Add spell effect argument validation (bug #4927)

pull/2288/head
Capostrophic 6 years ago
parent aacc275e9c
commit be125aa996

@ -50,6 +50,7 @@
Bug #4911: Editor: QOpenGLContext::swapBuffers() warning with Qt5
Bug #4916: Specular power (shininess) material parameter is ignored when shaders are used.
Bug #4922: Werewolves can not attack if the transformation happens during attack
Bug #4927: Spell effect having both a skill and an attribute assigned is a fatal error
Bug #4938: Strings from subrecords with actually empty headers can't be empty
Bug #4942: Hand-to-Hand attack type is chosen randomly when "always use best attack" is turned off
Feature #2229: Improve pathfinding AI

@ -157,7 +157,7 @@ void ESMStore::validate()
// Validate NPCs for non-existing class and faction.
// We will replace invalid entries by fixed ones
std::vector<ESM::NPC> entitiesToReplace;
std::vector<ESM::NPC> npcsToReplace;
for (ESM::NPC npc : mNpcs)
{
bool changed = false;
@ -188,14 +188,68 @@ void ESMStore::validate()
}
if (changed)
entitiesToReplace.push_back(npc);
npcsToReplace.push_back(npc);
}
for (const ESM::NPC &npc : entitiesToReplace)
for (const ESM::NPC &npc : npcsToReplace)
{
mNpcs.eraseStatic(npc.mId);
mNpcs.insertStatic(npc);
}
// Validate spell effects for invalid arguments
std::vector<ESM::Spell> spellsToReplace;
for (ESM::Spell spell : mSpells)
{
if (spell.mEffects.mList.empty())
continue;
bool changed = false;
for (ESM::ENAMstruct& effect : spell.mEffects.mList)
{
const ESM::MagicEffect* mgef = mMagicEffects.search(effect.mEffectID);
if (!mgef) // Do nothing for now
continue;
if (mgef->mData.mFlags & ESM::MagicEffect::TargetSkill)
{
if (effect.mAttribute != -1)
{
effect.mAttribute = -1;
Log(Debug::Verbose) << ESM::MagicEffect::effectIdToString(effect.mEffectID) <<
" effect of spell '" << spell.mId << "' has an attribute argument present, dropping it.";
changed = true;
}
}
else if (mgef->mData.mFlags & ESM::MagicEffect::TargetAttribute)
{
if (effect.mSkill != -1)
{
effect.mSkill = -1;
Log(Debug::Verbose) << ESM::MagicEffect::effectIdToString(effect.mEffectID) <<
" effect of spell '" << spell.mId << "' has a skill argument present, dropping it.";
changed = true;
}
}
else if (effect.mSkill != -1 || effect.mAttribute != -1)
{
effect.mSkill = -1;
effect.mAttribute = -1;
Log(Debug::Verbose) << ESM::MagicEffect::effectIdToString(effect.mEffectID) <<
" effect of spell '" << spell.mId << "' has argument(s) present, dropping them.";
changed = true;
}
}
if (changed)
spellsToReplace.emplace_back(spell);
}
for (const ESM::Spell &spell : spellsToReplace)
{
mSpells.eraseStatic(spell.mId);
mSpells.insertStatic(spell);
}
}
int ESMStore::countSavedGameRecords() const

Loading…
Cancel
Save