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Merge branch 'just_say_no_to_copies' into 'master'

Eliminate more string copies

See merge request OpenMW/openmw!2343
This commit is contained in:
psi29a 2022-08-27 13:14:55 +00:00
commit bedfbfd594
41 changed files with 174 additions and 176 deletions

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@ -214,7 +214,7 @@ namespace MWBase
/// update activated quick key state (if action executing was delayed for some reason) /// update activated quick key state (if action executing was delayed for some reason)
virtual void updateActivatedQuickKey () = 0; virtual void updateActivatedQuickKey () = 0;
virtual std::string getSelectedSpell() = 0; virtual const std::string& getSelectedSpell() = 0;
virtual void setSelectedSpell(const std::string& spellId, int successChancePercent) = 0; virtual void setSelectedSpell(const std::string& spellId, int successChancePercent) = 0;
virtual void setSelectedEnchantItem(const MWWorld::Ptr& item) = 0; virtual void setSelectedEnchantItem(const MWWorld::Ptr& item) = 0;
virtual const MWWorld::Ptr& getSelectedEnchantItem() const = 0; virtual const MWWorld::Ptr& getSelectedEnchantItem() const = 0;

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@ -224,7 +224,7 @@ namespace MWBase
virtual void advanceTime (double hours, bool incremental = false) = 0; virtual void advanceTime (double hours, bool incremental = false) = 0;
///< Advance in-game time. ///< Advance in-game time.
virtual std::string getMonthName (int month = -1) const = 0; virtual std::string_view getMonthName(int month = -1) const = 0;
///< Return name of month (-1: current month) ///< Return name of month (-1: current month)
virtual MWWorld::TimeStamp getTimeStamp() const = 0; virtual MWWorld::TimeStamp getTimeStamp() const = 0;
@ -514,7 +514,7 @@ namespace MWBase
/// Find default position inside exterior cell specified by name /// Find default position inside exterior cell specified by name
/// \return false if exterior with given name not exists, true otherwise /// \return false if exterior with given name not exists, true otherwise
virtual bool findExteriorPosition(const std::string &name, ESM::Position &pos) = 0; virtual bool findExteriorPosition(std::string_view name, ESM::Position& pos) = 0;
/// Find default position inside interior cell specified by name /// Find default position inside interior cell specified by name
/// \return false if interior with given name not exists, true otherwise /// \return false if interior with given name not exists, true otherwise
@ -566,8 +566,7 @@ namespace MWBase
/// Teleports \a ptr to the closest reference of \a id (e.g. DivineMarker, PrisonMarker, TempleMarker) /// Teleports \a ptr to the closest reference of \a id (e.g. DivineMarker, PrisonMarker, TempleMarker)
/// @note id must be lower case /// @note id must be lower case
virtual void teleportToClosestMarker (const MWWorld::Ptr& ptr, virtual void teleportToClosestMarker(const MWWorld::Ptr& ptr, std::string_view id) = 0;
const std::string& id) = 0;
enum DetectionType enum DetectionType
{ {

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@ -126,7 +126,7 @@ namespace MWGui
std::string cellname = transport[i].mCellName; std::string cellname = transport[i].mCellName;
bool interior = true; bool interior = true;
const osg::Vec2i cellIndex = MWWorld::positionToCellIndex(transport[i].mPos.pos[0], transport[i].mPos.pos[1]); const osg::Vec2i cellIndex = MWWorld::positionToCellIndex(transport[i].mPos.pos[0], transport[i].mPos.pos[1]);
if (cellname == "") if (cellname.empty())
{ {
MWWorld::CellStore* cell = MWBase::Environment::get().getWorld()->getExterior(cellIndex.x(), cellIndex.y()); MWWorld::CellStore* cell = MWBase::Environment::get().getWorld()->getExterior(cellIndex.x(), cellIndex.y());
cellname = MWBase::Environment::get().getWorld()->getCellName(cell); cellname = MWBase::Environment::get().getWorld()->getCellName(cell);
@ -170,7 +170,7 @@ namespace MWGui
MWBase::Environment::get().getWindowManager()->fadeScreenOut(1); MWBase::Environment::get().getWindowManager()->fadeScreenOut(1);
ESM::Position pos = *_sender->getUserData<ESM::Position>(); ESM::Position pos = *_sender->getUserData<ESM::Position>();
std::string cellname = _sender->getUserString("Destination"); const std::string& cellname = _sender->getUserString("Destination");
bool interior = _sender->getUserString("interior") == "y"; bool interior = _sender->getUserString("interior") == "y";
if (mPtr.getCell()->isExterior()) if (mPtr.getCell()->isExterior())
{ {
@ -187,7 +187,7 @@ namespace MWGui
MWBase::Environment::get().getWindowManager()->fadeScreenOut(1); MWBase::Environment::get().getWindowManager()->fadeScreenOut(1);
// Teleports any followers, too. // Teleports any followers, too.
MWWorld::ActionTeleport action(interior ? cellname : "", pos, true); MWWorld::ActionTeleport action(interior ? cellname : std::string_view{}, pos, true);
action.execute(player); action.execute(player);
MWBase::Environment::get().getWindowManager()->fadeScreenOut(0); MWBase::Environment::get().getWindowManager()->fadeScreenOut(0);

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@ -153,7 +153,7 @@ namespace MWGui
onHourSliderChangedPosition(mHourSlider, 0); onHourSliderChangedPosition(mHourSlider, 0);
mHourSlider->setScrollPosition (0); mHourSlider->setScrollPosition (0);
std::string month = MWBase::Environment::get().getWorld ()->getMonthName(); std::string_view month = MWBase::Environment::get().getWorld ()->getMonthName();
int hour = static_cast<int>(MWBase::Environment::get().getWorld()->getTimeStamp().getHour()); int hour = static_cast<int>(MWBase::Environment::get().getWorld()->getTimeStamp().getHour());
bool pm = hour >= 12; bool pm = hour >= 12;
if (hour >= 13) hour -= 12; if (hour >= 13) hour -= 12;
@ -161,7 +161,7 @@ namespace MWGui
ESM::EpochTimeStamp currentDate = MWBase::Environment::get().getWorld()->getEpochTimeStamp(); ESM::EpochTimeStamp currentDate = MWBase::Environment::get().getWorld()->getEpochTimeStamp();
std::string daysPassed = Misc::StringUtils::format("(#{sDay} %i)", MWBase::Environment::get().getWorld()->getTimeStamp().getDay()); std::string daysPassed = Misc::StringUtils::format("(#{sDay} %i)", MWBase::Environment::get().getWorld()->getTimeStamp().getDay());
std::string formattedHour(pm ? "#{sSaveMenuHelp05}" : "#{sSaveMenuHelp04}"); std::string_view formattedHour(pm ? "#{sSaveMenuHelp05}" : "#{sSaveMenuHelp04}");
std::string dateTimeText = Misc::StringUtils::format("%i %s %s %i %s", currentDate.mDay, month, daysPassed, hour, formattedHour); std::string dateTimeText = Misc::StringUtils::format("%i %s %s %i %s", currentDate.mDay, month, daysPassed, hour, formattedHour);
mDateTimeText->setCaptionWithReplacing (dateTimeText); mDateTimeText->setCaptionWithReplacing (dateTimeText);
} }
@ -195,7 +195,7 @@ namespace MWGui
MWWorld::Ptr player = world->getPlayerPtr(); MWWorld::Ptr player = world->getPlayerPtr();
if (mSleeping && player.getCell()->isExterior()) if (mSleeping && player.getCell()->isExterior())
{ {
std::string regionstr = player.getCell()->getCell()->mRegion; const std::string& regionstr = player.getCell()->getCell()->mRegion;
if (!regionstr.empty()) if (!regionstr.empty())
{ {
const ESM::Region *region = world->getStore().get<ESM::Region>().find (regionstr); const ESM::Region *region = world->getStore().get<ESM::Region>().find (regionstr);

