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Merge branch 'just_say_no_to_copies' into 'master'

Eliminate more string copies

See merge request OpenMW/openmw!2343
This commit is contained in:
psi29a 2022-08-27 13:14:55 +00:00
commit bedfbfd594
41 changed files with 174 additions and 176 deletions

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@ -214,7 +214,7 @@ namespace MWBase
/// update activated quick key state (if action executing was delayed for some reason)
virtual void updateActivatedQuickKey () = 0;
virtual std::string getSelectedSpell() = 0;
virtual const std::string& getSelectedSpell() = 0;
virtual void setSelectedSpell(const std::string& spellId, int successChancePercent) = 0;
virtual void setSelectedEnchantItem(const MWWorld::Ptr& item) = 0;
virtual const MWWorld::Ptr& getSelectedEnchantItem() const = 0;

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@ -224,7 +224,7 @@ namespace MWBase
virtual void advanceTime (double hours, bool incremental = false) = 0;
///< Advance in-game time.
virtual std::string getMonthName (int month = -1) const = 0;
virtual std::string_view getMonthName(int month = -1) const = 0;
///< Return name of month (-1: current month)
virtual MWWorld::TimeStamp getTimeStamp() const = 0;
@ -514,7 +514,7 @@ namespace MWBase
/// Find default position inside exterior cell specified by name
/// \return false if exterior with given name not exists, true otherwise
virtual bool findExteriorPosition(const std::string &name, ESM::Position &pos) = 0;
virtual bool findExteriorPosition(std::string_view name, ESM::Position& pos) = 0;
/// Find default position inside interior cell specified by name
/// \return false if interior with given name not exists, true otherwise
@ -566,8 +566,7 @@ namespace MWBase
/// Teleports \a ptr to the closest reference of \a id (e.g. DivineMarker, PrisonMarker, TempleMarker)
/// @note id must be lower case
virtual void teleportToClosestMarker (const MWWorld::Ptr& ptr,
const std::string& id) = 0;
virtual void teleportToClosestMarker(const MWWorld::Ptr& ptr, std::string_view id) = 0;
enum DetectionType
{

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@ -126,7 +126,7 @@ namespace MWGui
std::string cellname = transport[i].mCellName;
bool interior = true;
const osg::Vec2i cellIndex = MWWorld::positionToCellIndex(transport[i].mPos.pos[0], transport[i].mPos.pos[1]);
if (cellname == "")
if (cellname.empty())
{
MWWorld::CellStore* cell = MWBase::Environment::get().getWorld()->getExterior(cellIndex.x(), cellIndex.y());
cellname = MWBase::Environment::get().getWorld()->getCellName(cell);
@ -170,7 +170,7 @@ namespace MWGui
MWBase::Environment::get().getWindowManager()->fadeScreenOut(1);
ESM::Position pos = *_sender->getUserData<ESM::Position>();
std::string cellname = _sender->getUserString("Destination");
const std::string& cellname = _sender->getUserString("Destination");
bool interior = _sender->getUserString("interior") == "y";
if (mPtr.getCell()->isExterior())
{
@ -187,7 +187,7 @@ namespace MWGui
MWBase::Environment::get().getWindowManager()->fadeScreenOut(1);
// Teleports any followers, too.
MWWorld::ActionTeleport action(interior ? cellname : "", pos, true);
MWWorld::ActionTeleport action(interior ? cellname : std::string_view{}, pos, true);
action.execute(player);
MWBase::Environment::get().getWindowManager()->fadeScreenOut(0);

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@ -153,7 +153,7 @@ namespace MWGui
onHourSliderChangedPosition(mHourSlider, 0);
mHourSlider->setScrollPosition (0);
std::string month = MWBase::Environment::get().getWorld ()->getMonthName();
std::string_view month = MWBase::Environment::get().getWorld ()->getMonthName();
int hour = static_cast<int>(MWBase::Environment::get().getWorld()->getTimeStamp().getHour());
bool pm = hour >= 12;
if (hour >= 13) hour -= 12;
@ -161,7 +161,7 @@ namespace MWGui
ESM::EpochTimeStamp currentDate = MWBase::Environment::get().getWorld()->getEpochTimeStamp();
std::string daysPassed = Misc::StringUtils::format("(#{sDay} %i)", MWBase::Environment::get().getWorld()->getTimeStamp().getDay());
std::string formattedHour(pm ? "#{sSaveMenuHelp05}" : "#{sSaveMenuHelp04}");
std::string_view formattedHour(pm ? "#{sSaveMenuHelp05}" : "#{sSaveMenuHelp04}");
std::string dateTimeText = Misc::StringUtils::format("%i %s %s %i %s", currentDate.mDay, month, daysPassed, hour, formattedHour);
mDateTimeText->setCaptionWithReplacing (dateTimeText);
}
@ -195,7 +195,7 @@ namespace MWGui
MWWorld::Ptr player = world->getPlayerPtr();
if (mSleeping && player.getCell()->isExterior())
{
std::string regionstr = player.getCell()->getCell()->mRegion;
const std::string& regionstr = player.getCell()->getCell()->mRegion;
if (!regionstr.empty())
{
const ESM::Region *region = world->getStore().get<ESM::Region>().find (regionstr);

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@ -242,7 +242,7 @@ namespace MWGui
/// update activated quick key state (if action executing was delayed for some reason)
void updateActivatedQuickKey () override;
std::string getSelectedSpell() override { return mSelectedSpell; }
const std::string& getSelectedSpell() override { return mSelectedSpell; }
void setSelectedSpell(const std::string& spellId, int successChancePercent) override;
void setSelectedEnchantItem(const MWWorld::Ptr& item) override;
const MWWorld::Ptr& getSelectedEnchantItem() const override;

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@ -299,7 +299,7 @@ namespace MWMechanics
const CreatureStats& stats = actor.getClass().getCreatureStats(actor);
const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
std::string selectedSpellId = stats.getSpells().getSelectedSpell();
const std::string& selectedSpellId = stats.getSpells().getSelectedSpell();
MWWorld::Ptr selectedEnchItem;
MWWorld::Ptr activeWeapon, activeAmmo;

