From bdb03926c29d837bb23ce436a998e10b277a9426 Mon Sep 17 00:00:00 2001 From: scrawl Date: Sat, 25 Jan 2014 16:13:45 +0100 Subject: [PATCH] Fix crash when loading another game after dying --- apps/openmw/mwworld/worldimp.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/apps/openmw/mwworld/worldimp.cpp b/apps/openmw/mwworld/worldimp.cpp index e5138eaea3..076fcfdb66 100644 --- a/apps/openmw/mwworld/worldimp.cpp +++ b/apps/openmw/mwworld/worldimp.cpp @@ -1783,6 +1783,12 @@ namespace MWWorld void World::renderPlayer() { mRendering->renderPlayer(mPlayer->getPlayer()); + + // At this point the Animation object is live, and the CharacterController associated with it must be created. + // It has to be done at this point: resetCamera below does animation->setViewMode -> CharacterController::forceStateUpdate + // so we should make sure not to use a "stale" controller for that. + MWBase::Environment::get().getMechanicsManager()->add(mPlayer->getPlayer()); + mPhysics->addActor(mPlayer->getPlayer()); mRendering->resetCamera(); }