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@ -242,7 +242,7 @@ namespace MWGui
/// update activated quick key state (if action executing was delayed for some reason) /// update activated quick key state (if action executing was delayed for some reason)
void updateActivatedQuickKey () override; void updateActivatedQuickKey () override;
std::string getSelectedSpell() override { return mSelectedSpell; } const std::string& getSelectedSpell() override { return mSelectedSpell; }
void setSelectedSpell(const std::string& spellId, int successChancePercent) override; void setSelectedSpell(const std::string& spellId, int successChancePercent) override;
void setSelectedEnchantItem(const MWWorld::Ptr& item) override; void setSelectedEnchantItem(const MWWorld::Ptr& item) override;
const MWWorld::Ptr& getSelectedEnchantItem() const override; const MWWorld::Ptr& getSelectedEnchantItem() const override;

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@ -299,7 +299,7 @@ namespace MWMechanics
const CreatureStats& stats = actor.getClass().getCreatureStats(actor); const CreatureStats& stats = actor.getClass().getCreatureStats(actor);
const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>(); const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
std::string selectedSpellId = stats.getSpells().getSelectedSpell(); const std::string& selectedSpellId = stats.getSpells().getSelectedSpell();
MWWorld::Ptr selectedEnchItem; MWWorld::Ptr selectedEnchItem;
MWWorld::Ptr activeWeapon, activeAmmo; MWWorld::Ptr activeWeapon, activeAmmo;

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@ -56,7 +56,7 @@
namespace namespace
{ {
std::string getBestAttack (const ESM::Weapon* weapon) std::string_view getBestAttack(const ESM::Weapon* weapon)
{ {
int slash = weapon->mData.mSlash[0] + weapon->mData.mSlash[1]; int slash = weapon->mData.mSlash[0] + weapon->mData.mSlash[1];
int chop = weapon->mData.mChop[0] + weapon->mData.mChop[1]; int chop = weapon->mData.mChop[0] + weapon->mData.mChop[1];
@ -104,7 +104,7 @@ MWMechanics::CharacterState hitStateToDeathState (MWMechanics::CharacterState st
} }
// Converts a movement state to its equivalent base animation group as long as it is a movement state. // Converts a movement state to its equivalent base animation group as long as it is a movement state.
std::string movementStateToAnimGroup(MWMechanics::CharacterState state) std::string_view movementStateToAnimGroup(MWMechanics::CharacterState state)
{ {
using namespace MWMechanics; using namespace MWMechanics;
switch (state) switch (state)
@ -143,7 +143,7 @@ std::string movementStateToAnimGroup(MWMechanics::CharacterState state)
} }
// Converts a death state to its equivalent animation group as long as it is a death state. // Converts a death state to its equivalent animation group as long as it is a death state.
std::string deathStateToAnimGroup(MWMechanics::CharacterState state) std::string_view deathStateToAnimGroup(MWMechanics::CharacterState state)
{ {
using namespace MWMechanics; using namespace MWMechanics;
switch (state) switch (state)
@ -350,8 +350,8 @@ void CharacterController::refreshHitRecoilAnims()
return; return;
MWRender::Animation::AnimPriority priority(Priority_Knockdown); MWRender::Animation::AnimPriority priority(Priority_Knockdown);
std::string startKey = "start"; std::string_view startKey = "start";
std::string stopKey = "stop"; std::string_view stopKey = "stop";
if (knockout) if (knockout)
{ {
mHitState = isSwimming ? CharState_SwimKnockOut : CharState_KnockOut; mHitState = isSwimming ? CharState_SwimKnockOut : CharState_KnockOut;
@ -563,15 +563,16 @@ void CharacterController::refreshMovementAnims(CharacterState movement, bool for
if (movement == mMovementState && !force) if (movement == mMovementState && !force)
return; return;
std::string movementAnimName = movementStateToAnimGroup(movement); std::string_view movementAnimGroup = movementStateToAnimGroup(movement);
if (movementAnimName.empty()) if (movementAnimGroup.empty())
{ {
if (!mCurrentMovement.empty()) if (!mCurrentMovement.empty())
resetCurrentIdleState(); resetCurrentIdleState();
resetCurrentMovementState(); resetCurrentMovementState();
return; return;
} }
std::string movementAnimName{movementAnimGroup};
mMovementState = movement; mMovementState = movement;
std::string::size_type swimpos = movementAnimName.find("swim"); std::string::size_type swimpos = movementAnimName.find("swim");
@ -644,7 +645,7 @@ void CharacterController::refreshMovementAnims(CharacterState movement, bool for
if (mPtr.getClass().getType() == ESM::Creature::sRecordId && !(mPtr.get<ESM::Creature>()->mBase->mFlags & ESM::Creature::Flies)) if (mPtr.getClass().getType() == ESM::Creature::sRecordId && !(mPtr.get<ESM::Creature>()->mBase->mFlags & ESM::Creature::Flies))
{ {
CharacterState walkState = runStateToWalkState(mMovementState); CharacterState walkState = runStateToWalkState(mMovementState);
std::string anim = movementStateToAnimGroup(walkState); std::string_view anim = movementStateToAnimGroup(walkState);
mMovementAnimSpeed = mAnimation->getVelocity(anim); mMovementAnimSpeed = mAnimation->getVelocity(anim);
if (mMovementAnimSpeed <= 1.0f) if (mMovementAnimSpeed <= 1.0f)
@ -1009,19 +1010,21 @@ void CharacterController::handleTextKey(std::string_view groupname, SceneUtil::T
{ {
std::multimap<float, std::string>::const_iterator hitKey = key; std::multimap<float, std::string>::const_iterator hitKey = key;
std::string hitKeyName = std::string(groupname) + ": hit";
std::string stopKeyName = std::string(groupname) + ": stop";
// Not all animations have a hit key defined. If there is none, the hit happens with the start key. // Not all animations have a hit key defined. If there is none, the hit happens with the start key.
bool hasHitKey = false; bool hasHitKey = false;
while (hitKey != map.end()) while (hitKey != map.end())
{ {
if (hitKey->second == hitKeyName) if (hitKey->second.starts_with(groupname))
{ {
hasHitKey = true; std::string_view suffix = std::string_view(hitKey->second).substr(groupname.size());
break; if (suffix == ": hit")
{
hasHitKey = true;
break;
}
if (suffix == ": stop")
break;
} }
if (hitKey->second == stopKeyName)
break;
++hitKey; ++hitKey;
} }
if (!hasHitKey) if (!hasHitKey)
@ -1383,10 +1386,10 @@ bool CharacterController::updateWeaponState()
// For the player, set the spell we want to cast // For the player, set the spell we want to cast
// This has to be done at the start of the casting animation, // This has to be done at the start of the casting animation,
// *not* when selecting a spell in the GUI (otherwise you could change the spell mid-animation) // *not* when selecting a spell in the GUI (otherwise you could change the spell mid-animation)
std::string selectedSpell = MWBase::Environment::get().getWindowManager()->getSelectedSpell(); const std::string& selectedSpell = MWBase::Environment::get().getWindowManager()->getSelectedSpell();
stats.getSpells().setSelectedSpell(selectedSpell); stats.getSpells().setSelectedSpell(selectedSpell);
} }
std::string spellid = stats.getSpells().getSelectedSpell(); std::string_view spellid = stats.getSpells().getSelectedSpell();
bool isMagicItem = false; bool isMagicItem = false;
// Play hand VFX and allow castSpell use (assuming an animation is going to be played) if spellcasting is successful. // Play hand VFX and allow castSpell use (assuming an animation is going to be played) if spellcasting is successful.
@ -1565,7 +1568,7 @@ bool CharacterController::updateWeaponState()
if (!target.isEmpty()) if (!target.isEmpty())
{ {
std::string resultMessage, resultSound; std::string_view resultMessage, resultSound;
if (mWeapon.getType() == ESM::Lockpick::sRecordId) if (mWeapon.getType() == ESM::Lockpick::sRecordId)
Security(mPtr).pickLock(target, mWeapon, resultMessage, resultSound); Security(mPtr).pickLock(target, mWeapon, resultMessage, resultSound);
else if (mWeapon.getType() == ESM::Probe::sRecordId) else if (mWeapon.getType() == ESM::Probe::sRecordId)
@ -2082,7 +2085,7 @@ void CharacterController::update(float duration)
if (playLandingSound) if (playLandingSound)
{ {
std::string sound; std::string_view sound;
osg::Vec3f pos(mPtr.getRefData().getPosition().asVec3()); osg::Vec3f pos(mPtr.getRefData().getPosition().asVec3());
if (world->isUnderwater(mPtr.getCell(), pos) || world->isWalkingOnWater(mPtr)) if (world->isUnderwater(mPtr.getCell(), pos) || world->isWalkingOnWater(mPtr))
sound = "DefaultLandWater"; sound = "DefaultLandWater";
@ -2425,7 +2428,7 @@ bool CharacterController::isPersistentAnimPlaying() const
return false; return false;
} }
bool CharacterController::isAnimPlaying(const std::string &groupName) const bool CharacterController::isAnimPlaying(std::string_view groupName) const
{ {
if(mAnimation == nullptr) if(mAnimation == nullptr)
return false; return false;
@ -2714,7 +2717,7 @@ void CharacterController::setHeadTrackTarget(const MWWorld::ConstPtr &target)
void CharacterController::playSwishSound() const void CharacterController::playSwishSound() const
{ {
std::string soundId = "Weapon Swish"; std::string_view soundId = "Weapon Swish";
float volume = 0.98f + mAttackStrength * 0.02f; float volume = 0.98f + mAttackStrength * 0.02f;
float pitch = 0.75f + mAttackStrength * 0.4f; float pitch = 0.75f + mAttackStrength * 0.4f;

