mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-16 16:29:55 +00:00
Merge branch 'weatheralpha' into 'master'
Fix weather particle fading Closes #5455 See merge request OpenMW/openmw!506
This commit is contained in:
commit
bcbe144a1d
2 changed files with 70 additions and 81 deletions
|
@ -45,6 +45,8 @@
|
|||
#include <components/sceneutil/visitor.hpp>
|
||||
#include <components/sceneutil/shadow.hpp>
|
||||
|
||||
#include <components/nifosg/particle.hpp>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
|
||||
|
@ -1137,7 +1139,7 @@ SkyManager::SkyManager(osg::Group* parentNode, Resource::SceneManager* sceneMana
|
|||
, mBaseWindSpeed(0.f)
|
||||
, mEnabled(true)
|
||||
, mSunEnabled(true)
|
||||
, mWeatherAlpha(0.f)
|
||||
, mEffectFade(0.f)
|
||||
{
|
||||
osg::ref_ptr<CameraRelativeTransform> skyroot (new CameraRelativeTransform);
|
||||
skyroot->setName("Sky Root");
|
||||
|
@ -1278,16 +1280,10 @@ private:
|
|||
class AlphaFader : public SceneUtil::StateSetUpdater
|
||||
{
|
||||
public:
|
||||
/// @param alphaUpdate variable which to update with alpha value
|
||||
AlphaFader(float *alphaUpdate)
|
||||
: mAlpha(1.f)
|
||||
/// @param alpha the variable alpha value is recovered from
|
||||
AlphaFader(float& alpha)
|
||||
: mAlpha(alpha)
|
||||
{
|
||||
mAlphaUpdate = alphaUpdate;
|
||||
}
|
||||
|
||||
void setAlpha(float alpha)
|
||||
{
|
||||
mAlpha = alpha;
|
||||
}
|
||||
|
||||
void setDefaults(osg::StateSet* stateset) override
|
||||
|
@ -1301,19 +1297,16 @@ public:
|
|||
{
|
||||
osg::Material* mat = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
|
||||
mat->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4f(0,0,0,mAlpha));
|
||||
|
||||
if (mAlphaUpdate)
|
||||
*mAlphaUpdate = mAlpha;
|
||||
}
|
||||
|
||||
// Helper for adding AlphaFaders to a subgraph
|
||||
class SetupVisitor : public osg::NodeVisitor
|
||||
{
|
||||
public:
|
||||
SetupVisitor(float *alphaUpdate)
|
||||
SetupVisitor(float &alpha)
|
||||
: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
|
||||
, mAlpha(alpha)
|
||||
{
|
||||
mAlphaUpdate = alphaUpdate;
|
||||
}
|
||||
|
||||
void apply(osg::Node &node) override
|
||||
|
@ -1333,56 +1326,24 @@ public:
|
|||
callback = callback->getNestedCallback();
|
||||
}
|
||||
|
||||
osg::ref_ptr<AlphaFader> alphaFader (new AlphaFader(mAlphaUpdate));
|
||||
osg::ref_ptr<AlphaFader> alphaFader (new AlphaFader(mAlpha));
|
||||
|
||||
if (composite)
|
||||
composite->addController(alphaFader);
|
||||
else
|
||||
node.addUpdateCallback(alphaFader);
|
||||
|
||||
mAlphaFaders.push_back(alphaFader);
|
||||
}
|
||||
}
|
||||
|
||||
traverse(node);
|
||||
}
|
||||
|
||||
std::vector<osg::ref_ptr<AlphaFader> > getAlphaFaders()
|
||||
{
|
||||
return mAlphaFaders;
|
||||
}
|
||||
|
||||
private:
|
||||
std::vector<osg::ref_ptr<AlphaFader> > mAlphaFaders;
|
||||
float *mAlphaUpdate;
|
||||
float &mAlpha;
|
||||
};
|
||||
|
||||
protected:
|
||||
float mAlpha;
|
||||
float *mAlphaUpdate;
|
||||
};
|
||||
|
||||
class RainFader : public AlphaFader
|
||||
{
|
||||
public:
|
||||
RainFader(float *alphaUpdate): AlphaFader(alphaUpdate)
|
||||
{
|
||||
}
|
||||
|
||||
void setDefaults(osg::StateSet* stateset) override
|
||||
{
|
||||
osg::ref_ptr<osg::Material> mat (new osg::Material);
|
||||
mat->setEmission(osg::Material::FRONT_AND_BACK, osg::Vec4f(1,1,1,1));
|
||||
mat->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4f(0,0,0,1));
|
||||
mat->setColorMode(osg::Material::OFF);
|
||||
stateset->setAttributeAndModes(mat, osg::StateAttribute::ON);
|
||||
}
|
||||
|
||||
void apply(osg::StateSet *stateset, osg::NodeVisitor *nv) override
|
||||
{
|
||||
AlphaFader::apply(stateset,nv);
|
||||
*mAlphaUpdate = mAlpha * 2.0; // mAlpha is limited to 0.6 so multiply by 2 to reach full intensity
|
||||
}
|
||||
float &mAlpha;
|
||||
};
|
||||
|
||||
void SkyManager::setCamera(osg::Camera *camera)
|
||||
|
@ -1466,6 +1427,37 @@ protected:
|
|||
}
|
||||
};
|
||||
|
||||
class WeatherAlphaOperator : public osgParticle::Operator
|
||||
{
|
||||
public:
|
||||
WeatherAlphaOperator(float& alpha, bool rain)
|
||||
: mAlpha(alpha)
|
||||
, mIsRain(rain)
|
||||
{
|
||||
}
|
||||
|
||||
osg::Object *cloneType() const override
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
osg::Object *clone(const osg::CopyOp &op) const override
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void operate(osgParticle::Particle *particle, double dt) override
|
||||
{
|
||||
constexpr float rainThreshold = 0.6f; // Rain_Threshold?
