mirror of https://github.com/OpenMW/openmw.git
Implemented race dialog for character creation, it currently only contains hardcoded values.
parent
0d100f7551
commit
beee17b36f
@ -0,0 +1,231 @@
|
||||
#include "mw_chargen.hpp"
|
||||
|
||||
#include <assert.h>
|
||||
#include <iostream>
|
||||
#include <iterator>
|
||||
|
||||
using namespace MWGui;
|
||||
|
||||
RaceDialog::RaceDialog()
|
||||
: Layout("openmw_chargen_race_layout.xml")
|
||||
, sexIndex(0)
|
||||
, faceIndex(0)
|
||||
, hairIndex(0)
|
||||
, faceCount(10)
|
||||
, hairCount(14)
|
||||
{
|
||||
mMainWidget->setCoord(mMainWidget->getCoord() + MyGUI::IntPoint(0, 100));
|
||||
|
||||
// These are just demo values, you should replace these with
|
||||
// real calls from outside the class later.
|
||||
|
||||
setText("AppearanceT", "Appearance");
|
||||
getWidget(appearanceBox, "AppearanceBox");
|
||||
|
||||
getWidget(headRotate, "HeadRotate");
|
||||
headRotate->setScrollRange(50);
|
||||
headRotate->setScrollPosition(20);
|
||||
headRotate->setScrollViewPage(10);
|
||||
headRotate->eventScrollChangePosition = MyGUI::newDelegate(this, &RaceDialog::onHeadRotate);
|
||||
|
||||
// Set up next/previous buttons
|
||||
MyGUI::ButtonPtr prevButton, nextButton;
|
||||
|
||||
getWidget(prevButton, "PrevSexButton");
|
||||
getWidget(nextButton, "NextSexButton");
|
||||
prevButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousSex);
|
||||
nextButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectNextSex);
|
||||
|
||||
getWidget(prevButton, "PrevFaceButton");
|
||||
getWidget(nextButton, "NextFaceButton");
|
||||
prevButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousFace);
|
||||
nextButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectNextFace);
|
||||
|
||||
getWidget(prevButton, "PrevHairButton");
|
||||
getWidget(nextButton, "NextHairButton");
|
||||
prevButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousHair);
|
||||
nextButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectNextHair);
|
||||
|
||||
setText("RaceT", "Race");
|
||||
getWidget(raceList, "RaceList");
|
||||
raceList->setScrollVisible(true);
|
||||
raceList->eventListSelectAccept = MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
|
||||
raceList->eventListMouseItemActivate = MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
|
||||
|
||||
getWidget(skillList, "SkillList");
|
||||
getWidget(specialsList, "SpecialsList");
|
||||
|
||||
updateRaces();
|
||||
updateSkills();
|
||||
updateSpecials();
|
||||
}
|
||||
|
||||
int wrap(int index, int max)
|
||||
{
|
||||
if (index < 0)
|
||||
return max - 1;
|
||||
else if (index >= max)
|
||||
return 0;
|
||||
else
|
||||
return index;
|
||||
}
|
||||
|
||||
void RaceDialog::selectPreviousSex()
|
||||
{
|
||||
sexIndex = wrap(sexIndex - 1, 2);
|
||||
}
|
||||
|
||||
void RaceDialog::selectNextSex()
|
||||
{
|
||||
sexIndex = wrap(sexIndex + 1, 2);
|
||||
}
|
||||
|
||||
void RaceDialog::selectPreviousFace()
|
||||
{
|
||||
faceIndex = wrap(faceIndex - 1, faceCount);
|
||||
}
|
||||
|
||||
void RaceDialog::selectNextFace()
|
||||
{
|
||||
faceIndex = wrap(faceIndex + 1, faceCount);
|
||||
}
|
||||
|
||||
void RaceDialog::selectPreviousHair()
|
||||
{
|
||||
hairIndex = wrap(hairIndex - 1, hairCount);
|
||||
}
|
||||
|
||||
void RaceDialog::selectNextHair()
|
||||
{
|
||||
hairIndex = wrap(hairIndex - 1, hairCount);
|
||||
}
|
||||
|
||||
// widget controls
|
||||
|
||||
void RaceDialog::onHeadRotate(MyGUI::VScroll*, size_t _position)
|
||||
{
|
||||
// TODO: Rotate head
|
||||
}
|
||||
|
||||
void RaceDialog::onSelectPreviousSex(MyGUI::Widget*)
|
||||
{
|
||||
selectPreviousSex();
|
||||
}
|
||||
|
||||
void RaceDialog::onSelectNextSex(MyGUI::Widget*)
|
||||
{
|
||||
selectNextSex();
