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https://github.com/OpenMW/openmw.git
synced 2025-03-03 09:39:40 +00:00
Modernize dynamic effects
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parent
2e847a12c4
commit
bb6e008801
3 changed files with 93 additions and 92 deletions
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@ -9,55 +9,61 @@ namespace Nif
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void NiDynamicEffect::read(NIFStream* nif)
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{
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Node::read(nif);
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if (nif->getVersion() >= nif->generateVersion(10, 1, 0, 106)
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&& nif->getBethVersion() < NIFFile::BethVersion::BETHVER_FO4)
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nif->getBoolean(); // Switch state
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if (nif->getVersion() <= NIFFile::VER_MW
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|| (nif->getVersion() >= nif->generateVersion(10, 1, 0, 0)
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&& nif->getBethVersion() < NIFFile::BethVersion::BETHVER_FO4))
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{
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size_t numAffectedNodes = nif->get<uint32_t>();
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nif->skip(numAffectedNodes * 4);
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}
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if (nif->getVersion() > NIFFile::VER_MW && nif->getVersion() < nif->generateVersion(10, 1, 0, 0))
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return;
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if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_FO4)
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return;
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if (nif->getVersion() >= nif->generateVersion(10, 1, 0, 106))
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nif->read(mSwitchState);
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size_t numAffectedNodes = nif->get<uint32_t>();
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nif->skip(numAffectedNodes * 4);
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}
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void NiLight::read(NIFStream* nif)
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{
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NiDynamicEffect::read(nif);
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dimmer = nif->getFloat();
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ambient = nif->getVector3();
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diffuse = nif->getVector3();
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specular = nif->getVector3();
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mDimmer = nif->getFloat();
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mAmbient = nif->getVector3();
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mDiffuse = nif->getVector3();
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mSpecular = nif->getVector3();
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}
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void NiPointLight::read(NIFStream* nif)
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{
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NiLight::read(nif);
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mConstantAttenuation = nif->getFloat();
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mLinearAttenuation = nif->getFloat();
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mQuadraticAttenuation = nif->getFloat();
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}
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void NiSpotLight::read(NIFStream* nif)
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{
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NiPointLight::read(nif);
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mCutoff = nif->getFloat();
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mExponent = nif->getFloat();
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}
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void NiTextureEffect::read(NIFStream* nif)
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{
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NiDynamicEffect::read(nif);
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// Model Projection Matrix
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nif->skip(3 * 3 * sizeof(float));
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// Model Projection Transform
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nif->skip(3 * sizeof(float));
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// Texture Filtering
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nif->skip(4);
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// Max anisotropy samples
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nif->read(mProjectionRotation);
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nif->read(mProjectionPosition);
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nif->read(mFilterMode);
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if (nif->getVersion() >= NIFStream::generateVersion(20, 5, 0, 4))
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nif->skip(2);
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clamp = nif->getUInt();
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textureType = (TextureType)nif->getUInt();
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coordGenType = (CoordGenType)nif->getUInt();
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texture.read(nif);
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nif->skip(1); // Use clipping plane
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nif->skip(16); // Clipping plane dimensions vector
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nif->read(mMaxAnisotropy);
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nif->read(mClampMode);
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mTextureType = static_cast<TextureType>(nif->get<uint32_t>());
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mCoordGenType = static_cast<CoordGenType>(nif->get<uint32_t>());
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mTexture.read(nif);
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nif->read(mEnableClipPlane);
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mClipPlane = osg::Plane(nif->get<osg::Vec4f>());
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if (nif->getVersion() <= NIFStream::generateVersion(10, 2, 0, 0))
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nif->skip(4); // PS2-specific shorts
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if (nif->getVersion() <= NIFStream::generateVersion(4, 1, 0, 12))
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@ -67,24 +73,8 @@ namespace Nif
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void NiTextureEffect::post(Reader& nif)
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{
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NiDynamicEffect::post(nif);
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texture.post(nif);
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}
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void NiPointLight::read(NIFStream* nif)
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{
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NiLight::read(nif);
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constantAttenuation = nif->getFloat();
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linearAttenuation = nif->getFloat();
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quadraticAttenuation = nif->getFloat();
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}
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void NiSpotLight::read(NIFStream* nif)
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{
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NiPointLight::read(nif);
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cutoff = nif->getFloat();
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exponent = nif->getFloat();
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mTexture.post(nif);
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}
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}
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@ -29,67 +29,75 @@
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namespace Nif
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{
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// Abstract
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struct NiDynamicEffect : public Node
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{
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bool mSwitchState{ true };
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void read(NIFStream* nif) override;
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};
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// Used as base for NiAmbientLight, NiDirectionalLight, NiPointLight and NiSpotLight.