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@ -262,7 +262,7 @@ public:
bool playGroup(std::string_view groupname, int mode, int count, bool persist=false); bool playGroup(std::string_view groupname, int mode, int count, bool persist=false);
void skipAnim(); void skipAnim();
bool isAnimPlaying(const std::string &groupName) const; bool isAnimPlaying(std::string_view groupName) const;
enum KillResult enum KillResult
{ {

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@ -533,7 +533,7 @@ namespace MWMechanics
std::map<std::string, int>::const_iterator playerFactionIt = playerStats.getFactionRanks().begin(); std::map<std::string, int>::const_iterator playerFactionIt = playerStats.getFactionRanks().begin();
for (; playerFactionIt != playerStats.getFactionRanks().end(); ++playerFactionIt) for (; playerFactionIt != playerStats.getFactionRanks().end(); ++playerFactionIt)
{ {
std::string itFaction = playerFactionIt->first; const std::string& itFaction = playerFactionIt->first;
// Ignore the faction, if a player was expelled from it. // Ignore the faction, if a player was expelled from it.
if (playerStats.getExpelled(itFaction)) if (playerStats.getExpelled(itFaction))
@ -839,12 +839,8 @@ namespace MWMechanics
for (const ESM::GameSetting &currentSetting : gameSettings) for (const ESM::GameSetting &currentSetting : gameSettings)
{ {
std::string currentGMSTID = currentSetting.mId;
Misc::StringUtils::lowerCaseInPlace(currentGMSTID);
// Don't bother checking this GMST if it's not a sMagicBound* one. // Don't bother checking this GMST if it's not a sMagicBound* one.
const std::string& toFind = "smagicbound"; if (!Misc::StringUtils::ciStartsWith(currentSetting.mId, "smagicbound"))
if (currentGMSTID.compare(0, toFind.length(), toFind) != 0)
continue; continue;
// All sMagicBound* GMST's should be of type string // All sMagicBound* GMST's should be of type string
@ -970,7 +966,7 @@ namespace MWMechanics
return false; return false;
const OwnerMap& owners = it->second; const OwnerMap& owners = it->second;
const std::string ownerid = ptr.getCellRef().getRefId(); const std::string& ownerid = ptr.getCellRef().getRefId();
OwnerMap::const_iterator ownerFound = owners.find(std::make_pair(Misc::StringUtils::lowerCase(ownerid), false)); OwnerMap::const_iterator ownerFound = owners.find(std::make_pair(Misc::StringUtils::lowerCase(ownerid), false));
if (ownerFound != owners.end()) if (ownerFound != owners.end())
return true; return true;

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@ -26,7 +26,7 @@ namespace MWMechanics
} }
void Security::pickLock(const MWWorld::Ptr &lock, const MWWorld::Ptr &lockpick, void Security::pickLock(const MWWorld::Ptr &lock, const MWWorld::Ptr &lockpick,
std::string& resultMessage, std::string& resultSound) std::string_view& resultMessage, std::string_view& resultSound)
{ {
if (lock.getCellRef().getLockLevel() <= 0 || if (lock.getCellRef().getLockLevel() <= 0 ||
lock.getCellRef().getLockLevel() == ESM::UnbreakableLock || lock.getCellRef().getLockLevel() == ESM::UnbreakableLock ||
@ -72,7 +72,7 @@ namespace MWMechanics
} }
void Security::probeTrap(const MWWorld::Ptr &trap, const MWWorld::Ptr &probe, void Security::probeTrap(const MWWorld::Ptr &trap, const MWWorld::Ptr &probe,
std::string& resultMessage, std::string& resultSound) std::string_view& resultMessage, std::string_view& resultSound)
{ {
if (trap.getCellRef().getTrap().empty()) if (trap.getCellRef().getTrap().empty())
return; return;

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@ -13,9 +13,9 @@ namespace MWMechanics
Security (const MWWorld::Ptr& actor); Security (const MWWorld::Ptr& actor);
void pickLock (const MWWorld::Ptr& lock, const MWWorld::Ptr& lockpick, void pickLock (const MWWorld::Ptr& lock, const MWWorld::Ptr& lockpick,
std::string& resultMessage, std::string& resultSound); std::string_view& resultMessage, std::string_view& resultSound);
void probeTrap (const MWWorld::Ptr& trap, const MWWorld::Ptr& probe, void probeTrap (const MWWorld::Ptr& trap, const MWWorld::Ptr& probe,
std::string& resultMessage, std::string& resultSound); std::string_view& resultMessage, std::string_view& resultSound);
private: private:
float mAgility, mLuck, mSecuritySkill, mFatigueTerm; float mAgility, mLuck, mSecuritySkill, mFatigueTerm;

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@ -435,7 +435,7 @@ namespace MWMechanics
return true; return true;
} }
void CastSpell::playSpellCastingEffects(const std::string &spellid, bool enchantment) void CastSpell::playSpellCastingEffects(std::string_view spellid, bool enchantment)
{ {
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore(); const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
if (enchantment) if (enchantment)

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@ -54,7 +54,7 @@ namespace MWMechanics
/// @note Auto detects if spell, ingredient or potion /// @note Auto detects if spell, ingredient or potion
bool cast (const std::string& id); bool cast (const std::string& id);
void playSpellCastingEffects(const std::string &spellid, bool enchantment); void playSpellCastingEffects(std::string_view spellid, bool enchantment);
/// Launch a bolt with the given effects. /// Launch a bolt with the given effects.
void launchMagicBolt (); void launchMagicBolt ();

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@ -428,7 +428,7 @@ void applyMagicEffect(const MWWorld::Ptr& target, const MWWorld::Ptr& caster, co
invalid = true; invalid = true;
else if (world->isTeleportingEnabled()) else if (world->isTeleportingEnabled())
{ {
auto marker = (effect.mEffectId == ESM::MagicEffect::DivineIntervention) ? "divinemarker" : "templemarker"; std::string_view marker = (effect.mEffectId == ESM::MagicEffect::DivineIntervention) ? "divinemarker" : "templemarker";
world->teleportToClosestMarker(target, marker); world->teleportToClosestMarker(target, marker);
if(!caster.isEmpty()) if(!caster.isEmpty())
{ {
@ -464,7 +464,10 @@ void applyMagicEffect(const MWWorld::Ptr& target, const MWWorld::Ptr& caster, co
world->getPlayer().getMarkedPosition(markedCell, markedPosition); world->getPlayer().getMarkedPosition(markedCell, markedPosition);
if (markedCell) if (markedCell)
{ {
MWWorld::ActionTeleport action(markedCell->isExterior() ? "" : markedCell->getCell()->mName, markedPosition, false); std::string_view dest;
if (!markedCell->isExterior())
dest = markedCell->getCell()->mName;
MWWorld::ActionTeleport action(dest, markedPosition, false);
action.execute(target); action.execute(target);
if(!caster.isEmpty()) if(!caster.isEmpty())
{ {

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@ -106,7 +106,7 @@ namespace MWMechanics
mSelectedSpell = spellId; mSelectedSpell = spellId;
} }
const std::string Spells::getSelectedSpell() const const std::string& Spells::getSelectedSpell() const
{ {
return mSelectedSpell; return mSelectedSpell;
} }

