Modernize dynamic effects

macos_ci_fix
Alexei Kotov 1 year ago
parent 2e847a12c4
commit bb6e008801

@ -9,55 +9,61 @@ namespace Nif
void NiDynamicEffect::read(NIFStream* nif)
{
Node::read(nif);
if (nif->getVersion() >= nif->generateVersion(10, 1, 0, 106)
&& nif->getBethVersion() < NIFFile::BethVersion::BETHVER_FO4)
nif->getBoolean(); // Switch state
if (nif->getVersion() <= NIFFile::VER_MW
|| (nif->getVersion() >= nif->generateVersion(10, 1, 0, 0)
&& nif->getBethVersion() < NIFFile::BethVersion::BETHVER_FO4))
{
size_t numAffectedNodes = nif->get<uint32_t>();
nif->skip(numAffectedNodes * 4);
}
if (nif->getVersion() > NIFFile::VER_MW && nif->getVersion() < nif->generateVersion(10, 1, 0, 0))
return;
if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_FO4)
return;
if (nif->getVersion() >= nif->generateVersion(10, 1, 0, 106))
nif->read(mSwitchState);
size_t numAffectedNodes = nif->get<uint32_t>();
nif->skip(numAffectedNodes * 4);
}
void NiLight::read(NIFStream* nif)
{
NiDynamicEffect::read(nif);
dimmer = nif->getFloat();
ambient = nif->getVector3();
diffuse = nif->getVector3();
specular = nif->getVector3();
mDimmer = nif->getFloat();
mAmbient = nif->getVector3();
mDiffuse = nif->getVector3();
mSpecular = nif->getVector3();
}
void NiTextureEffect::read(NIFStream* nif)
void NiPointLight::read(NIFStream* nif)
{
NiDynamicEffect::read(nif);
// Model Projection Matrix
nif->skip(3 * 3 * sizeof(float));
// Model Projection Transform
nif->skip(3 * sizeof(float));
// Texture Filtering
nif->skip(4);
// Max anisotropy samples
if (nif->getVersion() >= NIFStream::generateVersion(20, 5, 0, 4))
nif->skip(2);
NiLight::read(nif);
clamp = nif->getUInt();
mConstantAttenuation = nif->getFloat();
mLinearAttenuation = nif->getFloat();
mQuadraticAttenuation = nif->getFloat();
}
textureType = (TextureType)nif->getUInt();
void NiSpotLight::read(NIFStream* nif)
{
NiPointLight::read(nif);
coordGenType = (CoordGenType)nif->getUInt();
mCutoff = nif->getFloat();
mExponent = nif->getFloat();
}
texture.read(nif);
void NiTextureEffect::read(NIFStream* nif)
{
NiDynamicEffect::read(nif);
nif->skip(1); // Use clipping plane
nif->skip(16); // Clipping plane dimensions vector
nif->read(mProjectionRotation);
nif->read(mProjectionPosition);
nif->read(mFilterMode);
if (nif->getVersion() >= NIFStream::generateVersion(20, 5, 0, 4))
nif->read(mMaxAnisotropy);
nif->read(mClampMode);
mTextureType = static_cast<TextureType>(nif->get<uint32_t>());
mCoordGenType = static_cast<CoordGenType>(nif->get<uint32_t>());
mTexture.read(nif);
nif->read(mEnableClipPlane);
mClipPlane = osg::Plane(nif->get<osg::Vec4f>());
if (nif->getVersion() <= NIFStream::generateVersion(10, 2, 0, 0))
nif->skip(4); // PS2-specific shorts
if (nif->getVersion() <= NIFStream::generateVersion(4, 1, 0, 12))
@ -67,24 +73,8 @@ namespace Nif
void NiTextureEffect::post(Reader& nif)
{
NiDynamicEffect::post(nif);
texture.post(nif);
}
void NiPointLight::read(NIFStream* nif)
{
NiLight::read(nif);
constantAttenuation = nif->getFloat();
linearAttenuation = nif->getFloat();
quadraticAttenuation = nif->getFloat();
}
void NiSpotLight::read(NIFStream* nif)
{
NiPointLight::read(nif);
cutoff = nif->getFloat();
exponent = nif->getFloat();
mTexture.post(nif);
}
}

