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Update weapon icon in HUD when save is loaded.
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1 changed files with 5 additions and 0 deletions
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@ -25,6 +25,7 @@
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#include "../mwworld/player.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "../mwmechanics/npcstats.hpp"
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@ -304,6 +305,10 @@ void MWState::StateManager::loadGame (const Character *character, const Slot *sl
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MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->getPlayerPtr();
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MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->getPlayerPtr();
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//Update the weapon icon in the hud with whatever the player is currently holding.
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MWWorld::InventoryStore& invStore = ptr.getClass().getInventoryStore(ptr);
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MWBase::Environment::get().getWindowManager()->setSelectedWeapon(*invStore.getSlot(MWWorld::InventoryStore::Slot_CarriedRight));
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ESM::CellId cellId = ptr.getCell()->getCell()->getCellId();
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ESM::CellId cellId = ptr.getCell()->getCell()->getCellId();
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MWBase::Environment::get().getWorld()->changeToCell (cellId, ptr.getRefData().getPosition());
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MWBase::Environment::get().getWorld()->changeToCell (cellId, ptr.getRefData().getPosition());
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