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Cancel stagger when random attack animations end

This commit is contained in:
Alexei Kotov 2022-08-10 12:59:41 +03:00
parent af12736baf
commit bd7ddada7b

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@ -1697,6 +1697,8 @@ bool CharacterController::updateWeaponState()
else if(complete >= 1.0f && isRandomAttackAnimation(mCurrentWeapon)) else if(complete >= 1.0f && isRandomAttackAnimation(mCurrentWeapon))
{ {
clearStateAnimation(mCurrentWeapon); clearStateAnimation(mCurrentWeapon);
if (isRecovery())
mAnimation->disable(mCurrentHit);
mUpperBodyState = UpperBodyState::WeaponEquipped; mUpperBodyState = UpperBodyState::WeaponEquipped;
} }