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Break SDL_PeepEvents loop on error (bug #6890)
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2 changed files with 2 additions and 1 deletions
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@ -140,6 +140,7 @@
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Bug #6818: ess-importer doesn't exactly reproduce camera
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Bug #6849: ImageButton texture is not scaled properly
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Bug #6869: Hits queue stagger during swing animation
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Bug #6890: SDL_PeepEvents errors are not handled
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Bug #6895: Removing a negative number of items from a script, makes the script terminate with an error
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Bug #6898: Accessing the Quick Inventory menu does not work while in menu mode
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Bug #6901: Morrowind.exe soul gem usage discrepancy
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@ -53,7 +53,7 @@ InputWrapper::InputWrapper(SDL_Window* window, osg::ref_ptr<osgViewer::Viewer> v
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if (windowEventsOnly)
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{
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// During loading, handle window events, discard button presses and keep others for later
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while (SDL_PeepEvents(&evt, 1, SDL_GETEVENT, SDL_WINDOWEVENT, SDL_WINDOWEVENT))
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while (SDL_PeepEvents(&evt, 1, SDL_GETEVENT, SDL_WINDOWEVENT, SDL_WINDOWEVENT) > 0)
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handleWindowEvent(evt);
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SDL_FlushEvent(SDL_KEYDOWN);
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