mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-21 06:53:53 +00:00
Merge branch 'openmw24'
This commit is contained in:
commit
bd08677a7f
7 changed files with 85 additions and 20 deletions
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@ -4,6 +4,10 @@ if (APPLE)
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set(APP_BUNDLE_NAME "${CMAKE_PROJECT_NAME}.app")
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set(APP_BUNDLE_DIR "${OpenMW_BINARY_DIR}/${APP_BUNDLE_NAME}")
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set(CMAKE_EXE_LINKER_FLAGS "-F /Library/Frameworks")
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set(CMAKE_SHARED_LINKER_FLAGS "-F /Library/Frameworks")
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set(CMAKE_MODULE_LINKER_FLAGS "-F /Library/Frameworks")
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endif (APPLE)
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# Macros
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@ -15,7 +19,7 @@ include (OpenMWMacros)
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# Version
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set (OPENMW_VERSION_MAJOR 0)
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set (OPENMW_VERSION_MINOR 23)
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set (OPENMW_VERSION_MINOR 24)
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set (OPENMW_VERSION_RELEASE 0)
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set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VERSION_RELEASE}")
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@ -310,6 +310,8 @@ void MainDialog::changePage(QListWidgetItem *current, QListWidgetItem *previous)
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bool MainDialog::setupLauncherSettings()
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{
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mLauncherSettings.setMultiValueEnabled(true);
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QString userPath = QString::fromStdString(mCfgMgr.getUserPath().string());
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QStringList paths;
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@ -427,6 +429,8 @@ bool MainDialog::setupGameSettings()
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bool MainDialog::setupGraphicsSettings()
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{
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mGraphicsSettings.setMultiValueEnabled(false);
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QString userPath = QString::fromStdString(mCfgMgr.getUserPath().string());
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QString globalPath = QString::fromStdString(mCfgMgr.getGlobalPath().string());
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@ -103,8 +103,8 @@ bool GameSettings::readFile(QTextStream &stream)
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if (keyRe.indexIn(line) != -1) {
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QString key = keyRe.cap(1);
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QString value = keyRe.cap(2);
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QString key = keyRe.cap(1).trimmed();
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QString value = keyRe.cap(2).trimmed();
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// Don't remove existing data entries
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if (key != QLatin1String("data"))
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@ -14,7 +14,7 @@ class SettingsBase
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{
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public:
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SettingsBase() {}
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SettingsBase() { mMultiValue = false; }
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~SettingsBase() {}
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inline QString value(const QString &key, const QString &defaultValue = QString())
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@ -36,6 +36,11 @@ public:
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mSettings.insertMulti(key, value);
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}
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inline void setMultiValueEnabled(bool enable)
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{
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mMultiValue = enable;
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}
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inline void remove(const QString &key)
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{
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mSettings.remove(key);
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@ -75,8 +80,13 @@ public:
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mSettings.remove(key);
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QStringList values = mCache.values(key);
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if (!values.contains(value)) {
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mCache.insertMulti(key, value);
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if (mMultiValue) {
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mCache.insertMulti(key, value);
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} else {
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mCache.insert(key, value);
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}
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}
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}
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}
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@ -94,6 +104,8 @@ public:
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private:
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Map mSettings;
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Map mCache;
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bool mMultiValue;
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};
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#endif // SETTINGSBASE_HPP
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@ -251,10 +251,8 @@ namespace MWGui
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MyGUI::Gui::getInstance().destroyWidget(mParent->getChildAt(0));
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}
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boost::algorithm::replace_all(text, "\n", "\n");
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boost::algorithm::replace_all(text, "\r", "\r");
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boost::algorithm::replace_all(text, "<BR>", "\n\n");
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boost::algorithm::replace_all(text, "<P>", "\n\n"); // tweaking by adding another newline to see if that spaces out better
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boost::algorithm::replace_all(text, "<BR>", "\n");
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boost::algorithm::replace_all(text, "<P>", "\n\n");
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boost::algorithm::trim_left(text);
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// remove trailing "
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@ -2,9 +2,17 @@
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<ui version="4.0">
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<class>PlayPage</class>
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<widget class="QWidget" name="PlayPage">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>274</width>