View file

@ -56,7 +56,7 @@
namespace
{
std::string getBestAttack (const ESM::Weapon* weapon)
std::string_view getBestAttack(const ESM::Weapon* weapon)
{
int slash = weapon->mData.mSlash[0] + weapon->mData.mSlash[1];
int chop = weapon->mData.mChop[0] + weapon->mData.mChop[1];
@ -104,7 +104,7 @@ MWMechanics::CharacterState hitStateToDeathState (MWMechanics::CharacterState st
}
// Converts a movement state to its equivalent base animation group as long as it is a movement state.
std::string movementStateToAnimGroup(MWMechanics::CharacterState state)
std::string_view movementStateToAnimGroup(MWMechanics::CharacterState state)
{
using namespace MWMechanics;
switch (state)
@ -143,7 +143,7 @@ std::string movementStateToAnimGroup(MWMechanics::CharacterState state)
}
// Converts a death state to its equivalent animation group as long as it is a death state.
std::string deathStateToAnimGroup(MWMechanics::CharacterState state)
std::string_view deathStateToAnimGroup(MWMechanics::CharacterState state)
{
using namespace MWMechanics;
switch (state)
@ -350,8 +350,8 @@ void CharacterController::refreshHitRecoilAnims()
return;
MWRender::Animation::AnimPriority priority(Priority_Knockdown);
std::string startKey = "start";
std::string stopKey = "stop";
std::string_view startKey = "start";
std::string_view stopKey = "stop";
if (knockout)
{
mHitState = isSwimming ? CharState_SwimKnockOut : CharState_KnockOut;
@ -563,15 +563,16 @@ void CharacterController::refreshMovementAnims(CharacterState movement, bool for
if (movement == mMovementState && !force)
return;
std::string movementAnimName = movementStateToAnimGroup(movement);
std::string_view movementAnimGroup = movementStateToAnimGroup(movement);
if (movementAnimName.empty())
if (movementAnimGroup.empty())
{
if (!mCurrentMovement.empty())
resetCurrentIdleState();
resetCurrentMovementState();
return;
}
std::string movementAnimName{movementAnimGroup};
mMovementState = movement;
std::string::size_type swimpos = movementAnimName.find("swim");
@ -644,7 +645,7 @@ void CharacterController::refreshMovementAnims(CharacterState movement, bool for
if (mPtr.getClass().getType() == ESM::Creature::sRecordId && !(mPtr.get<ESM::Creature>()->mBase->mFlags & ESM::Creature::Flies))
{
CharacterState walkState = runStateToWalkState(mMovementState);
std::string anim = movementStateToAnimGroup(walkState);
std::string_view anim = movementStateToAnimGroup(walkState);
mMovementAnimSpeed = mAnimation->getVelocity(anim);
if (mMovementAnimSpeed <= 1.0f)
@ -1009,19 +1010,21 @@ void CharacterController::handleTextKey(std::string_view groupname, SceneUtil::T
{
std::multimap<float, std::string>::const_iterator hitKey = key;
std::string hitKeyName = std::string(groupname) + ": hit";
std::string stopKeyName = std::string(groupname) + ": stop";
// Not all animations have a hit key defined. If there is none, the hit happens with the start key.
bool hasHitKey = false;
while (hitKey != map.end())
{
if (hitKey->second == hitKeyName)
if (hitKey->second.starts_with(groupname))
{
hasHitKey = true;
break;
std::string_view suffix = std::string_view(hitKey->second).substr(groupname.size());
if (suffix == ": hit")
{
hasHitKey = true;
break;
}
if (suffix == ": stop")
break;
}
if (hitKey->second == stopKeyName)
break;
++hitKey;
}
if (!hasHitKey)
@ -1383,10 +1386,10 @@ bool CharacterController::updateWeaponState()
// For the player, set the spell we want to cast
// This has to be done at the start of the casting animation,
// *not* when selecting a spell in the GUI (otherwise you could change the spell mid-animation)
std::string selectedSpell = MWBase::Environment::get().getWindowManager()->getSelectedSpell();
const std::string& selectedSpell = MWBase::Environment::get().getWindowManager()->getSelectedSpell();
stats.getSpells().setSelectedSpell(selectedSpell);
}
std::string spellid = stats.getSpells().getSelectedSpell();
std::string_view spellid = stats.getSpells().getSelectedSpell();
bool isMagicItem = false;
// Play hand VFX and allow castSpell use (assuming an animation is going to be played) if spellcasting is successful.
@ -1565,7 +1568,7 @@ bool CharacterController::updateWeaponState()
if (!target.isEmpty())
{
std::string resultMessage, resultSound;
std::string_view resultMessage, resultSound;
if (mWeapon.getType() == ESM::Lockpick::sRecordId)
Security(mPtr).pickLock(target, mWeapon, resultMessage, resultSound);
else if (mWeapon.getType() == ESM::Probe::sRecordId)
@ -2082,7 +2085,7 @@ void CharacterController::update(float duration)
if (playLandingSound)
{
std::string sound;
std::string_view sound;
osg::Vec3f pos(mPtr.getRefData().getPosition().asVec3());
if (world->isUnderwater(mPtr.getCell(), pos) || world->isWalkingOnWater(mPtr))
sound = "DefaultLandWater";
@ -2425,7 +2428,7 @@ bool CharacterController::isPersistentAnimPlaying() const
return false;
}
bool CharacterController::isAnimPlaying(const std::string &groupName) const
bool CharacterController::isAnimPlaying(std::string_view groupName) const
{
if(mAnimation == nullptr)
return false;
@ -2714,7 +2717,7 @@ void CharacterController::setHeadTrackTarget(const MWWorld::ConstPtr &target)
void CharacterController::playSwishSound() const
{
std::string soundId = "Weapon Swish";
std::string_view soundId = "Weapon Swish";
float volume = 0.98f + mAttackStrength * 0.02f;
float pitch = 0.75f + mAttackStrength * 0.4f;

