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Fall back to sides first

This commit is contained in:
scrawl 2016-02-29 17:26:52 +01:00
parent 6df71f6250
commit be62ae758a

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@ -1336,8 +1336,11 @@ namespace MWWorld
osg::Vec3f pos(ipos.asVec3());
osg::Quat orientation(ipos.rot[2], osg::Vec3f(0,0,-1));
int fallbackDirections[4] = {direction, (direction+3)%4, (direction+2)%4, (direction+1)%4};
for (int i=0; i<4; ++i)
{
direction = fallbackDirections[i];
// check if spawn point is safe, fall back to another direction if not
osg::Vec3f spawnPoint = pos;
if (direction == 0) spawnPoint = pos + (orientation * osg::Vec3f(0,1,0)) * distance;
@ -1355,7 +1358,6 @@ namespace MWWorld
ipos.pos[2] = spawnPoint.z();
break;
}
direction = (direction+1) % 4;
}
ipos.rot[0] = referenceObject.getRefData().getPosition().rot[0];