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@ -87,7 +87,7 @@ namespace MWMechanics
void setSelectedSpell (const std::string& spellId); void setSelectedSpell (const std::string& spellId);
///< This function does not verify, if the spell is available. ///< This function does not verify, if the spell is available.
const std::string getSelectedSpell() const; const std::string& getSelectedSpell() const;
///< May return an empty string. ///< May return an empty string.
bool hasCommonDisease() const; bool hasCommonDisease() const;

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@ -27,9 +27,9 @@ namespace MWMechanics
|| (effectId >= ESM::MagicEffect::SummonFabricant && effectId <= ESM::MagicEffect::SummonCreature05)); || (effectId >= ESM::MagicEffect::SummonFabricant && effectId <= ESM::MagicEffect::SummonCreature05));
} }
std::string getSummonedCreature(int effectId) std::string_view getSummonedCreature(int effectId)
{ {
static const std::map<int, std::string> summonMap static const std::map<int, std::string_view> summonMap
{ {
{ESM::MagicEffect::SummonAncestralGhost, "sMagicAncestralGhostID"}, {ESM::MagicEffect::SummonAncestralGhost, "sMagicAncestralGhostID"},
{ESM::MagicEffect::SummonBonelord, "sMagicBonelordID"}, {ESM::MagicEffect::SummonBonelord, "sMagicBonelordID"},
@ -58,12 +58,12 @@ namespace MWMechanics
auto it = summonMap.find(effectId); auto it = summonMap.find(effectId);
if (it != summonMap.end()) if (it != summonMap.end())
return MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(it->second)->mValue.getString(); return MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(it->second)->mValue.getString();
return std::string(); return {};
} }
int summonCreature(int effectId, const MWWorld::Ptr& summoner) int summonCreature(int effectId, const MWWorld::Ptr& summoner)
{ {
std::string creatureID = getSummonedCreature(effectId); std::string_view creatureID = getSummonedCreature(effectId);
int creatureActorId = -1; int creatureActorId = -1;
if (!creatureID.empty()) if (!creatureID.empty())
{ {

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@ -1,7 +1,7 @@
#ifndef OPENMW_MECHANICS_SUMMONING_H #ifndef OPENMW_MECHANICS_SUMMONING_H
#define OPENMW_MECHANICS_SUMMONING_H #define OPENMW_MECHANICS_SUMMONING_H
#include <string> #include <string_view>
#include <utility> #include <utility>
#include <components/esm3/magiceffects.hpp> #include <components/esm3/magiceffects.hpp>
@ -15,7 +15,7 @@ namespace MWMechanics
{ {
bool isSummoningEffect(int effectId); bool isSummoningEffect(int effectId);
std::string getSummonedCreature(int effectId); std::string_view getSummonedCreature(int effectId);
void purgeSummonEffect(const MWWorld::Ptr& summoner, const std::pair<int, int>& summon); void purgeSummonEffect(const MWWorld::Ptr& summoner, const std::pair<int, int>& summon);

View file

@ -166,13 +166,20 @@ namespace
} }
}; };
float calcAnimVelocity(const SceneUtil::TextKeyMap& keys, SceneUtil::KeyframeController *nonaccumctrl, bool equalsParts(std::string_view value, std::string_view s1, std::string_view s2, std::string_view s3 = {})
const osg::Vec3f& accum, const std::string &groupname) {
if (value.starts_with(s1))
{
value = value.substr(s1.size());
if(value.starts_with(s2))
return value.substr(s2.size()) == s3;
}
return false;
}
float calcAnimVelocity(const SceneUtil::TextKeyMap& keys, SceneUtil::KeyframeController *nonaccumctrl,
const osg::Vec3f& accum, std::string_view groupname)
{ {
const std::string start = groupname+": start";
const std::string loopstart = groupname+": loop start";
const std::string loopstop = groupname+": loop stop";
const std::string stop = groupname+": stop";
float starttime = std::numeric_limits<float>::max(); float starttime = std::numeric_limits<float>::max();
float stoptime = 0.0f; float stoptime = 0.0f;
@ -185,7 +192,7 @@ namespace
auto keyiter = keys.rbegin(); auto keyiter = keys.rbegin();
while(keyiter != keys.rend()) while(keyiter != keys.rend())
{ {
if(keyiter->second == start || keyiter->second == loopstart) if(equalsParts(keyiter->second, groupname, ": start") || equalsParts(keyiter->second, groupname, ": loop start"))
{ {
starttime = keyiter->first; starttime = keyiter->first;
break; break;
@ -195,9 +202,9 @@ namespace
keyiter = keys.rbegin(); keyiter = keys.rbegin();
while(keyiter != keys.rend()) while(keyiter != keys.rend())
{ {
if (keyiter->second == stop) if (equalsParts(keyiter->second, groupname, ": stop"))
stoptime = keyiter->first; stoptime = keyiter->first;
else if (keyiter->second == loopstop) else if (equalsParts(keyiter->second, groupname, ": loop stop"))
{ {
stoptime = keyiter->first; stoptime = keyiter->first;
break; break;
@ -868,24 +875,13 @@ namespace MWRender
break; break;
} }
auto equals = [] (std::string_view value, std::string_view s1, std::string_view s2, std::string_view s3 = {})
{
if (value.starts_with(s1))
{
value = value.substr(s1.size());
if(value.starts_with(s2))
return value.substr(s2.size()) == s3;
}
return false;
};
auto startkey = groupend; auto startkey = groupend;
while(startkey != keys.rend() && !equals(startkey->second, groupname, ": ", start)) while(startkey != keys.rend() && !equalsParts(startkey->second, groupname, ": ", start))
++startkey; ++startkey;
if(startkey == keys.rend() && start == "loop start") if(startkey == keys.rend() && start == "loop start")
{ {
startkey = groupend; startkey = groupend;
while(startkey != keys.rend() && !equals(startkey->second, groupname, ": start")) while(startkey != keys.rend() && !equalsParts(startkey->second, groupname, ": start"))
++startkey; ++startkey;
} }
if(startkey == keys.rend()) if(startkey == keys.rend())
@ -897,7 +893,7 @@ namespace MWRender
// We have to ignore extra garbage at the end. // We have to ignore extra garbage at the end.
// The Scrib's idle3 animation has "Idle3: Stop." instead of "Idle3: Stop". // The Scrib's idle3 animation has "Idle3: Stop." instead of "Idle3: Stop".
// Why, just why? :( // Why, just why? :(
&& !equals(std::string_view{stopkey->second}.substr(0, checkLength), groupname, ": ", stop)) && !equalsParts(std::string_view{stopkey->second}.substr(0, checkLength), groupname, ": ", stop))
++stopkey; ++stopkey;
if(stopkey == keys.rend()) if(stopkey == keys.rend())
return false; return false;
@ -929,9 +925,9 @@ namespace MWRender
if (key->first > state.getTime()) if (key->first > state.getTime())
continue; continue;
if (equals(key->second, groupname, ": loop start")) if (equalsParts(key->second, groupname, ": loop start"))
state.mLoopStartTime = key->first; state.mLoopStartTime = key->first;
else if (equals(key->second, groupname, ": loop stop")) else if (equalsParts(key->second, groupname, ": loop stop"))
state.mLoopStopTime = key->first; state.mLoopStopTime = key->first;
} }
@ -1081,7 +1077,7 @@ namespace MWRender
resetActiveGroups(); resetActiveGroups();
} }
float Animation::getVelocity(const std::string &groupname) const float Animation::getVelocity(std::string_view groupname) const
{ {
if (!mAccumRoot) if (!mAccumRoot)
return 0.0f; return 0.0f;
@ -1137,7 +1133,7 @@ namespace MWRender
} }
} }
mAnimVelocities.insert(std::make_pair(groupname, velocity)); mAnimVelocities.emplace(groupname, velocity);
return velocity; return velocity;
} }

View file

@ -285,7 +285,7 @@ protected:
float mAlpha; float mAlpha;
mutable std::map<std::string, float> mAnimVelocities; mutable std::map<std::string, float, std::less<>> mAnimVelocities;
osg::ref_ptr<SceneUtil::LightListCallback> mLightListCallback; osg::ref_ptr<SceneUtil::LightListCallback> mLightListCallback;
@ -451,7 +451,7 @@ public:
void disable(std::string_view groupname); void disable(std::string_view groupname);
/** Retrieves the velocity (in units per second) that the animation will move. */ /** Retrieves the velocity (in units per second) that the animation will move. */
float getVelocity(const std::string &groupname) const; float getVelocity(std::string_view groupname) const;
virtual osg::Vec3f runAnimation(float duration); virtual osg::Vec3f runAnimation(float duration);

