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	enable directional lighting for character previews
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					 1 changed files with 9 additions and 1 deletions
				
			
		|  | @ -39,6 +39,15 @@ namespace MWRender | |||
|     void CharacterPreview::setup () | ||||
|     { | ||||
|         mSceneMgr = Ogre::Root::getSingleton().createSceneManager(Ogre::ST_GENERIC); | ||||
| 
 | ||||
|         /// \todo Read the fallback values from INIImporter (Inventory:Directional*)
 | ||||
|         Ogre::Light* l = mSceneMgr->createLight(); | ||||
|         l->setType (Ogre::Light::LT_DIRECTIONAL); | ||||
|         l->setDirection (Ogre::Vector3(0.3, -0.7, 0.3)); | ||||
|         l->setDiffuseColour (Ogre::ColourValue(1,1,1)); | ||||
| 
 | ||||
|         mSceneMgr->setAmbientLight (Ogre::ColourValue(0.5, 0.5, 0.5)); | ||||
| 
 | ||||
|         mCamera = mSceneMgr->createCamera (mName); | ||||
|         mCamera->setAspectRatio (float(mSizeX) / float(mSizeY)); | ||||
| 
 | ||||
|  | @ -72,7 +81,6 @@ namespace MWRender | |||
|         mViewport->setOverlaysEnabled(false); | ||||
|         mViewport->setBackgroundColour(Ogre::ColourValue(0, 0, 0, 0)); | ||||
|         mViewport->setShadowsEnabled(false); | ||||
|         mViewport->setMaterialScheme("local_map"); | ||||
|         mViewport->setVisibilityMask (RV_PlayerPreview); | ||||
|         mRenderTarget->setActive(true); | ||||
|         mRenderTarget->setAutoUpdated (false); | ||||
|  |  | |||
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