View file

@ -262,7 +262,7 @@ public:
bool playGroup(std::string_view groupname, int mode, int count, bool persist=false);
void skipAnim();
bool isAnimPlaying(const std::string &groupName) const;
bool isAnimPlaying(std::string_view groupName) const;
enum KillResult
{

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@ -533,7 +533,7 @@ namespace MWMechanics
std::map<std::string, int>::const_iterator playerFactionIt = playerStats.getFactionRanks().begin();
for (; playerFactionIt != playerStats.getFactionRanks().end(); ++playerFactionIt)
{
std::string itFaction = playerFactionIt->first;
const std::string& itFaction = playerFactionIt->first;
// Ignore the faction, if a player was expelled from it.
if (playerStats.getExpelled(itFaction))
@ -839,12 +839,8 @@ namespace MWMechanics
for (const ESM::GameSetting &currentSetting : gameSettings)
{
std::string currentGMSTID = currentSetting.mId;
Misc::StringUtils::lowerCaseInPlace(currentGMSTID);
// Don't bother checking this GMST if it's not a sMagicBound* one.
const std::string& toFind = "smagicbound";
if (currentGMSTID.compare(0, toFind.length(), toFind) != 0)
if (!Misc::StringUtils::ciStartsWith(currentSetting.mId, "smagicbound"))
continue;
// All sMagicBound* GMST's should be of type string
@ -970,7 +966,7 @@ namespace MWMechanics
return false;
const OwnerMap& owners = it->second;
const std::string ownerid = ptr.getCellRef().getRefId();
const std::string& ownerid = ptr.getCellRef().getRefId();
OwnerMap::const_iterator ownerFound = owners.find(std::make_pair(Misc::StringUtils::lowerCase(ownerid), false));
if (ownerFound != owners.end())
return true;

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@ -26,7 +26,7 @@ namespace MWMechanics
}
void Security::pickLock(const MWWorld::Ptr &lock, const MWWorld::Ptr &lockpick,
std::string& resultMessage, std::string& resultSound)
std::string_view& resultMessage, std::string_view& resultSound)
{
if (lock.getCellRef().getLockLevel() <= 0 ||
lock.getCellRef().getLockLevel() == ESM::UnbreakableLock ||
@ -72,7 +72,7 @@ namespace MWMechanics
}
void Security::probeTrap(const MWWorld::Ptr &trap, const MWWorld::Ptr &probe,
std::string& resultMessage, std::string& resultSound)
std::string_view& resultMessage, std::string_view& resultSound)
{
if (trap.getCellRef().getTrap().empty())
return;

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@ -13,9 +13,9 @@ namespace MWMechanics
Security (const MWWorld::Ptr& actor);
void pickLock (const MWWorld::Ptr& lock, const MWWorld::Ptr& lockpick,
std::string& resultMessage, std::string& resultSound);
std::string_view& resultMessage, std::string_view& resultSound);
void probeTrap (const MWWorld::Ptr& trap, const MWWorld::Ptr& probe,
std::string& resultMessage, std::string& resultSound);
std::string_view& resultMessage, std::string_view& resultSound);
private:
float mAgility, mLuck, mSecuritySkill, mFatigueTerm;

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@ -435,7 +435,7 @@ namespace MWMechanics
return true;
}
void CastSpell::playSpellCastingEffects(const std::string &spellid, bool enchantment)
void CastSpell::playSpellCastingEffects(std::string_view spellid, bool enchantment)
{
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
if (enchantment)

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@ -54,7 +54,7 @@ namespace MWMechanics
/// @note Auto detects if spell, ingredient or potion
bool cast (const std::string& id);
void playSpellCastingEffects(const std::string &spellid, bool enchantment);
void playSpellCastingEffects(std::string_view spellid, bool enchantment);
/// Launch a bolt with the given effects.
void launchMagicBolt ();

View file

@ -428,7 +428,7 @@ void applyMagicEffect(const MWWorld::Ptr& target, const MWWorld::Ptr& caster, co
invalid = true;
else if (world->isTeleportingEnabled())
{
auto marker = (effect.mEffectId == ESM::MagicEffect::DivineIntervention) ? "divinemarker" : "templemarker";
std::string_view marker = (effect.mEffectId == ESM::MagicEffect::DivineIntervention) ? "divinemarker" : "templemarker";
world->teleportToClosestMarker(target, marker);
if(!caster.isEmpty())
{
@ -464,7 +464,10 @@ void applyMagicEffect(const MWWorld::Ptr& target, const MWWorld::Ptr& caster, co
world->getPlayer().getMarkedPosition(markedCell, markedPosition);
if (markedCell)
{
MWWorld::ActionTeleport action(markedCell->isExterior() ? "" : markedCell->getCell()->mName, markedPosition, false);
std::string_view dest;
if (!markedCell->isExterior())
dest = markedCell->getCell()->mName;
MWWorld::ActionTeleport action(dest, markedPosition, false);
action.execute(target);
if(!caster.isEmpty())
{

View file

@ -106,7 +106,7 @@ namespace MWMechanics
mSelectedSpell = spellId;
}
const std::string Spells::getSelectedSpell() const
const std::string& Spells::getSelectedSpell() const
{
return mSelectedSpell;
}

View file

@ -87,7 +87,7 @@ namespace MWMechanics
void setSelectedSpell (const std::string& spellId);
///< This function does not verify, if the spell is available.
const std::string getSelectedSpell() const;
const std::string& getSelectedSpell() const;
///< May return an empty string.
bool hasCommonDisease() const;