View file

@ -87,7 +87,7 @@ namespace MWScript
void execute (Interpreter::Runtime& runtime) override void execute (Interpreter::Runtime& runtime) override
{ {
std::string cell{runtime.getStringLiteral(runtime[0].mInteger)}; std::string_view cell = runtime.getStringLiteral(runtime[0].mInteger);
runtime.pop(); runtime.pop();
ESM::Position pos; ESM::Position pos;
@ -96,7 +96,7 @@ namespace MWScript
if (world->findExteriorPosition(cell, pos)) if (world->findExteriorPosition(cell, pos))
{ {
MWWorld::ActionTeleport("", pos, false).execute(playerPtr); MWWorld::ActionTeleport({}, pos, false).execute(playerPtr);
world->adjustPosition(playerPtr, false); world->adjustPosition(playerPtr, false);
} }
else else
@ -130,7 +130,7 @@ namespace MWScript
pos.rot[0] = pos.rot[1] = pos.rot[2] = 0; pos.rot[0] = pos.rot[1] = pos.rot[2] = 0;
MWWorld::ActionTeleport("", pos, false).execute(playerPtr); MWWorld::ActionTeleport({}, pos, false).execute(playerPtr);
world->adjustPosition(playerPtr, false); world->adjustPosition(playerPtr, false);
} }
}; };

View file

@ -114,7 +114,7 @@ namespace MWScript
void execute (Interpreter::Runtime& runtime) override void execute (Interpreter::Runtime& runtime) override
{ {
std::string cell = ::Misc::StringUtils::lowerCase(runtime.getStringLiteral(runtime[0].mInteger)); std::string_view cell = runtime.getStringLiteral(runtime[0].mInteger);
runtime.pop(); runtime.pop();
// "Will match complete or partial cells, so ShowMap, "Vivec" will show cells Vivec and Vivec, Fred's House as well." // "Will match complete or partial cells, so ShowMap, "Vivec" will show cells Vivec and Vivec, Fred's House as well."
@ -127,9 +127,7 @@ namespace MWScript
for (auto it = cells.extBegin(); it != cells.extEnd(); ++it) for (auto it = cells.extBegin(); it != cells.extEnd(); ++it)
{ {
std::string name = it->mName; if (Misc::StringUtils::ciStartsWith(it->mName, cell))
::Misc::StringUtils::lowerCaseInPlace(name);
if (name.length() >= cell.length() && name.substr(0, cell.length()) == cell)
winMgr->addVisitedLocation(it->mName, it->getGridX(), it->getGridY()); winMgr->addVisitedLocation(it->mName, it->getGridX(), it->getGridY());
} }
} }
@ -144,11 +142,10 @@ namespace MWScript
const MWWorld::Store<ESM::Cell> &cells = const MWWorld::Store<ESM::Cell> &cells =
MWBase::Environment::get().getWorld ()->getStore().get<ESM::Cell>(); MWBase::Environment::get().getWorld ()->getStore().get<ESM::Cell>();
MWWorld::Store<ESM::Cell>::iterator it = cells.extBegin(); for (auto it = cells.extBegin(); it != cells.extEnd(); ++it)
for (; it != cells.extEnd(); ++it)
{ {
std::string name = it->mName; const std::string& name = it->mName;
if (name != "") if (!name.empty())
MWBase::Environment::get().getWindowManager()->addVisitedLocation ( MWBase::Environment::get().getWindowManager()->addVisitedLocation (
name, name,
it->getGridX(), it->getGridX(),

View file

@ -591,7 +591,7 @@ namespace MWScript
{ {
MWWorld::Ptr ptr = R()(runtime); MWWorld::Ptr ptr = R()(runtime);
std::string creature{runtime.getStringLiteral(runtime[0].mInteger)}; std::string_view creature = runtime.getStringLiteral(runtime[0].mInteger);
runtime.pop(); runtime.pop();
std::string_view gem = runtime.getStringLiteral(runtime[0].mInteger); std::string_view gem = runtime.getStringLiteral(runtime[0].mInteger);

View file

@ -757,7 +757,7 @@ namespace MWScript
{ {
MWWorld::ConstPtr ptr = R()(runtime, false); MWWorld::ConstPtr ptr = R()(runtime, false);
std::string factionId; std::string_view factionId;
if (arg0==1) if (arg0==1)
{ {
@ -790,7 +790,7 @@ namespace MWScript
Interpreter::Type_Integer value = runtime[0].mInteger; Interpreter::Type_Integer value = runtime[0].mInteger;
runtime.pop(); runtime.pop();
std::string factionId; std::string_view factionId;
if (arg0==1) if (arg0==1)
{ {
@ -822,7 +822,7 @@ namespace MWScript
Interpreter::Type_Integer value = runtime[0].mInteger; Interpreter::Type_Integer value = runtime[0].mInteger;
runtime.pop(); runtime.pop();
std::string factionId; std::string_view factionId;
if (arg0==1) if (arg0==1)
{ {

View file

@ -336,7 +336,7 @@ namespace MWSound
{ {
std::vector<std::string> filelist; std::vector<std::string> filelist;
// Is there an ini setting for this filename or something? // Is there an ini setting for this filename or something?
std::string filename = "music/special/morrowind title.mp3"; std::string_view filename = "music/special/morrowind title.mp3";
if (mVFS->exists(filename)) if (mVFS->exists(filename))
{ {
filelist.emplace_back(filename); filelist.emplace_back(filename);

View file

@ -53,9 +53,9 @@ namespace MWWorld
std::ostringstream stream; std::ostringstream stream;
int lineCount = 0; int lineCount = 0;
const static int maxLines = 10; const static int maxLines = 10;
for (auto & pair : takenMap) for (const auto& pair : takenMap)
{ {
std::string itemName = pair.first; const std::string& itemName = pair.first;
int itemCount = pair.second; int itemCount = pair.second;
lineCount++; lineCount++;
if (lineCount == maxLines) if (lineCount == maxLines)

View file

@ -16,7 +16,7 @@
namespace MWWorld namespace MWWorld
{ {
ActionTeleport::ActionTeleport (const std::string& cellName, ActionTeleport::ActionTeleport(std::string_view cellName,
const ESM::Position& position, bool teleportFollowers) const ESM::Position& position, bool teleportFollowers)
: Action (true), mCellName (cellName), mPosition (position), mTeleportFollowers(teleportFollowers) : Action (true), mCellName (cellName), mPosition (position), mTeleportFollowers(teleportFollowers)
{ {

View file

@ -3,6 +3,7 @@
#include <set> #include <set>
#include <string> #include <string>
#include <string_view>
#include <components/esm/defs.hpp> #include <components/esm/defs.hpp>
@ -26,7 +27,7 @@ namespace MWWorld
/// If cellName is empty, an exterior cell is assumed. /// If cellName is empty, an exterior cell is assumed.
/// @param teleportFollowers Whether to teleport any following actors of the target actor as well. /// @param teleportFollowers Whether to teleport any following actors of the target actor as well.
ActionTeleport (const std::string& cellName, const ESM::Position& position, bool teleportFollowers); ActionTeleport(std::string_view cellName, const ESM::Position& position, bool teleportFollowers);
/// @param includeHostiles If true, include hostile followers (which won't actually be teleported) in the output, /// @param includeHostiles If true, include hostile followers (which won't actually be teleported) in the output,
/// e.g. so that the teleport action can calm them. /// e.g. so that the teleport action can calm them.

