Remove unused local map hud widget size setting

Unused since d1a3cc98ff
macos_ci_fix
elsid 1 year ago
parent e76ce6b696
commit bdb4808588
No known key found for this signature in database
GPG Key ID: 4DE04C198CBA7625

@ -19,7 +19,6 @@ namespace Settings
using WithIndex::WithIndex;
SettingValue<int> mGlobalMapCellSize{ mIndex, "Map", "global map cell size", makeClampSanitizerInt(1, 50) };
SettingValue<int> mLocalMapHudWidgetSize{ mIndex, "Map", "local map hud widget size", makeMaxSanitizerInt(1) };
SettingValue<bool> mLocalMapHudFogOfWar{ mIndex, "Map", "local map hud fog of war" };
SettingValue<int> mLocalMapResolution{ mIndex, "Map", "local map resolution", makeMaxSanitizerInt(1) };
SettingValue<int> mLocalMapWidgetSize{ mIndex, "Map", "local map widget size", makeMaxSanitizerInt(1) };

@ -36,26 +36,6 @@ Values from 12 to 36 are recommended. For reference, Vvardenfell is approximatel
This setting can not be configured except by editing the settings configuration file.
local map hud widget size
-------------------------
:Type: integer
:Range: >= 1
:Default: 256
This setting controls the zoom level for the HUD map widget (the map in the lower right corner of the window).
A value of 64 results in the HUD map widget displaying one entire exterior cell.
Since the GUI mode map displays 3x3 cells, a value of approximately 21 displays the same area as the GUI mode map.
Larger values increase the level of zoom,
while smaller values are wasteful since there's no map data to display beyond the 3x3 cell grid.
Note that the actual size of the widget is always the same on the screen
unless the scaling factor setting in the "GUI" section is changed.
Increasing both the scaling factor of the GUI and this setting does result in a higher resolution HUD map,
unfortunately with a scaled direction pointer on top of it.
This setting can not be configured except by editing the settings configuration file.
local map hud fog of war
------------------------

@ -160,10 +160,6 @@ sky rtt resolution = 512 256
# Warning: affects explored areas in save files, see documentation.
global map cell size = 18
# Zoom level in pixels for HUD map widget. 64 is one cell, 128 is 1/4
# cell, 256 is 1/8 cell. See documentation for details. (e.g. 64 to 256).
local map hud widget size = 256
# Enables Fog of War rendering on the HUD map. Default is Off since with default settings
# the map is so small that the fog would not obscure anything, just darken the edges slightly.
local map hud fog of war = false

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