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	Merge remote-tracking branch 'capostrophic/warning'
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					 1 changed files with 1 additions and 2 deletions
				
			
		|  | @ -2778,7 +2778,7 @@ namespace MWWorld | |||
|         // For AI actors, get combat targets to use in the ray cast. Only those targets will return a positive hit result.
 | ||||
|         std::vector<MWWorld::Ptr> targetActors; | ||||
|         if (!actor.isEmpty() && actor != MWMechanics::getPlayer() && !manualSpell) | ||||
|             actor.getClass().getCreatureStats(actor).getAiSequence().getCombatTargets(targetActors); | ||||
|             stats.getAiSequence().getCombatTargets(targetActors); | ||||
| 
 | ||||
|         const float fCombatDistance = getStore().get<ESM::GameSetting>().find("fCombatDistance")->getFloat(); | ||||
| 
 | ||||
|  | @ -2801,7 +2801,6 @@ namespace MWWorld | |||
|                 // Actors that are targeted by this actor's Follow or Escort packages also side with them
 | ||||
|                 if (actor != MWMechanics::getPlayer()) | ||||
|                 { | ||||
|                     const MWMechanics::CreatureStats &stats = actor.getClass().getCreatureStats(actor); | ||||
|                     for (std::list<MWMechanics::AiPackage*>::const_iterator it = stats.getAiSequence().begin(); it != stats.getAiSequence().end(); ++it) | ||||
|                     { | ||||
|                         if ((*it)->getTypeId() == MWMechanics::AiPackage::TypeIdCast) | ||||
|  |  | |||
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