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Merge branch 'skinning' into 'master'
RigGeometry: convert some pairs to structs See merge request OpenMW/openmw!327
This commit is contained in:
commit
bbcfcc8823
3 changed files with 54 additions and 39 deletions
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@ -1239,15 +1239,13 @@ namespace NifOsg
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std::string boneName = Misc::StringUtils::lowerCase(bones[i].getPtr()->name);
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std::string boneName = Misc::StringUtils::lowerCase(bones[i].getPtr()->name);
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SceneUtil::RigGeometry::BoneInfluence influence;
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SceneUtil::RigGeometry::BoneInfluence influence;
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const std::vector<Nif::NiSkinData::VertWeight> &weights = data->bones[i].weights;
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const auto& weights = data->bones[i].weights;
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for(size_t j = 0;j < weights.size();j++)
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for(size_t j = 0;j < weights.size();j++)
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{
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influence.mWeights.push_back({weights[j].vertex, weights[j].weight});
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influence.mWeights.emplace_back(weights[j].vertex, weights[j].weight);
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}
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influence.mInvBindMatrix = data->bones[i].trafo.toMatrix();
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influence.mInvBindMatrix = data->bones[i].trafo.toMatrix();
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influence.mBoundSphere = osg::BoundingSpheref(data->bones[i].boundSphereCenter, data->bones[i].boundSphereRadius);
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influence.mBoundSphere = osg::BoundingSpheref(data->bones[i].boundSphereCenter, data->bones[i].boundSphereRadius);
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map->mData.emplace_back(boneName, influence);
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map->mData.push_back({boneName, influence});
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}
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}
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rig->setInfluenceMap(map);
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rig->setInfluenceMap(map);
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@ -137,14 +137,13 @@ bool RigGeometry::initFromParentSkeleton(osg::NodeVisitor* nv)
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}
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}
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mBoneNodesVector.clear();
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mBoneNodesVector.clear();
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for (auto& bonePair : mBoneSphereVector->mData)
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for (auto& boundPair : mBoneSphereVector->mData)
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{
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{
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const std::string& boneName = bonePair.first;
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Bone* bone = mSkeleton->getBone(boundPair.name);
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Bone* bone = mSkeleton->getBone(boneName);
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if (!bone)
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if (!bone)
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{
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{
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mBoneNodesVector.push_back(nullptr);
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mBoneNodesVector.push_back(nullptr);
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Log(Debug::Error) << "Error: RigGeometry did not find bone " << boneName;
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Log(Debug::Error) << "Error: RigGeometry did not find bone " << boundPair.name;
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continue;
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continue;
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}
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}
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@ -155,12 +154,11 @@ bool RigGeometry::initFromParentSkeleton(osg::NodeVisitor* nv)
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{
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{
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for (auto &weight : pair.first)
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for (auto &weight : pair.first)
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{
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{
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const std::string& boneName = weight.first.first;
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Bone* bone = mSkeleton->getBone(weight.boneName);
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Bone* bone = mSkeleton->getBone(boneName);
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if (!bone)
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if (!bone)
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{
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{
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mBoneNodesVector.push_back(nullptr);
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mBoneNodesVector.push_back(nullptr);
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Log(Debug::Error) << "Error: RigGeometry did not find bone " << boneName;
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Log(Debug::Error) << "Error: RigGeometry did not find bone " << weight.boneName;
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continue;
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continue;
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}
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}
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@ -218,7 +216,7 @@ void RigGeometry::cull(osg::NodeVisitor* nv)
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if (bone == nullptr)
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if (bone == nullptr)
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continue;
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continue;
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accumulateMatrix(weight.first.second, bone->mMatrixInSkeletonSpace, weight.second, resultMat);
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accumulateMatrix(weight.bindMatrix, bone->mMatrixInSkeletonSpace, weight.value, resultMat);
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index++;
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index++;
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}
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}
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@ -281,7 +279,7 @@ void RigGeometry::updateBounds(osg::NodeVisitor *nv)
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continue;
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continue;
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index++;
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index++;
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osg::BoundingSpheref bs = boundPair.second;
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osg::BoundingSpheref bs = boundPair.sphere;
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if (mGeomToSkelMatrix)
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if (mGeomToSkelMatrix)
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transformBoundingSphere(bone->mMatrixInSkeletonSpace * (*mGeomToSkelMatrix), bs);
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transformBoundingSphere(bone->mMatrixInSkeletonSpace * (*mGeomToSkelMatrix), bs);
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else
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else
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@ -337,30 +335,21 @@ void RigGeometry::setInfluenceMap(osg::ref_ptr<InfluenceMap> influenceMap)
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{
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{
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mInfluenceMap = influenceMap;
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mInfluenceMap = influenceMap;
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typedef std::map<unsigned short, std::vector<BoneWeight> > Vertex2BoneMap;
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using Vertex2BoneMap = std::map<unsigned short, std::vector<BoneWeight>>;
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Vertex2BoneMap vertex2BoneMap;
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Vertex2BoneMap vertex2BoneMap;
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mBoneSphereVector = new BoneSphereVector;
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mBoneSphereVector = new BoneSphereVector;
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mBoneSphereVector->mData.reserve(mInfluenceMap->mData.size());
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mBoneSphereVector->mData.reserve(mInfluenceMap->mData.size());
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mBone2VertexVector = new Bone2VertexVector;
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mBone2VertexVector = new Bone2VertexVector;
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for (auto& influencePair : mInfluenceMap->mData)
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for (const BoneData& bone : mInfluenceMap->mData)
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{
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{
