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Fix GetEffect result when running on dead actors
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2 changed files with 2 additions and 1 deletions
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@ -1826,6 +1826,7 @@ namespace MWMechanics
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// One case where we need this is to make sure bound items are removed upon death
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// One case where we need this is to make sure bound items are removed upon death
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stats.modifyMagicEffects(MWMechanics::MagicEffects());
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stats.modifyMagicEffects(MWMechanics::MagicEffects());
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stats.getActiveSpells().clear();
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stats.getActiveSpells().clear();
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stats.getSpells().clear();
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// Make sure spell effects are removed
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// Make sure spell effects are removed
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purgeSpellEffects(stats.getActorId());
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purgeSpellEffects(stats.getActorId());
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@ -441,7 +441,7 @@ namespace MWScript
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MWMechanics::MagicEffects effects = stats.getSpells().getMagicEffects();
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MWMechanics::MagicEffects effects = stats.getSpells().getMagicEffects();
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effects += stats.getActiveSpells().getMagicEffects();
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effects += stats.getActiveSpells().getMagicEffects();
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if (ptr.getClass().hasInventoryStore(ptr))
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if (ptr.getClass().hasInventoryStore(ptr) && !stats.isDeathAnimationFinished())
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{
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{
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MWWorld::InventoryStore& store = ptr.getClass().getInventoryStore(ptr);
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MWWorld::InventoryStore& store = ptr.getClass().getInventoryStore(ptr);
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effects += store.getMagicEffects();
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effects += store.getMagicEffects();
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