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	Check if the target is an actor
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					 1 changed files with 2 additions and 1 deletions
				
			
		|  | @ -49,6 +49,7 @@ namespace MWMechanics | ||||||
|                 cast.mHitPosition = hitPosition; |                 cast.mHitPosition = hitPosition; | ||||||
|                 cast.cast(object, false); |                 cast.cast(object, false); | ||||||
|                 // Apply magic effects directly instead of waiting a frame to allow soul trap to work on one-hit kills
 |                 // Apply magic effects directly instead of waiting a frame to allow soul trap to work on one-hit kills
 | ||||||
|  |                 if(victim.getClass().isActor()) | ||||||
|                     MWBase::Environment::get().getMechanicsManager()->updateMagicEffects(victim); |                     MWBase::Environment::get().getMechanicsManager()->updateMagicEffects(victim); | ||||||
|                 return true; |                 return true; | ||||||
|             } |             } | ||||||
|  |  | ||||||
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