Modernize dynamic effects

macos_ci_fix
Alexei Kotov 1 year ago
parent 2e847a12c4
commit bb6e008801

@ -9,55 +9,61 @@ namespace Nif
void NiDynamicEffect::read(NIFStream* nif) void NiDynamicEffect::read(NIFStream* nif)
{ {
Node::read(nif); Node::read(nif);
if (nif->getVersion() >= nif->generateVersion(10, 1, 0, 106)
&& nif->getBethVersion() < NIFFile::BethVersion::BETHVER_FO4) if (nif->getVersion() > NIFFile::VER_MW && nif->getVersion() < nif->generateVersion(10, 1, 0, 0))
nif->getBoolean(); // Switch state return;
if (nif->getVersion() <= NIFFile::VER_MW
|| (nif->getVersion() >= nif->generateVersion(10, 1, 0, 0) if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_FO4)
&& nif->getBethVersion() < NIFFile::BethVersion::BETHVER_FO4)) return;
{
size_t numAffectedNodes = nif->get<uint32_t>(); if (nif->getVersion() >= nif->generateVersion(10, 1, 0, 106))
nif->skip(numAffectedNodes * 4); nif->read(mSwitchState);
} size_t numAffectedNodes = nif->get<uint32_t>();
nif->skip(numAffectedNodes * 4);
} }
void NiLight::read(NIFStream* nif) void NiLight::read(NIFStream* nif)
{ {
NiDynamicEffect::read(nif); NiDynamicEffect::read(nif);
dimmer = nif->getFloat(); mDimmer = nif->getFloat();
ambient = nif->getVector3(); mAmbient = nif->getVector3();
diffuse = nif->getVector3(); mDiffuse = nif->getVector3();
specular = nif->getVector3(); mSpecular = nif->getVector3();
} }
void NiTextureEffect::read(NIFStream* nif) void NiPointLight::read(NIFStream* nif)
{ {
NiDynamicEffect::read(nif); NiLight::read(nif);
// Model Projection Matrix
nif->skip(3 * 3 * sizeof(float));
// Model Projection Transform
nif->skip(3 * sizeof(float));
// Texture Filtering
nif->skip(4);
// Max anisotropy samples
if (nif->getVersion() >= NIFStream::generateVersion(20, 5, 0, 4))
nif->skip(2);
clamp = nif->getUInt(); mConstantAttenuation = nif->getFloat();
mLinearAttenuation = nif->getFloat();
mQuadraticAttenuation = nif->getFloat();
}
textureType = (TextureType)nif->getUInt(); void NiSpotLight::read(NIFStream* nif)
{
NiPointLight::read(nif);
coordGenType = (CoordGenType)nif->getUInt(); mCutoff = nif->getFloat();
mExponent = nif->getFloat();
}
texture.read(nif); void NiTextureEffect::read(NIFStream* nif)
{
NiDynamicEffect::read(nif);
nif->skip(1); // Use clipping plane nif->read(mProjectionRotation);
nif->skip(16); // Clipping plane dimensions vector nif->read(mProjectionPosition);
nif->read(mFilterMode);
if (nif->getVersion() >= NIFStream::generateVersion(20, 5, 0, 4))
nif->read(mMaxAnisotropy);
nif->read(mClampMode);
mTextureType = static_cast<TextureType>(nif->get<uint32_t>());
mCoordGenType = static_cast<CoordGenType>(nif->get<uint32_t>());
mTexture.read(nif);
nif->read(mEnableClipPlane);
mClipPlane = osg::Plane(nif->get<osg::Vec4f>());
if (nif->getVersion() <= NIFStream::generateVersion(10, 2, 0, 0)) if (nif->getVersion() <= NIFStream::generateVersion(10, 2, 0, 0))
nif->skip(4); // PS2-specific shorts nif->skip(4); // PS2-specific shorts
if (nif->getVersion() <= NIFStream::generateVersion(4, 1, 0, 12)) if (nif->getVersion() <= NIFStream::generateVersion(4, 1, 0, 12))
@ -67,24 +73,8 @@ namespace Nif
void NiTextureEffect::post(Reader& nif) void NiTextureEffect::post(Reader& nif)
{ {
NiDynamicEffect::post(nif); NiDynamicEffect::post(nif);
texture.post(nif);
}
void NiPointLight::read(NIFStream* nif)
{
NiLight::read(nif);
constantAttenuation = nif->getFloat();
linearAttenuation = nif->getFloat();
quadraticAttenuation = nif->getFloat();
}
void NiSpotLight::read(NIFStream* nif)
{
NiPointLight::read(nif);
cutoff = nif->getFloat(); mTexture.post(nif);
exponent = nif->getFloat();
} }
} }