View file

@ -136,7 +136,7 @@ namespace MWWorld
} }
} }
void CellRef::setSoul(const std::string &soul) void CellRef::setSoul(std::string_view soul)
{ {
if (soul != mCellRef.mSoul) if (soul != mCellRef.mSoul)
{ {

View file

@ -1,6 +1,8 @@
#ifndef OPENMW_MWWORLD_CELLREF_H #ifndef OPENMW_MWWORLD_CELLREF_H
#define OPENMW_MWWORLD_CELLREF_H #define OPENMW_MWWORLD_CELLREF_H
#include <string_view>
#include <components/esm3/cellref.hpp> #include <components/esm3/cellref.hpp>
namespace ESM namespace ESM
@ -87,7 +89,7 @@ namespace MWWorld
// ID of creature trapped in this soul gem // ID of creature trapped in this soul gem
const std::string& getSoul() const { return mCellRef.mSoul; } const std::string& getSoul() const { return mCellRef.mSoul; }
void setSoul(const std::string& soul); void setSoul(std::string_view soul);
// The faction that owns this object (and will get angry if // The faction that owns this object (and will get angry if
// you take it and are not a faction member) // you take it and are not a faction member)

View file

@ -93,7 +93,7 @@ void MWWorld::Cells::clear()
mIdCacheIndex = 0; mIdCacheIndex = 0;
} }
MWWorld::Ptr MWWorld::Cells::getPtrAndCache (const std::string& name, CellStore& cellStore) MWWorld::Ptr MWWorld::Cells::getPtrAndCache(std::string_view name, CellStore& cellStore)
{ {
Ptr ptr = getPtr (name, cellStore); Ptr ptr = getPtr (name, cellStore);
@ -226,7 +226,7 @@ MWWorld::CellStore *MWWorld::Cells::getCell (const ESM::CellId& id)
return getInterior (id.mWorldspace); return getInterior (id.mWorldspace);
} }
MWWorld::Ptr MWWorld::Cells::getPtr (const std::string& name, CellStore& cell, MWWorld::Ptr MWWorld::Cells::getPtr(std::string_view name, CellStore& cell,
bool searchInContainers) bool searchInContainers)
{ {
if (cell.getState()==CellStore::State_Unloaded) if (cell.getState()==CellStore::State_Unloaded)
@ -342,7 +342,7 @@ MWWorld::Ptr MWWorld::Cells::getPtr(CellStore& cellStore, const std::string& id,
return cellStore.searchViaRefNum(refNum); return cellStore.searchViaRefNum(refNum);
} }
void MWWorld::Cells::getExteriorPtrs(const std::string &name, std::vector<MWWorld::Ptr> &out) void MWWorld::Cells::getExteriorPtrs(std::string_view name, std::vector<MWWorld::Ptr>& out)
{ {
const MWWorld::Store<ESM::Cell> &cells = mStore.get<ESM::Cell>(); const MWWorld::Store<ESM::Cell> &cells = mStore.get<ESM::Cell>();
for (MWWorld::Store<ESM::Cell>::iterator iter = cells.extBegin(); iter != cells.extEnd(); ++iter) for (MWWorld::Store<ESM::Cell>::iterator iter = cells.extBegin(); iter != cells.extEnd(); ++iter)

View file

@ -42,7 +42,7 @@ namespace MWWorld
CellStore *getCellStore (const ESM::Cell *cell); CellStore *getCellStore (const ESM::Cell *cell);
Ptr getPtrAndCache (const std::string& name, CellStore& cellStore); Ptr getPtrAndCache(std::string_view name, CellStore& cellStore);
Ptr getPtr(CellStore& cellStore, const std::string& id, const ESM::RefNum& refNum); Ptr getPtr(CellStore& cellStore, const std::string& id, const ESM::RefNum& refNum);
@ -60,7 +60,7 @@ namespace MWWorld
CellStore *getCell (const ESM::CellId& id); CellStore *getCell (const ESM::CellId& id);
Ptr getPtr (const std::string& name, CellStore& cellStore, bool searchInContainers = false); Ptr getPtr(std::string_view name, CellStore& cellStore, bool searchInContainers = false);
///< \param searchInContainers Only affect loaded cells. ///< \param searchInContainers Only affect loaded cells.
/// @note name must be lower case /// @note name must be lower case
@ -75,7 +75,7 @@ namespace MWWorld
/// Get all Ptrs referencing \a name in exterior cells /// Get all Ptrs referencing \a name in exterior cells
/// @note Due to the current implementation of getPtr this only supports one Ptr per cell. /// @note Due to the current implementation of getPtr this only supports one Ptr per cell.
/// @note name must be lower case /// @note name must be lower case
void getExteriorPtrs (const std::string& name, std::vector<MWWorld::Ptr>& out); void getExteriorPtrs(std::string_view name, std::vector<MWWorld::Ptr>& out);
/// Get all Ptrs referencing \a name in interior cells /// Get all Ptrs referencing \a name in interior cells
/// @note Due to the current implementation of getPtr this only supports one Ptr per cell. /// @note Due to the current implementation of getPtr this only supports one Ptr per cell.

View file

@ -36,7 +36,7 @@
namespace namespace
{ {
template<typename T> template<typename T>
MWWorld::Ptr searchInContainerList (MWWorld::CellRefList<T>& containerList, const std::string& id) MWWorld::Ptr searchInContainerList(MWWorld::CellRefList<T>& containerList, std::string_view id)
{ {
for (typename MWWorld::CellRefList<T>::List::iterator iter (containerList.mList.begin()); for (typename MWWorld::CellRefList<T>::List::iterator iter (containerList.mList.begin());
iter!=containerList.mList.end(); ++iter) iter!=containerList.mList.end(); ++iter)
@ -420,7 +420,7 @@ namespace MWWorld
return mHasState; return mHasState;
} }
bool CellStore::hasId (const std::string& id) const bool CellStore::hasId(std::string_view id) const
{ {
if (mState==State_Unloaded) if (mState==State_Unloaded)
return false; return false;
@ -435,10 +435,10 @@ namespace MWWorld
struct SearchVisitor struct SearchVisitor
{ {
PtrType mFound; PtrType mFound;
const std::string *mIdToFind; std::string_view mIdToFind;
bool operator()(const PtrType& ptr) bool operator()(const PtrType& ptr)
{ {
if (ptr.getCellRef().getRefId() == *mIdToFind) if (ptr.getCellRef().getRefId() == mIdToFind)
{ {
mFound = ptr; mFound = ptr;
return false; return false;
@ -447,18 +447,18 @@ namespace MWWorld
} }
}; };
Ptr CellStore::search (const std::string& id) Ptr CellStore::search(std::string_view id)
{ {
SearchVisitor<MWWorld::Ptr> searchVisitor; SearchVisitor<MWWorld::Ptr> searchVisitor;
searchVisitor.mIdToFind = &id; searchVisitor.mIdToFind = id;
forEach(searchVisitor); forEach(searchVisitor);
return searchVisitor.mFound; return searchVisitor.mFound;
} }
ConstPtr CellStore::searchConst (const std::string& id) const ConstPtr CellStore::searchConst(std::string_view id) const
{ {
SearchVisitor<MWWorld::ConstPtr> searchVisitor; SearchVisitor<MWWorld::ConstPtr> searchVisitor;
searchVisitor.mIdToFind = &id; searchVisitor.mIdToFind = id;
forEachConst(searchVisitor); forEachConst(searchVisitor);
return searchVisitor.mFound; return searchVisitor.mFound;
} }
@ -676,7 +676,7 @@ namespace MWWorld
return (mCell->mData.mFlags & ESM::Cell::QuasiEx) != 0; return (mCell->mData.mFlags & ESM::Cell::QuasiEx) != 0;
} }
Ptr CellStore::searchInContainer (const std::string& id) Ptr CellStore::searchInContainer(std::string_view id)
{ {
bool oldState = mHasState; bool oldState = mHasState;

View file

@ -4,6 +4,7 @@
#include <algorithm> #include <algorithm>
#include <stdexcept> #include <stdexcept>
#include <string> #include <string>
#include <string_view>
#include <typeinfo> #include <typeinfo>
#include <map> #include <map>
#include <memory> #include <memory>
@ -224,17 +225,17 @@ namespace MWWorld
bool hasState() const; bool hasState() const;
///< Does this cell have state that needs to be stored in a saved game file? ///< Does this cell have state that needs to be stored in a saved game file?
bool hasId (const std::string& id) const; bool hasId(std::string_view id) const;
///< May return true for deleted IDs when in preload state. Will return false, if cell is ///< May return true for deleted IDs when in preload state. Will return false, if cell is
/// unloaded. /// unloaded.
/// @note Will not account for moved references which may exist in Loaded state. Use search() instead if the cell is loaded. /// @note Will not account for moved references which may exist in Loaded state. Use search() instead if the cell is loaded.
Ptr search (const std::string& id); Ptr search(std::string_view id);
///< Will return an empty Ptr if cell is not loaded. Does not check references in ///< Will return an empty Ptr if cell is not loaded. Does not check references in
/// containers. /// containers.
/// @note Triggers CellStore hasState flag. /// @note Triggers CellStore hasState flag.
ConstPtr searchConst (const std::string& id) const; ConstPtr searchConst(std::string_view id) const;
///< Will return an empty Ptr if cell is not loaded. Does not check references in ///< Will return an empty Ptr if cell is not loaded. Does not check references in
/// containers. /// containers.
/// @note Does not trigger CellStore hasState flag. /// @note Does not trigger CellStore hasState flag.
@ -372,7 +373,7 @@ namespace MWWorld
bool isQuasiExterior() const; bool isQuasiExterior() const;
Ptr searchInContainer (const std::string& id); Ptr searchInContainer(std::string_view id);
void loadState (const ESM::CellState& state); void loadState (const ESM::CellState& state);

