mirror of https://github.com/OpenMW/openmw.git
Fix inventory doll when ripple fragment shader path is used
Basically don't abuse OSG as badly. We need to let it know we've bound a shader program so it doesn't assume the FFP is still used, but it doesn't have a built-in way to apply the uniforms when doing so, so we need to do it manually.pull/3236/head
parent
95a1183ad3
commit
bd8386459a
Loading…
Reference in New Issue