@ -29,67 +29,75 @@
namespace Nif namespace Nif
{ {
// Abstract
struct NiDynamicEffect : public Node struct NiDynamicEffect : public Node
{ {
bool mSwitchState{ true };
void read(NIFStream* nif) override; void read(NIFStream* nif) override;
}; };
// Used as base for NiAmbientLight, NiDirectionalLight, NiPointLight and NiSpotLight. // Abstract light source
struct NiLight : NiDynamicEffect struct NiLight : NiDynamicEffect
{ {
float dimmer; float mDimmer;
osg::Vec3f ambient; osg::Vec3f mAmbient;
osg::Vec3f diffuse; osg::Vec3f mDiffuse;
osg::Vec3f specular; osg::Vec3f mSpecular;
void read(NIFStream* nif) override; void read(NIFStream* nif) override;
}; };
struct NiPointLight : public NiLight struct NiPointLight : public NiLight
{ {
float constantAttenuation; float mConstantAttenuation;
float linearAttenuation; float mLinearAttenuation;
float quadraticAttenuation; float mQuadraticAttenuation;
void read(NIFStream* nif) override; void read(NIFStream* nif) override;
}; };
struct NiSpotLight : public NiPointLight struct NiSpotLight : public NiPointLight
{ {
float cutoff; float mCutoff;
float exponent; float mExponent;
void read(NIFStream* nif) override; void read(NIFStream* nif) override;
}; };
struct NiTextureEffect : NiDynamicEffect struct NiTextureEffect : NiDynamicEffect
{ {
NiSourceTexturePtr texture; enum class TextureType : uint32_t
unsigned int clamp;
enum TextureType
{ {
Projected_Light = 0, ProjectedLight = 0,
Projected_Shadow = 1, ProjectedShadow = 1,
Environment_Map = 2, EnvironmentMap = 2,
Fog_Map = 3 FogMap = 3,
}; };
TextureType textureType;
enum CoordGenType enum class CoordGenType : uint32_t
{ {
World_Parallel = 0, WorldParallel = 0,
World_Perspective, WorldPerspective = 1,
Sphere_Map, SphereMap = 2,
Specular_Cube_Map, SpecularCubeMap = 3,
Diffuse_Cube_Map DiffuseCubeMap = 4,
}; };
CoordGenType coordGenType;
Matrix3 mProjectionRotation;
osg::Vec3f mProjectionPosition;
uint32_t mFilterMode;
NiSourceTexturePtr mTexture;
uint16_t mMaxAnisotropy{ 0 };
uint32_t mClampMode;
TextureType mTextureType;
CoordGenType mCoordGenType;
uint8_t mEnableClipPlane;
osg::Plane mClipPlane;
void read(NIFStream* nif) override; void read(NIFStream* nif) override;
void post(Reader& nif) override; void post(Reader& nif) override;
bool wrapT() const { return clamp & 1; } bool wrapT() const { return mClampMode & 1; }
bool wrapS() const { return (clamp >> 1) & 1; } bool wrapS() const { return mClampMode & 2; }
}; };
} // Namespace } // Namespace

@ -537,38 +537,41 @@ namespace NifOsg
} }
const Nif::NiTextureEffect* textureEffect = static_cast<const Nif::NiTextureEffect*>(nifNode); const Nif::NiTextureEffect* textureEffect = static_cast<const Nif::NiTextureEffect*>(nifNode);
if (textureEffect->textureType != Nif::NiTextureEffect::Environment_Map) if (!textureEffect->mSwitchState)
return false;
if (textureEffect->mTextureType != Nif::NiTextureEffect::TextureType::EnvironmentMap)
{ {
Log(Debug::Info) << "Unhandled NiTextureEffect type " << textureEffect->textureType << " in " Log(Debug::Info) << "Unhandled NiTextureEffect type "
<< mFilename; << static_cast<uint32_t>(textureEffect->mTextureType) << " in " << mFilename;
return false; return false;
} }
if (textureEffect->texture.empty()) if (textureEffect->mTexture.empty())
{ {
Log(Debug::Info) << "NiTextureEffect missing source texture in " << mFilename; Log(Debug::Info) << "NiTextureEffect missing source texture in " << mFilename;
return false; return false;
} }
osg::ref_ptr<osg::TexGen> texGen(new osg::TexGen); osg::ref_ptr<osg::TexGen> texGen(new osg::TexGen);
switch (textureEffect->coordGenType) switch (textureEffect->mCoordGenType)
{ {
case Nif::NiTextureEffect::World_Parallel: case Nif::NiTextureEffect::CoordGenType::WorldParallel:
texGen->setMode(osg::TexGen::OBJECT_LINEAR); texGen->setMode(osg::TexGen::OBJECT_LINEAR);
break; break;
case Nif::NiTextureEffect::World_Perspective: case Nif::NiTextureEffect::CoordGenType::WorldPerspective:
texGen->setMode(osg::TexGen::EYE_LINEAR); texGen->setMode(osg::TexGen::EYE_LINEAR);
break; break;
case Nif::NiTextureEffect::Sphere_Map: case Nif::NiTextureEffect::CoordGenType::SphereMap:
texGen->setMode(osg::TexGen::SPHERE_MAP); texGen->setMode(osg::TexGen::SPHERE_MAP);
break; break;
default: default:
Log(Debug::Info) << "Unhandled NiTextureEffect coordGenType " << textureEffect->coordGenType Log(Debug::Info) << "Unhandled NiTextureEffect CoordGenType "
<< " in " << mFilename; << static_cast<uint32_t>(textureEffect->mCoordGenType) << " in " << mFilename;
return false; return false;
} }
osg::ref_ptr<osg::Image> image(handleSourceTexture(textureEffect->texture.getPtr(), imageManager)); osg::ref_ptr<osg::Image> image(handleSourceTexture(textureEffect->mTexture.getPtr(), imageManager));
osg::ref_ptr<osg::Texture2D> texture2d(new osg::Texture2D(image)); osg::ref_ptr<osg::Texture2D> texture2d(new osg::Texture2D(image));
if (image) if (image)
texture2d->setTextureSize(image->s(), image->t()); texture2d->setTextureSize(image->s(), image->t());

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