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@ -27,9 +27,9 @@ namespace MWMechanics
|| (effectId >= ESM::MagicEffect::SummonFabricant && effectId <= ESM::MagicEffect::SummonCreature05));
}
std::string getSummonedCreature(int effectId)
std::string_view getSummonedCreature(int effectId)
{
static const std::map<int, std::string> summonMap
static const std::map<int, std::string_view> summonMap
{
{ESM::MagicEffect::SummonAncestralGhost, "sMagicAncestralGhostID"},
{ESM::MagicEffect::SummonBonelord, "sMagicBonelordID"},
@ -58,12 +58,12 @@ namespace MWMechanics
auto it = summonMap.find(effectId);
if (it != summonMap.end())
return MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(it->second)->mValue.getString();
return std::string();
return {};
}
int summonCreature(int effectId, const MWWorld::Ptr& summoner)
{
std::string creatureID = getSummonedCreature(effectId);
std::string_view creatureID = getSummonedCreature(effectId);
int creatureActorId = -1;
if (!creatureID.empty())
{

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@ -1,7 +1,7 @@
#ifndef OPENMW_MECHANICS_SUMMONING_H
#define OPENMW_MECHANICS_SUMMONING_H
#include <string>
#include <string_view>
#include <utility>
#include <components/esm3/magiceffects.hpp>
@ -15,7 +15,7 @@ namespace MWMechanics
{
bool isSummoningEffect(int effectId);
std::string getSummonedCreature(int effectId);
std::string_view getSummonedCreature(int effectId);
void purgeSummonEffect(const MWWorld::Ptr& summoner, const std::pair<int, int>& summon);

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@ -166,13 +166,20 @@ namespace
}
};
float calcAnimVelocity(const SceneUtil::TextKeyMap& keys, SceneUtil::KeyframeController *nonaccumctrl,
const osg::Vec3f& accum, const std::string &groupname)
bool equalsParts(std::string_view value, std::string_view s1, std::string_view s2, std::string_view s3 = {})
{
if (value.starts_with(s1))
{
value = value.substr(s1.size());
if(value.starts_with(s2))
return value.substr(s2.size()) == s3;
}
return false;
}
float calcAnimVelocity(const SceneUtil::TextKeyMap& keys, SceneUtil::KeyframeController *nonaccumctrl,
const osg::Vec3f& accum, std::string_view groupname)
{
const std::string start = groupname+": start";
const std::string loopstart = groupname+": loop start";
const std::string loopstop = groupname+": loop stop";
const std::string stop = groupname+": stop";
float starttime = std::numeric_limits<float>::max();
float stoptime = 0.0f;
@ -185,7 +192,7 @@ namespace
auto keyiter = keys.rbegin();
while(keyiter != keys.rend())
{
if(keyiter->second == start || keyiter->second == loopstart)
if(equalsParts(keyiter->second, groupname, ": start") || equalsParts(keyiter->second, groupname, ": loop start"))
{
starttime = keyiter->first;
break;
@ -195,9 +202,9 @@ namespace
keyiter = keys.rbegin();
while(keyiter != keys.rend())
{
if (keyiter->second == stop)
if (equalsParts(keyiter->second, groupname, ": stop"))
stoptime = keyiter->first;
else if (keyiter->second == loopstop)
else if (equalsParts(keyiter->second, groupname, ": loop stop"))
{
stoptime = keyiter->first;
break;
@ -868,24 +875,13 @@ namespace MWRender
break;
}
auto equals = [] (std::string_view value, std::string_view s1, std::string_view s2, std::string_view s3 = {})
{
if (value.starts_with(s1))
{
value = value.substr(s1.size());
if(value.starts_with(s2))
return value.substr(s2.size()) == s3;
}
return false;
};
auto startkey = groupend;
while(startkey != keys.rend() && !equals(startkey->second, groupname, ": ", start))
while(startkey != keys.rend() && !equalsParts(startkey->second, groupname, ": ", start))
++startkey;
if(startkey == keys.rend() && start == "loop start")
{
startkey = groupend;
while(startkey != keys.rend() && !equals(startkey->second, groupname, ": start"))
while(startkey != keys.rend() && !equalsParts(startkey->second, groupname, ": start"))
++startkey;
}
if(startkey == keys.rend())
@ -897,7 +893,7 @@ namespace MWRender
// We have to ignore extra garbage at the end.
// The Scrib's idle3 animation has "Idle3: Stop." instead of "Idle3: Stop".
// Why, just why? :(
&& !equals(std::string_view{stopkey->second}.substr(0, checkLength), groupname, ": ", stop))
&& !equalsParts(std::string_view{stopkey->second}.substr(0, checkLength), groupname, ": ", stop))
++stopkey;
if(stopkey == keys.rend())
return false;
@ -929,9 +925,9 @@ namespace MWRender
if (key->first > state.getTime())
continue;
if (equals(key->second, groupname, ": loop start"))
if (equalsParts(key->second, groupname, ": loop start"))
state.mLoopStartTime = key->first;
else if (equals(key->second, groupname, ": loop stop"))
else if (equalsParts(key->second, groupname, ": loop stop"))
state.mLoopStopTime = key->first;
}
@ -1081,7 +1077,7 @@ namespace MWRender
resetActiveGroups();
}
float Animation::getVelocity(const std::string &groupname) const
float Animation::getVelocity(std::string_view groupname) const
{
if (!mAccumRoot)
return 0.0f;
@ -1137,7 +1133,7 @@ namespace MWRender
}
}
mAnimVelocities.insert(std::make_pair(groupname, velocity));
mAnimVelocities.emplace(groupname, velocity);
return velocity;
}

View file

@ -285,7 +285,7 @@ protected:
float mAlpha;
mutable std::map<std::string, float> mAnimVelocities;
mutable std::map<std::string, float, std::less<>> mAnimVelocities;
osg::ref_ptr<SceneUtil::LightListCallback> mLightListCallback;
@ -451,7 +451,7 @@ public:
void disable(std::string_view groupname);
/** Retrieves the velocity (in units per second) that the animation will move. */
float getVelocity(const std::string &groupname) const;
float getVelocity(std::string_view groupname) const;
virtual osg::Vec3f runAnimation(float duration);

