce7b1
commit
bb212e20f4
2 changed files with 8 additions and 8 deletions
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@ -56,7 +56,7 @@ StatsWindow::StatsWindow (MWWorld::Environment& environment)
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for (int i = 0; i < ESM::Skill::Length; ++i)
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{
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skillValues.insert(std::pair<int, MWMechanics::Stat<float> >(i, MWMechanics::Stat<float>()));
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skillWidgetMap.insert(std::pair<int, MyGUI::WidgetPtr>(i, nullptr));
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skillWidgetMap.insert(std::pair<int, MyGUI::StaticTextPtr>(i, nullptr));
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}
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static_cast<MyGUI::WindowPtr>(mMainWidget)->eventWindowChangeCoord = MyGUI::newDelegate(this, &StatsWindow::onWindowResize);
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@ -99,7 +99,7 @@ void StatsWindow::setPlayerName(const std::string& playerName)
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mMainWidget->setCaption(playerName);
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}
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void StatsWindow::setStyledText(MyGUI::WidgetPtr widget, ColorStyle style, const std::string &value)
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void StatsWindow::setStyledText(MyGUI::StaticTextPtr widget, ColorStyle style, const std::string &value)
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{
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widget->setCaption(value);
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if (style == CS_Super)
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@ -211,7 +211,7 @@ void StatsWindow::setValue (const std::string& id, const MWMechanics::Stat<float
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{
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int skillId = skillMap[i].skillId;
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skillValues[skillId] = value;
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MyGUI::WidgetPtr widget = skillWidgetMap[skillId];
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MyGUI::StaticTextPtr widget = skillWidgetMap[skillId];
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if (widget)
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{
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float modified = value.getModified(), base = value.getBase();
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@ -277,7 +277,7 @@ void StatsWindow::addGroup(const std::string &label, MyGUI::IntCoord &coord1, My
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coord2.top += lineHeight;
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}
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MyGUI::WidgetPtr StatsWindow::addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
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MyGUI::StaticTextPtr StatsWindow::addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
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{
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MyGUI::StaticTextPtr skillNameWidget, skillValueWidget;
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@ -340,7 +340,7 @@ void StatsWindow::addSkills(const SkillList &skills, const std::string &titleId,
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style = CS_Super;
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else if (modified < base)
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style = CS_Sub;
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MyGUI::WidgetPtr widget = addValueItem(wm->getGameSettingString(skillNameId, skillNameId), boost::lexical_cast<std::string>(static_cast<int>(modified)), style, coord1, coord2);
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MyGUI::StaticTextPtr widget = addValueItem(wm->getGameSettingString(skillNameId, skillNameId), boost::lexical_cast<std::string>(static_cast<int>(modified)), style, coord1, coord2);
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skillWidgetMap[skillId] = widget;
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}
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}
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@ -212,11 +212,11 @@ namespace MWGui
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CS_Normal,
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CS_Super
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};
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void setStyledText(MyGUI::WidgetPtr widget, ColorStyle style, const std::string &value);
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void setStyledText(MyGUI::StaticTextPtr widget, ColorStyle style, const std::string &value);
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void addSkills(const SkillList &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
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void addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
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void addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
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MyGUI::WidgetPtr addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
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MyGUI::StaticTextPtr addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
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void addItem(const std::string text, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
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void updateScroller();
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@ -232,7 +232,7 @@ namespace MWGui
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SkillList majorSkills, minorSkills, miscSkills;
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std::map<int, MWMechanics::Stat<float> > skillValues;
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std::map<int, MyGUI::WidgetPtr> skillWidgetMap;
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std::map<int, MyGUI::StaticTextPtr> skillWidgetMap;
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std::map<std::string, MyGUI::WidgetPtr> factionWidgetMap;
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FactionList factions; ///< Stores a list of factions and the current rank
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std::string birthSignId;
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