|
||||
const float alpha = mIsRain ? mAlpha * rainThreshold : mAlpha;
|
||||
particle->setAlphaRange(osgParticle::rangef(alpha, alpha));
|
||||
}
|
||||
|
||||
private:
|
||||
float &mAlpha;
|
||||
bool mIsRain;
|
||||
};
|
||||
|
||||
void SkyManager::createRain()
|
||||
{
|
||||
if (mRainNode)
|
||||
|
@ -1473,7 +1465,7 @@ void SkyManager::createRain()
|
|||
|
||||
mRainNode = new osg::Group;
|
||||
|
||||
mRainParticleSystem = new osgParticle::ParticleSystem;
|
||||
mRainParticleSystem = new NifOsg::ParticleSystem;
|
||||
osg::Vec3 rainRange = osg::Vec3(mRainDiameter, mRainDiameter, (mRainMinHeight+mRainMaxHeight)/2.f);
|
||||
|
||||
mRainParticleSystem->setParticleAlignment(osgParticle::ParticleSystem::FIXED);
|
||||
|
@ -1492,6 +1484,12 @@ void SkyManager::createRain()
|
|||
stateset->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
|
||||
stateset->setMode(GL_BLEND, osg::StateAttribute::ON);
|
||||
|
||||
osg::ref_ptr<osg::Material> mat (new osg::Material);
|
||||
mat->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4f(1,1,1,1));
|
||||
mat->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4f(1,1,1,1));
|
||||
mat->setColorMode(osg::Material::AMBIENT_AND_DIFFUSE);
|
||||
stateset->setAttributeAndModes(mat, osg::StateAttribute::ON);
|
||||
|
||||
osgParticle::Particle& particleTemplate = mRainParticleSystem->getDefaultParticleTemplate();
|
||||
particleTemplate.setSizeRange(osgParticle::rangef(5.f, 15.f));
|
||||
particleTemplate.setAlphaRange(osgParticle::rangef(1.f, 1.f));
|
||||
|
@ -1524,6 +1522,7 @@ void SkyManager::createRain()
|
|||
|
||||
osg::ref_ptr<osgParticle::ModularProgram> program (new osgParticle::ModularProgram);
|
||||
program->addOperator(new WrapAroundOperator(mCamera,rainRange));
|
||||
program->addOperator(new WeatherAlphaOperator(mEffectFade, true));
|
||||
program->setParticleSystem(mRainParticleSystem);
|
||||
mRainNode->addChild(program);
|
||||
|
||||
|
@ -1531,8 +1530,7 @@ void SkyManager::createRain()
|
|||
mRainNode->addChild(mRainParticleSystem);
|
||||
mRainNode->addChild(updater);
|
||||
|
||||
mRainFader = new RainFader(&mWeatherAlpha);
|
||||
mRainNode->addUpdateCallback(mRainFader);
|
||||
// Note: if we ever switch to regular geometry rain, it'll need to use an AlphaFader.
