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(Hopefully) add include which G++ requires even though VC++ doesn't.
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#define COMPONENTS_SCENEUTIL_SHADOW_H
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#include <osgShadow/ShadowSettings>
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#include <osgShadow/ShadowedScene>
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#include <components/terrain/quadtreeworld.hpp>
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#include <components/shader/shadermanager.hpp>
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