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// Abstract light source
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struct NiLight : NiDynamicEffect
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{
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float dimmer;
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osg::Vec3f ambient;
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osg::Vec3f diffuse;
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osg::Vec3f specular;
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float mDimmer;
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osg::Vec3f mAmbient;
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osg::Vec3f mDiffuse;
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osg::Vec3f mSpecular;
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void read(NIFStream* nif) override;
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};
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struct NiPointLight : public NiLight
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{
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float constantAttenuation;
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float linearAttenuation;
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float quadraticAttenuation;
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float mConstantAttenuation;
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float mLinearAttenuation;
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float mQuadraticAttenuation;
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void read(NIFStream* nif) override;
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};
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struct NiSpotLight : public NiPointLight
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{
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float cutoff;
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float exponent;
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float mCutoff;
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float mExponent;
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void read(NIFStream* nif) override;
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};
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struct NiTextureEffect : NiDynamicEffect
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{
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NiSourceTexturePtr texture;
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unsigned int clamp;
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enum TextureType
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enum class TextureType : uint32_t
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{
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Projected_Light = 0,
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Projected_Shadow = 1,
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Environment_Map = 2,
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Fog_Map = 3
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ProjectedLight = 0,
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ProjectedShadow = 1,
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EnvironmentMap = 2,
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FogMap = 3,
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};
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TextureType textureType;
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enum CoordGenType
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enum class CoordGenType : uint32_t
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{
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World_Parallel = 0,
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World_Perspective,
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Sphere_Map,
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Specular_Cube_Map,
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Diffuse_Cube_Map
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WorldParallel = 0,
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WorldPerspective = 1,
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SphereMap = 2,
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SpecularCubeMap = 3,
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DiffuseCubeMap = 4,
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};
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CoordGenType coordGenType;
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Matrix3 mProjectionRotation;
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osg::Vec3f mProjectionPosition;
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uint32_t mFilterMode;
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NiSourceTexturePtr mTexture;
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uint16_t mMaxAnisotropy{ 0 };
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uint32_t mClampMode;
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TextureType mTextureType;
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CoordGenType mCoordGenType;
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uint8_t mEnableClipPlane;
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osg::Plane mClipPlane;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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bool wrapT() const { return clamp & 1; }
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bool wrapS() const { return (clamp >> 1) & 1; }
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bool wrapT() const { return mClampMode & 1; }
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bool wrapS() const { return mClampMode & 2; }
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};
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} // Namespace
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@ -537,38 +537,41 @@ namespace NifOsg
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}
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const Nif::NiTextureEffect* textureEffect = static_cast<const Nif::NiTextureEffect*>(nifNode);
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if (textureEffect->textureType != Nif::NiTextureEffect::Environment_Map)
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if (!textureEffect->mSwitchState)
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return false;
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if (textureEffect->mTextureType != Nif::NiTextureEffect::TextureType::EnvironmentMap)
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{
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Log(Debug::Info) << "Unhandled NiTextureEffect type " << textureEffect->textureType << " in "
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<< mFilename;
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Log(Debug::Info) << "Unhandled NiTextureEffect type "
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<< static_cast<uint32_t>(textureEffect->mTextureType) << " in " << mFilename;
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return false;
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}
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if (textureEffect->texture.empty())
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if (textureEffect->mTexture.empty())
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{
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Log(Debug::Info) << "NiTextureEffect missing source texture in " << mFilename;
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return false;
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}
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osg::ref_ptr<osg::TexGen> texGen(new osg::TexGen);
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switch (textureEffect->coordGenType)
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switch (textureEffect->mCoordGenType)
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{
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case Nif::NiTextureEffect::World_Parallel:
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case Nif::NiTextureEffect::CoordGenType::WorldParallel:
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texGen->setMode(osg::TexGen::OBJECT_LINEAR);
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break;
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case Nif::NiTextureEffect::World_Perspective:
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case Nif::NiTextureEffect::CoordGenType::WorldPerspective:
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texGen->setMode(osg::TexGen::EYE_LINEAR);
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break;
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case Nif::NiTextureEffect::Sphere_Map:
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case Nif::NiTextureEffect::CoordGenType::SphereMap:
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texGen->setMode(osg::TexGen::SPHERE_MAP);
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break;
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default:
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Log(Debug::Info) << "Unhandled NiTextureEffect coordGenType " << textureEffect->coordGenType
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<< " in " << mFilename;
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Log(Debug::Info) << "Unhandled NiTextureEffect CoordGenType "
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<< static_cast<uint32_t>(textureEffect->mCoordGenType) << " in " << mFilename;
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return false;
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}
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osg::ref_ptr<osg::Image> image(handleSourceTexture(textureEffect->texture.getPtr(), imageManager));
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osg::ref_ptr<osg::Image> image(handleSourceTexture(textureEffect->mTexture.getPtr(), imageManager));
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osg::ref_ptr<osg::Texture2D> texture2d(new osg::Texture2D(image));
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if (image)
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texture2d->setTextureSize(image->s(), image->t());
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