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Fix nodemask
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1 changed files with 1 additions and 1 deletions
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@ -575,7 +575,7 @@ namespace NifOsg
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// Make sure we don't render untextured shapes
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if (nifNode->recType == Nif::RC_NiTriShape && boundTextures.empty())
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node->setNodeMask(0x1);
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node->setNodeMask(0x0);
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if(nifNode->recType == Nif::RC_NiAutoNormalParticles || nifNode->recType == Nif::RC_NiRotatingParticles)
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handleParticleSystem(nifNode, node, composite, animflags, rootNode);
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