|
||||
mRainNode->addCullCallback(mUnderwaterSwitch);
|
||||
mRainNode->setNodeMask(Mask_WeatherParticles);
|
||||
|
||||
|
@ -1550,7 +1548,6 @@ void SkyManager::destroyRain()
|
|||
mCounter = nullptr;
|
||||
mRainParticleSystem = nullptr;
|
||||
mRainShooter = nullptr;
|
||||
mRainFader = nullptr;
|
||||
}
|
||||
|
||||
SkyManager::~SkyManager()
|
||||
|
@ -1589,17 +1586,18 @@ void SkyManager::update(float duration)
|
|||
if (!mEnabled)
|
||||
{
|
||||
if (mRainIntensityUniform)
|
||||
mRainIntensityUniform->set((float) 0.0);
|
||||
mRainIntensityUniform->set(0.f);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (mRainIntensityUniform)
|
||||
{
|
||||
if (mIsStorm || (!hasRain() && !mParticleNode))
|
||||
mRainIntensityUniform->set((float) 0.0);
|
||||
else
|
||||
mRainIntensityUniform->set((float) mWeatherAlpha);
|
||||
float rainIntensity = 0.f;
|
||||
if (!mIsStorm && (hasRain() || mParticleNode))
|
||||
rainIntensity = mEffectFade;
|
||||
|
||||
mRainIntensityUniform->set(rainIntensity);
|
||||
}
|
||||
|
||||
switchUnderwaterRain();
|
||||
|
@ -1714,7 +1712,6 @@ void SkyManager::setWeather(const WeatherResult& weather)
|
|||
{
|
||||
mParticleNode->removeChild(mParticleEffect);
|
||||
mParticleEffect = nullptr;
|
||||
mParticleFaders.clear();
|
||||
}
|
||||
|
||||
if (mCurrentParticleEffect.empty())
|
||||
|
@ -1740,28 +1737,26 @@ void SkyManager::setWeather(const WeatherResult& weather)
|
|||
SceneUtil::AssignControllerSourcesVisitor assignVisitor(std::shared_ptr<SceneUtil::ControllerSource>(new SceneUtil::FrameTimeSource));
|
||||
mParticleEffect->accept(assignVisitor);
|
||||
|
||||
AlphaFader::SetupVisitor alphaFaderSetupVisitor(&mWeatherAlpha);
|
||||
AlphaFader::SetupVisitor alphaFaderSetupVisitor(mEffectFade);
|
||||
|
||||
mParticleEffect->accept(alphaFaderSetupVisitor);
|
||||
mParticleFaders = alphaFaderSetupVisitor.getAlphaFaders();
|
||||
|
||||
SceneUtil::DisableFreezeOnCullVisitor disableFreezeOnCullVisitor;
|
||||
mParticleEffect->accept(disableFreezeOnCullVisitor);
|
||||
|
||||
if (!weather.mIsStorm)
|
||||
SceneUtil::FindByClassVisitor findPSVisitor(std::string("ParticleSystem"));
|
||||
mParticleEffect->accept(findPSVisitor);
|
||||
|
||||
for (unsigned int i = 0; i < findPSVisitor.mFoundNodes.size(); ++i)
|
||||
{
|
||||
SceneUtil::FindByClassVisitor findPSVisitor(std::string("ParticleSystem"));
|
||||
mParticleEffect->accept(findPSVisitor);
|
||||
osgParticle::ParticleSystem *ps = static_cast<osgParticle::ParticleSystem *>(findPSVisitor.mFoundNodes[i]);
|
||||
|
||||
for (unsigned int i = 0; i < findPSVisitor.mFoundNodes.size(); ++i)
|
||||
{
|
||||
osgParticle::ParticleSystem *ps = static_cast<osgParticle::ParticleSystem *>(findPSVisitor.mFoundNodes[i]);
|
||||
|
||||
osg::ref_ptr<osgParticle::ModularProgram> program (new osgParticle::ModularProgram);
|
||||
osg::ref_ptr<osgParticle::ModularProgram> program (new osgParticle::ModularProgram);
|
||||
if (!mIsStorm)
|
||||
program->addOperator(new WrapAroundOperator(mCamera,osg::Vec3(1024,1024,800)));
|
||||
program->setParticleSystem(ps);
|
||||
mParticleNode->addChild(program);
|
||||
}
|
||||
program->addOperator(new WeatherAlphaOperator(mEffectFade, false));
|
||||
program->setParticleSystem(ps);
|
||||
mParticleNode->addChild(program);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1848,11 +1843,7 @@ void SkyManager::setWeather(const WeatherResult& weather)
|
|||
|
||||
mAtmosphereNightNode->setNodeMask(weather.mNight ? ~0 : 0);
|
||||
|
||||
if (mRainFader)
|
||||
mRainFader->setAlpha(weather.mEffectFade * 0.6); // * Rain_Threshold?
|
||||
|
||||
for (AlphaFader* fader : mParticleFaders)
|
||||
fader->setAlpha(weather.mEffectFade);
|
||||
mEffectFade = weather.mEffectFade;
|
||||
}
|
||||
|
||||
float SkyManager::getBaseWindSpeed() const
|
||||
|
|
|
@ -203,7 +203,6 @@ namespace MWRender
|
|||
|
||||
osg::ref_ptr<osg::PositionAttitudeTransform> mParticleNode;
|
||||
osg::ref_ptr<osg::Node> mParticleEffect;
|
||||
std::vector<osg::ref_ptr<AlphaFader> > mParticleFaders;
|
||||
osg::ref_ptr<UnderwaterSwitchCallback> mUnderwaterSwitch;
|
||||
|
||||
osg::ref_ptr<osg::PositionAttitudeTransform> mCloudNode;
|
||||
|
@ -230,7 +229,6 @@ namespace MWRender
|
|||
osg::ref_ptr<osgParticle::BoxPlacer> mPlacer;
|
||||
osg::ref_ptr<RainCounter> mCounter;
|
||||
osg::ref_ptr<RainShooter> mRainShooter;
|
||||
osg::ref_ptr<RainFader> mRainFader;
|
||||
|
||||
bool mCreated;
|
||||
|
||||
|
@ -273,7 +271,7 @@ namespace MWRender
|
|||
bool mEnabled;
|
||||
bool mSunEnabled;
|
||||
|
||||
float mWeatherAlpha;
|
||||
float mEffectFade;
|
||||
|
||||
osg::Vec4f mMoonScriptColor;
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue