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Purge all effects with same ID instead only first (fixes #3839)
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@ -938,7 +938,6 @@ void MWWorld::InventoryStore::purgeEffect(short effectId, const std::string &sou
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mMagicEffects.add (*effectIt, -magnitude);
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mMagicEffects.add (*effectIt, -magnitude);
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params[i].mMultiplier = 0;
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params[i].mMultiplier = 0;
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break;
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}
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}
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}
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}
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}
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}
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