@ -29,67 +29,75 @@
namespace Nif
{
// Abstract
struct NiDynamicEffect : public Node
{
bool mSwitchState{ true };
void read(NIFStream* nif) override;
};
// Used as base for NiAmbientLight, NiDirectionalLight, NiPointLight and NiSpotLight.
// Abstract light source
struct NiLight : NiDynamicEffect
{
float dimmer;
osg::Vec3f ambient;
osg::Vec3f diffuse;
osg::Vec3f specular;
float mDimmer;
osg::Vec3f mAmbient;
osg::Vec3f mDiffuse;
osg::Vec3f mSpecular;
void read(NIFStream* nif) override;
};
struct NiPointLight : public NiLight
{
float constantAttenuation;
float linearAttenuation;
float quadraticAttenuation;
float mConstantAttenuation;
float mLinearAttenuation;
float mQuadraticAttenuation;
void read(NIFStream* nif) override;
};
struct NiSpotLight : public NiPointLight
{
float cutoff;
float exponent;
float mCutoff;
float mExponent;
void read(NIFStream* nif) override;
};
struct NiTextureEffect : NiDynamicEffect
{
NiSourceTexturePtr texture;
unsigned int clamp;
enum TextureType
enum class TextureType : uint32_t
{
Projected_Light = 0,
Projected_Shadow = 1,
Environment_Map = 2,
Fog_Map = 3
ProjectedLight = 0,
ProjectedShadow = 1,
EnvironmentMap = 2,
FogMap = 3,
};
TextureType textureType;
enum CoordGenType
enum class CoordGenType : uint32_t
{
World_Parallel = 0,
World_Perspective,
Sphere_Map,
Specular_Cube_Map,
Diffuse_Cube_Map
WorldParallel = 0,
WorldPerspective = 1,
SphereMap = 2,
SpecularCubeMap = 3,
DiffuseCubeMap = 4,
};
CoordGenType coordGenType;
Matrix3 mProjectionRotation;
osg::Vec3f mProjectionPosition;
uint32_t mFilterMode;
NiSourceTexturePtr mTexture;
uint16_t mMaxAnisotropy{ 0 };
uint32_t mClampMode;
TextureType mTextureType;
CoordGenType mCoordGenType;
uint8_t mEnableClipPlane;
osg::Plane mClipPlane;
void read(NIFStream* nif) override;
void post(Reader& nif) override;
bool wrapT() const { return clamp & 1; }
bool wrapS() const { return (clamp >> 1) & 1; }
bool wrapT() const { return mClampMode & 1; }
bool wrapS() const { return mClampMode & 2; }
};
} // Namespace

@ -537,38 +537,41 @@ namespace NifOsg
}
const Nif::NiTextureEffect* textureEffect = static_cast<const Nif::NiTextureEffect*>(nifNode);
if (textureEffect->textureType != Nif::NiTextureEffect::Environment_Map)
if (!textureEffect->mSwitchState)
return false;
if (textureEffect->mTextureType != Nif::NiTextureEffect::TextureType::EnvironmentMap)
{
Log(Debug::Info) << "Unhandled NiTextureEffect type " << textureEffect->textureType << " in "
<< mFilename;
Log(Debug::Info) << "Unhandled NiTextureEffect type "
<< static_cast<uint32_t>(textureEffect->mTextureType) << " in " << mFilename;
return false;
}
if (textureEffect->texture.empty())
if (textureEffect->mTexture.empty())
{
Log(Debug::Info) << "NiTextureEffect missing source texture in " << mFilename;
return false;
}
osg::ref_ptr<osg::TexGen> texGen(new osg::TexGen);
switch (textureEffect->coordGenType)
switch (textureEffect->mCoordGenType)
{
case Nif::NiTextureEffect::World_Parallel:
case Nif::NiTextureEffect::CoordGenType::WorldParallel:
texGen->setMode(osg::TexGen::OBJECT_LINEAR);
break;
case Nif::NiTextureEffect::World_Perspective:
case Nif::NiTextureEffect::CoordGenType::WorldPerspective:
texGen->setMode(osg::TexGen::EYE_LINEAR);
break;
case Nif::NiTextureEffect::Sphere_Map:
case Nif::NiTextureEffect::CoordGenType::SphereMap:
texGen->setMode(osg::TexGen::SPHERE_MAP);
break;
default:
Log(Debug::Info) << "Unhandled NiTextureEffect coordGenType " << textureEffect->coordGenType
<< " in " << mFilename;
Log(Debug::Info) << "Unhandled NiTextureEffect CoordGenType "
<< static_cast<uint32_t>(textureEffect->mCoordGenType) << " in " << mFilename;
return false;
}
osg::ref_ptr<osg::Image> image(handleSourceTexture(textureEffect->texture.getPtr(), imageManager));
osg::ref_ptr<osg::Image> image(handleSourceTexture(textureEffect->mTexture.getPtr(), imageManager));
osg::ref_ptr<osg::Texture2D> texture2d(new osg::Texture2D(image));
if (image)
texture2d->setTextureSize(image->s(), image->t());

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