View file

@ -56,15 +56,13 @@ namespace
} }
template<typename T> template<typename T>
MWWorld::Ptr searchId (MWWorld::CellRefList<T>& list, const std::string& id, MWWorld::Ptr searchId(MWWorld::CellRefList<T>& list, std::string_view id, MWWorld::ContainerStore* store)
MWWorld::ContainerStore *store)
{ {
store->resolve(); store->resolve();
std::string id2 = Misc::StringUtils::lowerCase (id);
for (MWWorld::LiveCellRef<T>& liveCellRef : list.mList) for (MWWorld::LiveCellRef<T>& liveCellRef : list.mList)
{ {
if (Misc::StringUtils::ciEqual(liveCellRef.mBase->mId, id2) && liveCellRef.mData.getCount()) if (Misc::StringUtils::ciEqual(liveCellRef.mBase->mId, id) && liveCellRef.mData.getCount())
{ {
MWWorld::Ptr ptr(&liveCellRef, nullptr); MWWorld::Ptr ptr(&liveCellRef, nullptr);
ptr.setContainerStore (store); ptr.setContainerStore (store);
@ -760,7 +758,7 @@ MWWorld::Ptr MWWorld::ContainerStore::findReplacement(const std::string& id)
return item; return item;
} }
MWWorld::Ptr MWWorld::ContainerStore::search (const std::string& id) MWWorld::Ptr MWWorld::ContainerStore::search(std::string_view id)
{ {
resolve(); resolve();
{ {

View file

@ -240,7 +240,7 @@ namespace MWWorld
Ptr findReplacement(const std::string& id); Ptr findReplacement(const std::string& id);
///< Returns replacement for object with given id. Prefer used items (with low durability left). ///< Returns replacement for object with given id. Prefer used items (with low durability left).
Ptr search (const std::string& id); Ptr search(std::string_view id);
virtual void writeState (ESM::InventoryState& state) const; virtual void writeState (ESM::InventoryState& state) const;

View file

@ -139,16 +139,16 @@ namespace MWWorld
globalVariables["year"].setInteger(mYear); globalVariables["year"].setInteger(mYear);
} }
std::string DateTimeManager::getMonthName(int month) const std::string_view DateTimeManager::getMonthName(int month) const
{ {
if (month == -1) if (month == -1)
month = mMonth; month = mMonth;
const int months = 12; const int months = 12;
if (month < 0 || month >= months) if (month < 0 || month >= months)
return std::string(); return {};
static const char *monthNames[months] = static const std::string_view monthNames[months] =
{ {
"sMonthMorningstar", "sMonthSunsdawn", "sMonthFirstseed", "sMonthRainshand", "sMonthMorningstar", "sMonthSunsdawn", "sMonthFirstseed", "sMonthRainshand",
"sMonthSecondseed", "sMonthMidyear", "sMonthSunsheight", "sMonthLastseed", "sMonthSecondseed", "sMonthMidyear", "sMonthSunsheight", "sMonthLastseed",

View file

@ -1,7 +1,7 @@
#ifndef GAME_MWWORLD_DATETIMEMANAGER_H #ifndef GAME_MWWORLD_DATETIMEMANAGER_H
#define GAME_MWWORLD_DATETIMEMANAGER_H #define GAME_MWWORLD_DATETIMEMANAGER_H
#include <string> #include <string_view>
namespace ESM namespace ESM
{ {
@ -27,7 +27,7 @@ namespace MWWorld
void setMonth(int month); void setMonth(int month);
public: public:
std::string getMonthName(int month) const; std::string_view getMonthName(int month) const;
TimeStamp getTimeStamp() const; TimeStamp getTimeStamp() const;
ESM::EpochTimeStamp getEpochTimeStamp() const; ESM::EpochTimeStamp getEpochTimeStamp() const;
float getTimeScaleFactor() const; float getTimeScaleFactor() const;

View file

@ -231,8 +231,7 @@ namespace
} }
catch (const std::exception& e) catch (const std::exception& e)
{ {
std::string error ("failed to render '" + ptr.getCellRef().getRefId() + "': "); Log(Debug::Error) << "failed to render '" << ptr.getCellRef().getRefId() << "': " << e.what();
Log(Debug::Error) << error + e.what();
} }
} }