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const std::string& boneName = influencePair.first;
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mBoneSphereVector->mData.push_back({bone.name, bone.influence.mBoundSphere});
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const BoneInfluence& bi = influencePair.second;
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for (auto& weight : bone.influence.mWeights)
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mBoneSphereVector->mData.emplace_back(boneName, bi.mBoundSphere);
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vertex2BoneMap[weight.vertex].push_back({bone.name, bone.influence.mInvBindMatrix, weight.value});
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for (auto& weightPair: bi.mWeights)
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{
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std::vector<BoneWeight>& vec = vertex2BoneMap[weightPair.first];
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vec.emplace_back(std::make_pair(boneName, bi.mInvBindMatrix), weightPair.second);
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}
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}
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}
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Bone2VertexMap bone2VertexMap;
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Bone2VertexMap bone2VertexMap;
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for (auto& vertexPair : vertex2BoneMap)
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for (auto& vertexPair : vertex2BoneMap)
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{
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bone2VertexMap[vertexPair.second].emplace_back(vertexPair.first);
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bone2VertexMap[vertexPair.second].emplace_back(vertexPair.first);
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}
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mBone2VertexVector->mData.reserve(bone2VertexMap.size());
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mBone2VertexVector->mData.reserve(bone2VertexMap.size());
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mBone2VertexVector->mData.assign(bone2VertexMap.begin(), bone2VertexMap.end());
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mBone2VertexVector->mData.assign(bone2VertexMap.begin(), bone2VertexMap.end());
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@ -25,17 +25,32 @@ namespace SceneUtil
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// Currently empty as this is difficult to implement. Technically we would need to compile both internal geometries in separate frames but this method is only called once. Alternatively we could compile just the static parts of the model.
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// Currently empty as this is difficult to implement. Technically we would need to compile both internal geometries in separate frames but this method is only called once. Alternatively we could compile just the static parts of the model.
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virtual void compileGLObjects(osg::RenderInfo& renderInfo) const {}
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virtual void compileGLObjects(osg::RenderInfo& renderInfo) const {}
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struct VertexWeight
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{
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unsigned short vertex;
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float value;
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};
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struct BoneInfluence
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struct BoneInfluence
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{
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{
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osg::Matrixf mInvBindMatrix;
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osg::Matrixf mInvBindMatrix;
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osg::BoundingSpheref mBoundSphere;
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osg::BoundingSpheref mBoundSphere;
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// <vertex index, weight>
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std::vector<VertexWeight> mWeights;
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std::vector<std::pair<unsigned short, float>> mWeights;
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};
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struct BoneData
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{
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std::string name;
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BoneInfluence influence;
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bool operator<(const BoneData& other) const
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{
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return name < other.name;
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}
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};
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};
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struct InfluenceMap : public osg::Referenced
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struct InfluenceMap : public osg::Referenced
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{
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{
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std::vector<std::pair<std::string, BoneInfluence>> mData;
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std::vector<BoneData> mData;
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};
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};
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void setInfluenceMap(osg::ref_ptr<InfluenceMap> influenceMap);
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void setInfluenceMap(osg::ref_ptr<InfluenceMap> influenceMap);
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@ -79,23 +94,36 @@ namespace SceneUtil
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osg::ref_ptr<InfluenceMap> mInfluenceMap;
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osg::ref_ptr<InfluenceMap> mInfluenceMap;
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typedef std::pair<std::string, osg::Matrixf> BoneBindMatrixPair;
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struct BoneWeight
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{
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std::string boneName;
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osg::Matrixf bindMatrix;
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float value;
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bool operator<(const BoneWeight& other) const
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{
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return boneName < other.boneName;
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}
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};
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typedef std::pair<BoneBindMatrixPair, float> BoneWeight;
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using VertexList = std::vector<unsigned short>;
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using BoneWeightList = std::vector<BoneWeight>;
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typedef std::vector<unsigned short> VertexList;
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using Bone2VertexMap = std::map<BoneWeightList, VertexList>;
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typedef std::map<std::vector<BoneWeight>, VertexList> Bone2VertexMap;
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struct Bone2VertexVector : public osg::Referenced
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struct Bone2VertexVector : public osg::Referenced
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{
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{
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std::vector<std::pair<std::vector<BoneWeight>, VertexList>> mData;
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std::vector<std::pair<BoneWeightList, VertexList>> mData;
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};
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};
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osg::ref_ptr<Bone2VertexVector> mBone2VertexVector;
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osg::ref_ptr<Bone2VertexVector> mBone2VertexVector;
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struct BoneSphere
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{
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std::string name;
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osg::BoundingSpheref sphere;
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};
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struct BoneSphereVector : public osg::Referenced
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struct BoneSphereVector : public osg::Referenced
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{
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{
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std::vector<std::pair<std::string, osg::BoundingSpheref>> mData;
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std::vector<BoneSphere> mData;
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};
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};
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osg::ref_ptr<BoneSphereVector> mBoneSphereVector;
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osg::ref_ptr<BoneSphereVector> mBoneSphereVector;
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std::vector<Bone*> mBoneNodesVector;
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std::vector<Bone*> mBoneNodesVector;
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