Fix weather particles not being cleared when changing from one particle effect to another

pull/796/head
scrawl 9 years ago
parent ab2df963e9
commit bd1f3493d7

@ -1432,6 +1432,14 @@ void SkyManager::setWeather(const WeatherResult& weather)
{
mCurrentParticleEffect = weather.mParticleEffect;
// cleanup old particles
if (mParticleEffect)
{
mParticleNode->removeChild(mParticleEffect);
mParticleEffect = NULL;
mParticleFader = NULL;
}
if (mCurrentParticleEffect.empty())
{
if (mParticleNode)
@ -1439,8 +1447,6 @@ void SkyManager::setWeather(const WeatherResult& weather)
mRootNode->removeChild(mParticleNode);
mParticleNode = NULL;
}
mParticleEffect = NULL;
mParticleFader = NULL;
}
else
{

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