View file

@ -87,7 +87,7 @@ namespace MWScript
void execute (Interpreter::Runtime& runtime) override
{
std::string cell{runtime.getStringLiteral(runtime[0].mInteger)};
std::string_view cell = runtime.getStringLiteral(runtime[0].mInteger);
runtime.pop();
ESM::Position pos;
@ -96,7 +96,7 @@ namespace MWScript
if (world->findExteriorPosition(cell, pos))
{
MWWorld::ActionTeleport("", pos, false).execute(playerPtr);
MWWorld::ActionTeleport({}, pos, false).execute(playerPtr);
world->adjustPosition(playerPtr, false);
}
else
@ -130,7 +130,7 @@ namespace MWScript
pos.rot[0] = pos.rot[1] = pos.rot[2] = 0;
MWWorld::ActionTeleport("", pos, false).execute(playerPtr);
MWWorld::ActionTeleport({}, pos, false).execute(playerPtr);
world->adjustPosition(playerPtr, false);
}
};

View file

@ -114,7 +114,7 @@ namespace MWScript
void execute (Interpreter::Runtime& runtime) override
{
std::string cell = ::Misc::StringUtils::lowerCase(runtime.getStringLiteral(runtime[0].mInteger));
std::string_view cell = runtime.getStringLiteral(runtime[0].mInteger);
runtime.pop();
// "Will match complete or partial cells, so ShowMap, "Vivec" will show cells Vivec and Vivec, Fred's House as well."
@ -127,9 +127,7 @@ namespace MWScript
for (auto it = cells.extBegin(); it != cells.extEnd(); ++it)
{
std::string name = it->mName;
::Misc::StringUtils::lowerCaseInPlace(name);
if (name.length() >= cell.length() && name.substr(0, cell.length()) == cell)
if (Misc::StringUtils::ciStartsWith(it->mName, cell))
winMgr->addVisitedLocation(it->mName, it->getGridX(), it->getGridY());
}
}
@ -144,11 +142,10 @@ namespace MWScript
const MWWorld::Store<ESM::Cell> &cells =
MWBase::Environment::get().getWorld ()->getStore().get<ESM::Cell>();
MWWorld::Store<ESM::Cell>::iterator it = cells.extBegin();
for (; it != cells.extEnd(); ++it)
for (auto it = cells.extBegin(); it != cells.extEnd(); ++it)
{
std::string name = it->mName;
if (name != "")
const std::string& name = it->mName;
if (!name.empty())
MWBase::Environment::get().getWindowManager()->addVisitedLocation (
name,
it->getGridX(),

View file

@ -591,7 +591,7 @@ namespace MWScript
{
MWWorld::Ptr ptr = R()(runtime);
std::string creature{runtime.getStringLiteral(runtime[0].mInteger)};
std::string_view creature = runtime.getStringLiteral(runtime[0].mInteger);
runtime.pop();
std::string_view gem = runtime.getStringLiteral(runtime[0].mInteger);

View file

@ -757,7 +757,7 @@ namespace MWScript
{
MWWorld::ConstPtr ptr = R()(runtime, false);
std::string factionId;
std::string_view factionId;
if (arg0==1)
{
@ -790,7 +790,7 @@ namespace MWScript
Interpreter::Type_Integer value = runtime[0].mInteger;
runtime.pop();
std::string factionId;
std::string_view factionId;
if (arg0==1)
{
@ -822,7 +822,7 @@ namespace MWScript
Interpreter::Type_Integer value = runtime[0].mInteger;
runtime.pop();
std::string factionId;
std::string_view factionId;
if (arg0==1)
{

View file

@ -336,7 +336,7 @@ namespace MWSound
{
std::vector<std::string> filelist;
// Is there an ini setting for this filename or something?
std::string filename = "music/special/morrowind title.mp3";
std::string_view filename = "music/special/morrowind title.mp3";
if (mVFS->exists(filename))
{
filelist.emplace_back(filename);

View file

@ -53,9 +53,9 @@ namespace MWWorld
std::ostringstream stream;
int lineCount = 0;
const static int maxLines = 10;
for (auto & pair : takenMap)
for (const auto& pair : takenMap)
{
std::string itemName = pair.first;
const std::string& itemName = pair.first;
int itemCount = pair.second;
lineCount++;
if (lineCount == maxLines)

View file

@ -16,7 +16,7 @@
namespace MWWorld
{
ActionTeleport::ActionTeleport (const std::string& cellName,
ActionTeleport::ActionTeleport(std::string_view cellName,
const ESM::Position& position, bool teleportFollowers)
: Action (true), mCellName (cellName), mPosition (position), mTeleportFollowers(teleportFollowers)
{

View file

@ -3,6 +3,7 @@
#include <set>
#include <string>
#include <string_view>
#include <components/esm/defs.hpp>
@ -26,7 +27,7 @@ namespace MWWorld
/// If cellName is empty, an exterior cell is assumed.
/// @param teleportFollowers Whether to teleport any following actors of the target actor as well.
ActionTeleport (const std::string& cellName, const ESM::Position& position, bool teleportFollowers);
ActionTeleport(std::string_view cellName, const ESM::Position& position, bool teleportFollowers);
/// @param includeHostiles If true, include hostile followers (which won't actually be teleported) in the output,
/// e.g. so that the teleport action can calm them.

