|
|
|
@ -9,6 +9,8 @@
|
|
|
|
|
#include <osg/Sequence>
|
|
|
|
|
#include <osg/Switch>
|
|
|
|
|
#include <osgAnimation/BasicAnimationManager>
|
|
|
|
|
#include <osgParticle/ParticleProcessor>
|
|
|
|
|
#include <osgParticle/ParticleSystemUpdater>
|
|
|
|
|
#include <osgUtil/IncrementalCompileOperation>
|
|
|
|
|
|
|
|
|
|
#include <components/esm3/esmreader.hpp>
|
|
|
|
@ -16,24 +18,19 @@
|
|
|
|
|
#include <components/esm3/loadcont.hpp>
|
|
|
|
|
#include <components/esm3/loaddoor.hpp>
|
|
|
|
|
#include <components/esm3/loadstat.hpp>
|
|
|
|
|
|
|
|
|
|
#include <components/esm3/readerscache.hpp>
|
|
|
|
|
#include <components/misc/resourcehelpers.hpp>
|
|
|
|
|
#include <components/resource/scenemanager.hpp>
|
|
|
|
|
#include <components/sceneutil/optimizer.hpp>
|
|
|
|
|
#include <components/sceneutil/positionattitudetransform.hpp>
|
|
|
|
|
#include <components/sceneutil/util.hpp>
|
|
|
|
|
#include <components/vfs/manager.hpp>
|
|
|
|
|
|
|
|
|
|
#include <osgParticle/ParticleProcessor>
|
|
|
|
|
#include <osgParticle/ParticleSystemUpdater>
|
|
|
|
|
|
|
|
|
|
#include <components/misc/rng.hpp>
|
|
|
|
|
#include <components/resource/scenemanager.hpp>
|
|
|
|
|
#include <components/sceneutil/lightmanager.hpp>
|
|
|
|
|
#include <components/sceneutil/morphgeometry.hpp>
|
|
|
|
|
#include <components/sceneutil/optimizer.hpp>
|
|
|
|
|
#include <components/sceneutil/positionattitudetransform.hpp>
|
|
|
|
|
#include <components/sceneutil/riggeometry.hpp>
|
|
|
|
|
#include <components/sceneutil/riggeometryosgaextension.hpp>
|
|
|
|
|
#include <components/sceneutil/util.hpp>
|
|
|
|
|
#include <components/settings/values.hpp>
|
|
|
|
|
#include <components/vfs/manager.hpp>
|
|
|
|
|
|
|
|
|
|
#include "apps/openmw/mwbase/environment.hpp"
|
|
|
|
|
#include "apps/openmw/mwbase/world.hpp"
|
|
|
|
@ -41,8 +38,6 @@
|
|
|
|
|
|
|
|
|
|
#include "vismask.hpp"
|
|
|
|
|
|
|
|
|
|
#include <condition_variable>
|
|
|
|
|
|
|
|
|
|
namespace MWRender
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
@ -875,35 +870,48 @@ namespace MWRender
|
|
|
|
|
return Mask_Static;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
struct ClearCacheFunctor
|
|
|
|
|
namespace
|
|
|
|
|
{
|
|
|
|
|
void operator()(MWRender::ChunkId id, osg::Object* obj)
|
|
|
|
|
osg::Vec2f clampToCell(const osg::Vec3f& cellPos, const osg::Vec2i& cell)
|
|
|
|
|
{
|
|
|
|
|
if (intersects(id, mPosition))
|
|
|
|
|
mToClear.insert(id);
|
|
|
|
|
return osg::Vec2f(std::clamp<float>(cellPos.x(), cell.x(), cell.x() + 1),
|
|
|
|
|
std::clamp<float>(cellPos.y(), cell.y(), cell.y() + 1));
|
|
|
|
|
}
|
|
|
|
|
bool intersects(ChunkId id, osg::Vec3f pos)
|
|
|
|
|
{
|
|
|
|
|
if (mActiveGridOnly && !std::get<2>(id))
|
|
|
|
|
return false;
|
|
|
|
|
pos /= getCellSize(mWorldspace);
|
|
|
|
|
clampToCell(pos);
|
|
|
|
|
osg::Vec2f center = std::get<0>(id);
|
|
|
|
|
float halfSize = std::get<1>(id) / 2;
|
|
|
|
|
return pos.x() >= center.x() - halfSize && pos.y() >= center.y() - halfSize
|
|
|
|
|
&& pos.x() <= center.x() + halfSize && pos.y() <= center.y() + halfSize;
|
|
|
|
|
}
|
|
|
|
|
void clampToCell(osg::Vec3f& cellPos)