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<height>317</height>
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</rect>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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<item>
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<widget class="QFrame" name="Scroll">
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<widget class="QWidget" name="Scroll" native="true">
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<property name="styleSheet">
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<string notr="true">#Scroll {
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background-image: url(":/images/playpage-background.png");
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@ -13,15 +21,6 @@
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}
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</string>
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</property>
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<property name="frameShape">
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<enum>QFrame::StyledPanel</enum>
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</property>
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<property name="frameShadow">
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<enum>QFrame::Plain</enum>
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</property>
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<property name="lineWidth">
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<number>0</number>
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</property>
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<layout class="QGridLayout" name="gridLayout">
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<property name="leftMargin">
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<number>30</number>
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50
readme.txt
50
readme.txt
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@ -3,7 +3,7 @@ OpenMW: A reimplementation of The Elder Scrolls III: Morrowind
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OpenMW is an attempt at recreating the engine for the popular role-playing game
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Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
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Version: 0.23.0
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Version: 0.24.0
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License: GPL (see GPL3.txt for more information)
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Website: http://www.openmw.org
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@ -94,6 +94,54 @@ Allowed options:
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CHANGELOG
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0.24.0
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Bug #284: Book's text misalignment
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Bug #445: Camera able to get slightly below floor / terrain
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Bug #582: Seam issue in Red Mountain
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Bug #632: Journal Next Button shows white square
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Bug #653: IndexedStore ignores index
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Bug #694: Parser does not recognize float values starting with .
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Bug #699: Resource handling broken with Ogre 1.9 trunk
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Bug #718: components/esm/loadcell is using the mwworld subsystem
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Bug #729: Levelled item list tries to add nonexistent item
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Bug #730: Arrow buttons in the settings menu do not work.
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Bug #732: Erroneous behavior when binding keys
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Bug #733: Unclickable dialogue topic
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Bug #734: Book empty line problem
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Bug #738: OnDeath only works with implicit references
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Bug #740: Script compiler fails on scripts with special names
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Bug #742: Wait while no clipping
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Bug #743: Problem with changeweather console command
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Bug #744: No wait dialogue after starting a new game
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Bug #748: Player is not able to unselect objects with the console
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Bug #751: AddItem should only spawn a message box when called from dialogue
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Bug #752: The enter button has several functions in trade and looting that is not impelemted.
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Bug #753: Fargoth's Ring Quest Strange Behavior
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Bug #755: Launcher writes duplicate lines into settings.cfg
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Bug #759: Second quest in mages guild does not work
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Bug #763: Enchantment cast cost is wrong
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Bug #770: The "Take" and "Close" buttons in the scroll GUI are stretched incorrectly
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Bug #773: AIWander Isn't Being Passed The Correct idle Values
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Bug #778: The journal can be opened at the start of a new game
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Bug #779: Divayth Fyr starts as dead
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Bug #787: "Batch count" on detailed FPS counter gets cut-off
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Bug #788: chargen scroll layout does not match vanilla
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Feature #60: Atlethics Skill
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Feature #65: Security Skill
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Feature #74: Interaction with non-load-doors
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Feature #98: Render Weapon and Shield
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Feature #102: AI Package: Escort, EscortCell
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Feature #182: Advanced Journal GUI
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Feature #288: Trading enhancements
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Feature #405: Integrate "new game" into the menu
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Feature #537: Highlight dialogue topic links
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Feature #658: Rotate, RotateWorld script instructions and local rotations
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Feature #690: Animation Layering
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Feature #722: Night Eye/Blind magic effects
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Feature #735: Move, MoveWorld script instructions.
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Feature #760: Non-removable corpses
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0.23.0
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Bug #522: Player collides with placeable items
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