View file

@ -136,7 +136,7 @@ namespace MWWorld
}
}
void CellRef::setSoul(const std::string &soul)
void CellRef::setSoul(std::string_view soul)
{
if (soul != mCellRef.mSoul)
{

View file

@ -1,6 +1,8 @@
#ifndef OPENMW_MWWORLD_CELLREF_H
#define OPENMW_MWWORLD_CELLREF_H
#include <string_view>
#include <components/esm3/cellref.hpp>
namespace ESM
@ -87,7 +89,7 @@ namespace MWWorld
// ID of creature trapped in this soul gem
const std::string& getSoul() const { return mCellRef.mSoul; }
void setSoul(const std::string& soul);
void setSoul(std::string_view soul);
// The faction that owns this object (and will get angry if
// you take it and are not a faction member)

View file

@ -93,7 +93,7 @@ void MWWorld::Cells::clear()
mIdCacheIndex = 0;
}
MWWorld::Ptr MWWorld::Cells::getPtrAndCache (const std::string& name, CellStore& cellStore)
MWWorld::Ptr MWWorld::Cells::getPtrAndCache(std::string_view name, CellStore& cellStore)
{
Ptr ptr = getPtr (name, cellStore);
@ -226,7 +226,7 @@ MWWorld::CellStore *MWWorld::Cells::getCell (const ESM::CellId& id)
return getInterior (id.mWorldspace);
}
MWWorld::Ptr MWWorld::Cells::getPtr (const std::string& name, CellStore& cell,
MWWorld::Ptr MWWorld::Cells::getPtr(std::string_view name, CellStore& cell,
bool searchInContainers)
{
if (cell.getState()==CellStore::State_Unloaded)
@ -342,7 +342,7 @@ MWWorld::Ptr MWWorld::Cells::getPtr(CellStore& cellStore, const std::string& id,
return cellStore.searchViaRefNum(refNum);
}
void MWWorld::Cells::getExteriorPtrs(const std::string &name, std::vector<MWWorld::Ptr> &out)
void MWWorld::Cells::getExteriorPtrs(std::string_view name, std::vector<MWWorld::Ptr>& out)
{
const MWWorld::Store<ESM::Cell> &cells = mStore.get<ESM::Cell>();
for (MWWorld::Store<ESM::Cell>::iterator iter = cells.extBegin(); iter != cells.extEnd(); ++iter)

View file

@ -42,7 +42,7 @@ namespace MWWorld
CellStore *getCellStore (const ESM::Cell *cell);
Ptr getPtrAndCache (const std::string& name, CellStore& cellStore);
Ptr getPtrAndCache(std::string_view name, CellStore& cellStore);
Ptr getPtr(CellStore& cellStore, const std::string& id, const ESM::RefNum& refNum);
@ -60,7 +60,7 @@ namespace MWWorld
CellStore *getCell (const ESM::CellId& id);
Ptr getPtr (const std::string& name, CellStore& cellStore, bool searchInContainers = false);
Ptr getPtr(std::string_view name, CellStore& cellStore, bool searchInContainers = false);
///< \param searchInContainers Only affect loaded cells.
/// @note name must be lower case
@ -75,7 +75,7 @@ namespace MWWorld
/// Get all Ptrs referencing \a name in exterior cells
/// @note Due to the current implementation of getPtr this only supports one Ptr per cell.
/// @note name must be lower case
void getExteriorPtrs (const std::string& name, std::vector<MWWorld::Ptr>& out);
void getExteriorPtrs(std::string_view name, std::vector<MWWorld::Ptr>& out);
/// Get all Ptrs referencing \a name in interior cells
/// @note Due to the current implementation of getPtr this only supports one Ptr per cell.

View file

@ -36,7 +36,7 @@
namespace
{
template<typename T>
MWWorld::Ptr searchInContainerList (MWWorld::CellRefList<T>& containerList, const std::string& id)
MWWorld::Ptr searchInContainerList(MWWorld::CellRefList<T>& containerList, std::string_view id)
{
for (typename MWWorld::CellRefList<T>::List::iterator iter (containerList.mList.begin());
iter!=containerList.mList.end(); ++iter)
@ -420,7 +420,7 @@ namespace MWWorld
return mHasState;
}
bool CellStore::hasId (const std::string& id) const
bool CellStore::hasId(std::string_view id) const
{
if (mState==State_Unloaded)
return false;
@ -435,10 +435,10 @@ namespace MWWorld
struct SearchVisitor
{
PtrType mFound;
const std::string *mIdToFind;
std::string_view mIdToFind;
bool operator()(const PtrType& ptr)
{
if (ptr.getCellRef().getRefId() == *mIdToFind)
if (ptr.getCellRef().getRefId() == mIdToFind)
{
mFound = ptr;
return false;
@ -447,18 +447,18 @@ namespace MWWorld
}
};
Ptr CellStore::search (const std::string& id)
Ptr CellStore::search(std::string_view id)
{
SearchVisitor<MWWorld::Ptr> searchVisitor;
searchVisitor.mIdToFind = &id;
searchVisitor.mIdToFind = id;
forEach(searchVisitor);
return searchVisitor.mFound;
}
ConstPtr CellStore::searchConst (const std::string& id) const
ConstPtr CellStore::searchConst(std::string_view id) const
{
SearchVisitor<MWWorld::ConstPtr> searchVisitor;
searchVisitor.mIdToFind = &id;
searchVisitor.mIdToFind = id;
forEachConst(searchVisitor);
return searchVisitor.mFound;
}
@ -676,7 +676,7 @@ namespace MWWorld
return (mCell->mData.mFlags & ESM::Cell::QuasiEx) != 0;
}
Ptr CellStore::searchInContainer (const std::string& id)
Ptr CellStore::searchInContainer(std::string_view id)
{
bool oldState = mHasState;

View file

@ -4,6 +4,7 @@
#include <algorithm>
#include <stdexcept>
#include <string>
#include <string_view>
#include <typeinfo>
#include <map>
#include <memory>
@ -224,17 +225,17 @@ namespace MWWorld
bool hasState() const;
///< Does this cell have state that needs to be stored in a saved game file?
bool hasId (const std::string& id) const;
bool hasId(std::string_view id) const;
///< May return true for deleted IDs when in preload state. Will return false, if cell is
/// unloaded.
/// @note Will not account for moved references which may exist in Loaded state. Use search() instead if the cell is loaded.
Ptr search (const std::string& id);
Ptr search(std::string_view id);
///< Will return an empty Ptr if cell is not loaded. Does not check references in
/// containers.
/// @note Triggers CellStore hasState flag.
ConstPtr searchConst (const std::string& id) const;
ConstPtr searchConst(std::string_view id) const;
///< Will return an empty Ptr if cell is not loaded. Does not check references in
/// containers.
/// @note Does not trigger CellStore hasState flag.
@ -372,7 +373,7 @@ namespace MWWorld
bool isQuasiExterior() const;
Ptr searchInContainer (const std::string& id);
Ptr searchInContainer(std::string_view id);
void loadState (const ESM::CellState& state);