|
|
|
|
|
|
|
|
|
|
class CollectIntersecting
|
|
|
|
|
{
|
|
|
|
|
cellPos.x() = std::clamp<float>(cellPos.x(), mCell.x(), mCell.x() + 1);
|
|
|
|
|
cellPos.y() = std::clamp<float>(cellPos.y(), mCell.y(), mCell.y() + 1);
|
|
|
|
|
}
|
|
|
|
|
osg::Vec3f mPosition;
|
|
|
|
|
osg::Vec2i mCell;
|
|
|
|
|
ESM::RefId mWorldspace;
|
|
|
|
|
std::set<MWRender::ChunkId> mToClear;
|
|
|
|
|
bool mActiveGridOnly = false;
|
|
|
|
|
};
|
|
|
|
|
public:
|
|
|
|
|
explicit CollectIntersecting(
|
|
|
|
|
bool activeGridOnly, const osg::Vec3f& position, const osg::Vec2i& cell, ESM::RefId worldspace)
|
|
|
|
|
: mActiveGridOnly(activeGridOnly)
|
|
|
|
|
, mPosition(clampToCell(position / getCellSize(worldspace), cell))
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void operator()(const ChunkId& id, osg::Object* /*obj*/)
|
|
|
|
|
{
|
|
|
|
|
if (mActiveGridOnly && !std::get<2>(id))
|
|
|
|
|
return;
|
|
|
|
|
if (intersects(id))
|
|
|
|
|
mCollected.push_back(id);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const std::vector<ChunkId>& getCollected() const { return mCollected; }
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
bool intersects(ChunkId id) const
|
|
|
|
|
{
|
|
|
|
|
const osg::Vec2f center = std::get<0>(id);
|
|
|
|
|
const float halfSize = std::get<1>(id) / 2;
|
|
|
|
|
return mPosition.x() >= center.x() - halfSize && mPosition.y() >= center.y() - halfSize
|
|
|
|
|
&& mPosition.x() <= center.x() + halfSize && mPosition.y() <= center.y() + halfSize;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool mActiveGridOnly;
|
|
|
|
|
osg::Vec2f mPosition;
|
|
|
|
|
std::vector<ChunkId> mCollected;
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool ObjectPaging::enableObject(
|
|
|
|
|
int type, ESM::RefNum refnum, const osg::Vec3f& pos, const osg::Vec2i& cell, bool enabled)
|
|
|
|
@ -921,14 +929,11 @@ namespace MWRender
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ClearCacheFunctor ccf;
|
|
|
|
|
ccf.mPosition = pos;
|
|
|
|
|
ccf.mCell = cell;
|
|
|
|
|
ccf.mWorldspace = mWorldspace;
|
|
|
|
|
CollectIntersecting ccf(false, pos, cell, mWorldspace);
|
|
|
|
|
mCache->call(ccf);
|
|
|
|
|
if (ccf.mToClear.empty())
|
|
|
|
|
if (ccf.getCollected().empty())
|
|
|
|
|
return false;
|
|
|
|
|
for (const auto& chunk : ccf.mToClear)
|
|
|
|
|
for (const ChunkId& chunk : ccf.getCollected())
|
|
|
|
|
mCache->removeFromObjectCache(chunk);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
@ -946,15 +951,11 @@ namespace MWRender
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ClearCacheFunctor ccf;
|
|
|
|
|
ccf.mPosition = pos;
|
|
|
|
|
ccf.mCell = cell;
|
|
|
|
|
ccf.mActiveGridOnly = true;
|
|
|
|
|
ccf.mWorldspace = mWorldspace;
|
|
|
|
|
CollectIntersecting ccf(true, pos, cell, mWorldspace);
|
|
|
|
|
mCache->call(ccf);
|
|
|
|
|
if (ccf.mToClear.empty())
|
|
|
|
|
if (ccf.getCollected().empty())
|
|
|
|
|
return false;
|
|
|
|
|
for (const auto& chunk : ccf.mToClear)
|
|
|
|
|
for (const ChunkId& chunk : ccf.getCollected())
|
|
|
|
|
mCache->removeFromObjectCache(chunk);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|