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Allow activation of inventory items

This commit is contained in:
Evil Eye 2021-05-01 14:07:29 +02:00
parent 74ce9ffb85
commit bd45449f9d
2 changed files with 2 additions and 1 deletions

View file

@ -118,6 +118,7 @@
Bug #5923: Clicking on empty spaces between journal entries might show random topics
Bug #5934: AddItem command doesn't accept negative values
Bug #5975: NIF controllers from sheath meshes are used
Bug #5991: Activate should always be allowed for inventory items
Bug #5995: NiUVController doesn't calculate the UV offset properly
Feature #390: 3rd person look "over the shoulder"
Feature #832: OpenMW-CS: Handle deleted references

View file

@ -278,7 +278,7 @@ namespace MWScript
MWWorld::Ptr ptr = R()(runtime);
if (ptr.getRefData().activateByScript())
if (ptr.getRefData().activateByScript() || ptr.getContainerStore())
context.executeActivation(ptr, MWMechanics::getPlayer());
}
};