View file

@ -56,15 +56,13 @@ namespace
}
template<typename T>
MWWorld::Ptr searchId (MWWorld::CellRefList<T>& list, const std::string& id,
MWWorld::ContainerStore *store)
MWWorld::Ptr searchId(MWWorld::CellRefList<T>& list, std::string_view id, MWWorld::ContainerStore* store)
{
store->resolve();
std::string id2 = Misc::StringUtils::lowerCase (id);
for (MWWorld::LiveCellRef<T>& liveCellRef : list.mList)
{
if (Misc::StringUtils::ciEqual(liveCellRef.mBase->mId, id2) && liveCellRef.mData.getCount())
if (Misc::StringUtils::ciEqual(liveCellRef.mBase->mId, id) && liveCellRef.mData.getCount())
{
MWWorld::Ptr ptr(&liveCellRef, nullptr);
ptr.setContainerStore (store);
@ -760,7 +758,7 @@ MWWorld::Ptr MWWorld::ContainerStore::findReplacement(const std::string& id)
return item;
}
MWWorld::Ptr MWWorld::ContainerStore::search (const std::string& id)
MWWorld::Ptr MWWorld::ContainerStore::search(std::string_view id)
{
resolve();
{

View file

@ -240,7 +240,7 @@ namespace MWWorld
Ptr findReplacement(const std::string& id);
///< Returns replacement for object with given id. Prefer used items (with low durability left).
Ptr search (const std::string& id);
Ptr search(std::string_view id);
virtual void writeState (ESM::InventoryState& state) const;

View file

@ -139,16 +139,16 @@ namespace MWWorld
globalVariables["year"].setInteger(mYear);
}
std::string DateTimeManager::getMonthName(int month) const
std::string_view DateTimeManager::getMonthName(int month) const
{
if (month == -1)
month = mMonth;
const int months = 12;
if (month < 0 || month >= months)
return std::string();
return {};
static const char *monthNames[months] =
static const std::string_view monthNames[months] =
{
"sMonthMorningstar", "sMonthSunsdawn", "sMonthFirstseed", "sMonthRainshand",
"sMonthSecondseed", "sMonthMidyear", "sMonthSunsheight", "sMonthLastseed",

View file

@ -1,7 +1,7 @@
#ifndef GAME_MWWORLD_DATETIMEMANAGER_H
#define GAME_MWWORLD_DATETIMEMANAGER_H
#include <string>
#include <string_view>
namespace ESM
{
@ -27,7 +27,7 @@ namespace MWWorld
void setMonth(int month);
public:
std::string getMonthName(int month) const;
std::string_view getMonthName(int month) const;
TimeStamp getTimeStamp() const;
ESM::EpochTimeStamp getEpochTimeStamp() const;
float getTimeScaleFactor() const;

View file

@ -231,8 +231,7 @@ namespace
}
catch (const std::exception& e)
{
std::string error ("failed to render '" + ptr.getCellRef().getRefId() + "': ");
Log(Debug::Error) << error + e.what();
Log(Debug::Error) << "failed to render '" << ptr.getCellRef().getRefId() << "': " << e.what();
}
}