View file

@ -1,5 +1,7 @@
#include "worldimp.hpp" #include "worldimp.hpp"
#include <charconv>
#include <osg/Group> #include <osg/Group>
#include <osg/ComputeBoundsVisitor> #include <osg/ComputeBoundsVisitor>
#include <osg/Timer> #include <osg/Timer>
@ -665,7 +667,7 @@ namespace MWWorld
return mGlobalVariables.getType (name); return mGlobalVariables.getType (name);
} }
std::string World::getMonthName (int month) const std::string_view World::getMonthName(int month) const
{ {
return mCurrentDate->getMonthName(month); return mCurrentDate->getMonthName(month);
} }
@ -1418,7 +1420,10 @@ namespace MWWorld
esmPos.pos[0] = traced.x(); esmPos.pos[0] = traced.x();
esmPos.pos[1] = traced.y(); esmPos.pos[1] = traced.y();
esmPos.pos[2] = traced.z(); esmPos.pos[2] = traced.z();
MWWorld::ActionTeleport(actor.getCell()->isExterior() ? "" : actor.getCell()->getCell()->mName, esmPos, false).execute(actor); std::string_view cell;
if (!actor.getCell()->isExterior())
cell = actor.getCell()->getCell()->mName;
MWWorld::ActionTeleport(cell, esmPos, false).execute(actor);
} }
} }
@ -1860,7 +1865,7 @@ namespace MWWorld
void World::preloadSpells() void World::preloadSpells()
{ {
std::string selectedSpell = MWBase::Environment::get().getWindowManager()->getSelectedSpell(); const std::string& selectedSpell = MWBase::Environment::get().getWindowManager()->getSelectedSpell();
if (!selectedSpell.empty()) if (!selectedSpell.empty())
{ {
const ESM::Spell* spell = mStore.get<ESM::Spell>().search(selectedSpell); const ESM::Spell* spell = mStore.get<ESM::Spell>().search(selectedSpell);
@ -2839,29 +2844,29 @@ namespace MWWorld
return false; return false;
} }
bool World::findExteriorPosition(const std::string &name, ESM::Position &pos) bool World::findExteriorPosition(std::string_view name, ESM::Position& pos)
{ {
pos.rot[0] = pos.rot[1] = pos.rot[2] = 0; pos.rot[0] = pos.rot[1] = pos.rot[2] = 0;
const ESM::Cell *ext = getExterior(name); const ESM::Cell *ext = getExterior(name);
if (!ext)
if (!ext && name.find(',') != std::string::npos) { {
try { size_t comma = name.find(',');
int x = std::stoi(name.substr(0, name.find(','))); if (comma != std::string::npos)
int y = std::stoi(name.substr(name.find(',')+1));
ext = getExterior(x, y)->getCell();
}
catch (const std::invalid_argument&)
{ {
// This exception can be ignored, as this means that name probably refers to a interior cell instead of comma separated coordinates int x, y;
} std::from_chars_result xResult = std::from_chars(name.data(), name.data() + comma, x);
catch (const std::out_of_range&) std::from_chars_result yResult = std::from_chars(name.data() + comma + 1, name.data() + name.size(), y);
{ if (xResult.ec == std::errc::result_out_of_range || yResult.ec == std::errc::result_out_of_range)
throw std::runtime_error("Cell coordinates out of range."); throw std::runtime_error("Cell coordinates out of range.");
else if (xResult.ec == std::errc{} && yResult.ec == std::errc{})
ext = getExterior(x, y)->getCell();
// ignore std::errc::invalid_argument, as this means that name probably refers to a interior cell instead of comma separated coordinates
} }
} }
if (ext) { if (ext)
{
int x = ext->getGridX(); int x = ext->getGridX();
int y = ext->getGridY(); int y = ext->getGridY();
indexToPosition(x, y, pos.pos[0], pos.pos[1], true); indexToPosition(x, y, pos.pos[0], pos.pos[1], true);
@ -2977,7 +2982,7 @@ namespace MWWorld
MWWorld::SpellCastState result = MWWorld::SpellCastState::Success; MWWorld::SpellCastState result = MWWorld::SpellCastState::Success;
bool isPlayer = (actor == getPlayerPtr()); bool isPlayer = (actor == getPlayerPtr());
std::string selectedSpell = stats.getSpells().getSelectedSpell(); const std::string& selectedSpell = stats.getSpells().getSelectedSpell();
if (!selectedSpell.empty()) if (!selectedSpell.empty())
{ {
@ -3108,7 +3113,7 @@ namespace MWWorld
} }
} }
std::string selectedSpell = stats.getSpells().getSelectedSpell(); const std::string& selectedSpell = stats.getSpells().getSelectedSpell();
MWMechanics::CastSpell cast(actor, target, false, manualSpell); MWMechanics::CastSpell cast(actor, target, false, manualSpell);
cast.mHitPosition = hitPosition; cast.mHitPosition = hitPosition;
@ -3268,7 +3273,7 @@ namespace MWWorld
} }
else else
{ {
std::string dest = ref.mRef.getDestCell(); const std::string& dest = ref.mRef.getDestCell();
if ( !checkedCells.count(dest) && !currentCells.count(dest) ) if ( !checkedCells.count(dest) && !currentCells.count(dest) )
nextCells.insert(dest); nextCells.insert(dest);
} }
@ -3282,7 +3287,7 @@ namespace MWWorld
return false; return false;
} }
MWWorld::ConstPtr World::getClosestMarker( const MWWorld::Ptr &ptr, const std::string &id ) MWWorld::ConstPtr World::getClosestMarker(const MWWorld::ConstPtr& ptr, std::string_view id)
{ {
if ( ptr.getCell()->isExterior() ) { if ( ptr.getCell()->isExterior() ) {
return getClosestMarkerFromExteriorPosition(mPlayer->getLastKnownExteriorPosition(), id); return getClosestMarkerFromExteriorPosition(mPlayer->getLastKnownExteriorPosition(), id);
@ -3323,7 +3328,7 @@ namespace MWWorld
} }
else else
{ {
std::string dest = ref.mRef.getDestCell(); const std::string& dest = ref.mRef.getDestCell();
if ( !checkedCells.count(dest) && !currentCells.count(dest) ) if ( !checkedCells.count(dest) && !currentCells.count(dest) )
nextCells.insert(dest); nextCells.insert(dest);
} }
@ -3333,7 +3338,7 @@ namespace MWWorld
return MWWorld::Ptr(); return MWWorld::Ptr();
} }
MWWorld::ConstPtr World::getClosestMarkerFromExteriorPosition( const osg::Vec3f& worldPos, const std::string &id ) { MWWorld::ConstPtr World::getClosestMarkerFromExteriorPosition(const osg::Vec3f& worldPos, std::string_view id) {
MWWorld::ConstPtr closestMarker; MWWorld::ConstPtr closestMarker;
float closestDistance = std::numeric_limits<float>::max(); float closestDistance = std::numeric_limits<float>::max();
@ -3374,8 +3379,7 @@ namespace MWWorld
mCells.recharge(duration); mCells.recharge(duration);
} }
void World::teleportToClosestMarker (const MWWorld::Ptr& ptr, void World::teleportToClosestMarker(const MWWorld::Ptr& ptr, std::string_view id)
const std::string& id)
{ {
MWWorld::ConstPtr closestMarker = getClosestMarker( ptr, id ); MWWorld::ConstPtr closestMarker = getClosestMarker( ptr, id );
@ -3385,7 +3389,7 @@ namespace MWWorld
return; return;
} }
std::string cellName; std::string_view cellName;
if ( !closestMarker.mCell->isExterior() ) if ( !closestMarker.mCell->isExterior() )
cellName = closestMarker.mCell->getCell()->mName; cellName = closestMarker.mCell->getCell()->mName;
@ -3584,7 +3588,7 @@ namespace MWWorld
Log(Debug::Warning) << "Failed to confiscate items: no closest prison marker found."; Log(Debug::Warning) << "Failed to confiscate items: no closest prison marker found.";
return; return;
} }
std::string prisonName = prisonMarker.getCellRef().getDestCell(); const std::string& prisonName = prisonMarker.getCellRef().getDestCell();
if ( prisonName.empty() ) if ( prisonName.empty() )
{ {
Log(Debug::Warning) << "Failed to confiscate items: prison marker not linked to prison interior"; Log(Debug::Warning) << "Failed to confiscate items: prison marker not linked to prison interior";
@ -3751,7 +3755,7 @@ namespace MWWorld
else else
areaStatic = mStore.get<ESM::Static>().find ("VFX_DefaultArea"); areaStatic = mStore.get<ESM::Static>().find ("VFX_DefaultArea");
std::string texture = effect->mParticle; const std::string& texture = effect->mParticle;
if (effectInfo.mArea <= 0) if (effectInfo.mArea <= 0)
{ {

View file

@ -182,8 +182,8 @@ namespace MWWorld
float feetToGameUnits(float feet); float feetToGameUnits(float feet);
float getActivationDistancePlusTelekinesis(); float getActivationDistancePlusTelekinesis();
MWWorld::ConstPtr getClosestMarker( const MWWorld::Ptr &ptr, const std::string &id ); MWWorld::ConstPtr getClosestMarker(const MWWorld::ConstPtr& ptr, std::string_view id);
MWWorld::ConstPtr getClosestMarkerFromExteriorPosition( const osg::Vec3f& worldPos, const std::string &id ); MWWorld::ConstPtr getClosestMarkerFromExteriorPosition(const osg::Vec3f& worldPos, std::string_view id);
public: public:
// FIXME // FIXME
@ -320,7 +320,7 @@ namespace MWWorld
void advanceTime (double hours, bool incremental = false) override; void advanceTime (double hours, bool incremental = false) override;
///< Advance in-game time. ///< Advance in-game time.
std::string getMonthName (int month = -1) const override; std::string_view getMonthName(int month = -1) const override;
///< Return name of month (-1: current month) ///< Return name of month (-1: current month)
TimeStamp getTimeStamp() const override; TimeStamp getTimeStamp() const override;
@ -612,7 +612,7 @@ namespace MWWorld
/// Find center of exterior cell above land surface /// Find center of exterior cell above land surface
/// \return false if exterior with given name not exists, true otherwise /// \return false if exterior with given name not exists, true otherwise
bool findExteriorPosition(const std::string &name, ESM::Position &pos) override; bool findExteriorPosition(std::string_view name, ESM::Position& pos) override;
/// Find position in interior cell near door entrance /// Find position in interior cell near door entrance
/// \return false if interior with given name not exists, true otherwise /// \return false if interior with given name not exists, true otherwise
@ -667,8 +667,7 @@ namespace MWWorld
/// Teleports \a ptr to the closest reference of \a id (e.g. DivineMarker, PrisonMarker, TempleMarker) /// Teleports \a ptr to the closest reference of \a id (e.g. DivineMarker, PrisonMarker, TempleMarker)
/// @note id must be lower case /// @note id must be lower case
void teleportToClosestMarker (const MWWorld::Ptr& ptr, void teleportToClosestMarker(const MWWorld::Ptr& ptr, std::string_view id) override;
const std::string& id) override;
/// List all references (filtered by \a type) detected by \a ptr. The range /// List all references (filtered by \a type) detected by \a ptr. The range
/// is determined by the current magnitude of the "Detect X" magic effect belonging to \a type. /// is determined by the current magnitude of the "Detect X" magic effect belonging to \a type.