View file

@ -1,5 +1,7 @@
#include "worldimp.hpp"
#include <charconv>
#include <osg/Group>
#include <osg/ComputeBoundsVisitor>
#include <osg/Timer>
@ -665,7 +667,7 @@ namespace MWWorld
return mGlobalVariables.getType (name);
}
std::string World::getMonthName (int month) const
std::string_view World::getMonthName(int month) const
{
return mCurrentDate->getMonthName(month);
}
@ -1418,7 +1420,10 @@ namespace MWWorld
esmPos.pos[0] = traced.x();
esmPos.pos[1] = traced.y();
esmPos.pos[2] = traced.z();
MWWorld::ActionTeleport(actor.getCell()->isExterior() ? "" : actor.getCell()->getCell()->mName, esmPos, false).execute(actor);
std::string_view cell;
if (!actor.getCell()->isExterior())
cell = actor.getCell()->getCell()->mName;
MWWorld::ActionTeleport(cell, esmPos, false).execute(actor);
}
}
@ -1860,7 +1865,7 @@ namespace MWWorld
void World::preloadSpells()
{
std::string selectedSpell = MWBase::Environment::get().getWindowManager()->getSelectedSpell();
const std::string& selectedSpell = MWBase::Environment::get().getWindowManager()->getSelectedSpell();
if (!selectedSpell.empty())
{
const ESM::Spell* spell = mStore.get<ESM::Spell>().search(selectedSpell);
@ -2839,29 +2844,29 @@ namespace MWWorld
return false;
}
bool World::findExteriorPosition(const std::string &name, ESM::Position &pos)
bool World::findExteriorPosition(std::string_view name, ESM::Position& pos)
{
pos.rot[0] = pos.rot[1] = pos.rot[2] = 0;
const ESM::Cell *ext = getExterior(name);
if (!ext && name.find(',') != std::string::npos) {
try {
int x = std::stoi(name.substr(0, name.find(',')));
int y = std::stoi(name.substr(name.find(',')+1));
ext = getExterior(x, y)->getCell();
}
catch (const std::invalid_argument&)
if (!ext)
{
size_t comma = name.find(',');
if (comma != std::string::npos)
{
// This exception can be ignored, as this means that name probably refers to a interior cell instead of comma separated coordinates
}
catch (const std::out_of_range&)
{
throw std::runtime_error("Cell coordinates out of range.");
int x, y;
std::from_chars_result xResult = std::from_chars(name.data(), name.data() + comma, x);
std::from_chars_result yResult = std::from_chars(name.data() + comma + 1, name.data() + name.size(), y);
if (xResult.ec == std::errc::result_out_of_range || yResult.ec == std::errc::result_out_of_range)
throw std::runtime_error("Cell coordinates out of range.");
else if (xResult.ec == std::errc{} && yResult.ec == std::errc{})
ext = getExterior(x, y)->getCell();
// ignore std::errc::invalid_argument, as this means that name probably refers to a interior cell instead of comma separated coordinates
}
}
if (ext) {
if (ext)
{
int x = ext->getGridX();
int y = ext->getGridY();
indexToPosition(x, y, pos.pos[0], pos.pos[1], true);
@ -2977,7 +2982,7 @@ namespace MWWorld
MWWorld::SpellCastState result = MWWorld::SpellCastState::Success;
bool isPlayer = (actor == getPlayerPtr());
std::string selectedSpell = stats.getSpells().getSelectedSpell();
const std::string& selectedSpell = stats.getSpells().getSelectedSpell();
if (!selectedSpell.empty())
{
@ -3108,7 +3113,7 @@ namespace MWWorld
}
}
std::string selectedSpell = stats.getSpells().getSelectedSpell();
const std::string& selectedSpell = stats.getSpells().getSelectedSpell();
MWMechanics::CastSpell cast(actor, target, false, manualSpell);
cast.mHitPosition = hitPosition;
@ -3268,7 +3273,7 @@ namespace MWWorld
}
else
{
std::string dest = ref.mRef.getDestCell();
const std::string& dest = ref.mRef.getDestCell();
if ( !checkedCells.count(dest) && !currentCells.count(dest) )
nextCells.insert(dest);
}
@ -3282,7 +3287,7 @@ namespace MWWorld
return false;
}
MWWorld::ConstPtr World::getClosestMarker( const MWWorld::Ptr &ptr, const std::string &id )
MWWorld::ConstPtr World::getClosestMarker(const MWWorld::ConstPtr& ptr, std::string_view id)
{
if ( ptr.getCell()->isExterior() ) {
return getClosestMarkerFromExteriorPosition(mPlayer->getLastKnownExteriorPosition(), id);
@ -3323,7 +3328,7 @@ namespace MWWorld
}
else
{
std::string dest = ref.mRef.getDestCell();
const std::string& dest = ref.mRef.getDestCell();
if ( !checkedCells.count(dest) && !currentCells.count(dest) )
nextCells.insert(dest);
}
@ -3333,7 +3338,7 @@ namespace MWWorld
return MWWorld::Ptr();
}
MWWorld::ConstPtr World::getClosestMarkerFromExteriorPosition( const osg::Vec3f& worldPos, const std::string &id ) {
MWWorld::ConstPtr World::getClosestMarkerFromExteriorPosition(const osg::Vec3f& worldPos, std::string_view id) {
MWWorld::ConstPtr closestMarker;
float closestDistance = std::numeric_limits<float>::max();
@ -3374,8 +3379,7 @@ namespace MWWorld
mCells.recharge(duration);
}
void World::teleportToClosestMarker (const MWWorld::Ptr& ptr,
const std::string& id)
void World::teleportToClosestMarker(const MWWorld::Ptr& ptr, std::string_view id)
{
MWWorld::ConstPtr closestMarker = getClosestMarker( ptr, id );
@ -3385,7 +3389,7 @@ namespace MWWorld
return;
}
std::string cellName;
std::string_view cellName;
if ( !closestMarker.mCell->isExterior() )
cellName = closestMarker.mCell->getCell()->mName;
@ -3584,7 +3588,7 @@ namespace MWWorld
Log(Debug::Warning) << "Failed to confiscate items: no closest prison marker found.";
return;
}
std::string prisonName = prisonMarker.getCellRef().getDestCell();
const std::string& prisonName = prisonMarker.getCellRef().getDestCell();
if ( prisonName.empty() )
{
Log(Debug::Warning) << "Failed to confiscate items: prison marker not linked to prison interior";
@ -3751,7 +3755,7 @@ namespace MWWorld
else
areaStatic = mStore.get<ESM::Static>().find ("VFX_DefaultArea");
std::string texture = effect->mParticle;
const std::string& texture = effect->mParticle;
if (effectInfo.mArea <= 0)
{

View file

@ -182,8 +182,8 @@ namespace MWWorld
float feetToGameUnits(float feet);
float getActivationDistancePlusTelekinesis();
MWWorld::ConstPtr getClosestMarker( const MWWorld::Ptr &ptr, const std::string &id );
MWWorld::ConstPtr getClosestMarkerFromExteriorPosition( const osg::Vec3f& worldPos, const std::string &id );
MWWorld::ConstPtr getClosestMarker(const MWWorld::ConstPtr& ptr, std::string_view id);
MWWorld::ConstPtr getClosestMarkerFromExteriorPosition(const osg::Vec3f& worldPos, std::string_view id);
public:
// FIXME
@ -320,7 +320,7 @@ namespace MWWorld
void advanceTime (double hours, bool incremental = false) override;
///< Advance in-game time.
std::string getMonthName (int month = -1) const override;
std::string_view getMonthName(int month = -1) const override;
///< Return name of month (-1: current month)
TimeStamp getTimeStamp() const override;
@ -612,7 +612,7 @@ namespace MWWorld
/// Find center of exterior cell above land surface
/// \return false if exterior with given name not exists, true otherwise
bool findExteriorPosition(const std::string &name, ESM::Position &pos) override;
bool findExteriorPosition(std::string_view name, ESM::Position& pos) override;
/// Find position in interior cell near door entrance
/// \return false if interior with given name not exists, true otherwise
@ -667,8 +667,7 @@ namespace MWWorld
/// Teleports \a ptr to the closest reference of \a id (e.g. DivineMarker, PrisonMarker, TempleMarker)
/// @note id must be lower case
void teleportToClosestMarker (const MWWorld::Ptr& ptr,
const std::string& id) override;
void teleportToClosestMarker(const MWWorld::Ptr& ptr, std::string_view id) override;
/// List all references (filtered by \a type) detected by \a ptr. The range
/// is determined by the current magnitude of the "Detect X" magic effect belonging to \a type.