|
||||
}
|
||||
|
||||
void RaceDialog::onSelectPreviousFace(MyGUI::Widget*)
|
||||
{
|
||||
selectPreviousFace();
|
||||
}
|
||||
|
||||
void RaceDialog::onSelectNextFace(MyGUI::Widget*)
|
||||
{
|
||||
selectNextFace();
|
||||
}
|
||||
|
||||
void RaceDialog::onSelectPreviousHair(MyGUI::Widget*)
|
||||
{
|
||||
selectPreviousHair();
|
||||
}
|
||||
|
||||
void RaceDialog::onSelectNextHair(MyGUI::Widget*)
|
||||
{
|
||||
selectNextHair();
|
||||
}
|
||||
|
||||
void RaceDialog::onSelectRace(MyGUI::List* _sender, size_t _index)
|
||||
{
|
||||
// TODO: Select actual race
|
||||
updateSkills();
|
||||
updateSpecials();
|
||||
}
|
||||
|
||||
// update widget content
|
||||
|
||||
void RaceDialog::updateRaces()
|
||||
{
|
||||
raceList->removeAllItems();
|
||||
raceList->addItem("Argonian");
|
||||
raceList->addItem("Breton");
|
||||
raceList->addItem("Dark Elf");
|
||||
raceList->addItem("High Elf");
|
||||
raceList->addItem("Imperial");
|
||||
raceList->addItem("Khajiit");
|
||||
raceList->addItem("Nord");
|
||||
raceList->addItem("Orc");
|
||||
}
|
||||
|
||||
void RaceDialog::updateSkills()
|
||||
{
|
||||
for (std::vector<MyGUI::WidgetPtr>::iterator it = skillItems.begin(); it != skillItems.end(); ++it)
|
||||
{
|
||||
MyGUI::Gui::getInstance().destroyWidget(*it);
|
||||
}
|
||||
skillItems.clear();
|
||||
|
||||
MyGUI::StaticTextPtr skillName, skillLevel;
|
||||
const int lineHeight = 18;
|
||||
MyGUI::IntCoord coord1(0, 0, skillList->getWidth() - (40 + 4), 18);
|
||||
MyGUI::IntCoord coord2(coord1.left + coord1.width, 0, 40, 18);
|
||||
|
||||
const char *inputList[][2] = {
|
||||
{"Athletics", "5"},
|
||||
{"Destruction", "10"},
|
||||
{"Light Armor", "5"},
|
||||
{"Long Blade", "5"},
|
||||
{"Marksman", "5"},
|
||||
{"Mysticism", "5"},
|
||||
{"Short Blade", "10"},
|
||||
{0,0}
|
||||
};
|
||||
|
||||
for (int i = 0; inputList[i][0]; ++i)
|
||||
{
|
||||
skillName = skillList->createWidget<MyGUI::StaticText>("SandText", coord1, MyGUI::Align::Default, "SkillName0");
|
||||
skillName->setCaption(inputList[i][0]);
|
||||
skillLevel = skillList->createWidget<MyGUI::StaticText>("SandTextRight", coord2, MyGUI::Align::Default, "SkillLevel0");
|
||||
skillLevel->setCaption(inputList[i][1]);
|
||||
|
||||
skillItems.push_back(skillName);
|
||||
skillItems.push_back(skillLevel);
|
||||
|
||||
coord1.top += lineHeight;
|
||||
coord2.top += lineHeight;
|
||||
}
|
||||
}
|
||||
|
||||
void RaceDialog::updateSpecials()
|
||||
{
|
||||
for (std::vector<MyGUI::WidgetPtr>::iterator it = specialsItems.begin(); it != specialsItems.end(); ++it)
|
||||
{
|
||||
MyGUI::Gui::getInstance().destroyWidget(*it);
|
||||
}
|
||||
specialsItems.clear();
|
||||
|
||||
MyGUI::StaticTextPtr specialsName;
|
||||
const int lineHeight = 18;
|
||||
MyGUI::IntCoord coord(0, 0, specialsList->getWidth(), 18);
|
||||
|
||||
const char *inputList[] = {
|
||||
"Depth Perception",
|
||||
"Resist Fire",
|
||||
"Ancestor Guardian",
|
||||
0
|
||||
};
|
||||
|
||||
for (int i = 0; inputList[i]; ++i)
|
||||
{
|
||||
std::string name = "specialsName";
|
||||
name += i;
|
||||
specialsName = specialsList->createWidget<MyGUI::StaticText>("SandText", coord, MyGUI::Align::Default, name);
|
||||
specialsName->setCaption(inputList[i]);
|
||||
|
||||
specialsItems.push_back(specialsName);
|
||||
|
||||
coord.top += lineHeight;
|
||||
}
|
||||
}
|
@ -0,0 +1,74 @@
|
||||
#ifndef MWGUI_CHARGEN_H
|
||||
#define MWGUI_CHARGEN_H
|
||||
|
||||
#include <components/esm_store/store.hpp>
|
||||
|
||||
#include <openengine/gui/layout.hpp>
|
||||
|
||||
#include <boost/array.hpp>
|
||||
|
||||
/*
|
||||
This file contains classes corresponding to all the dialogs
|
||||
for the character generation, layouts are defined in resources/mygui/ *.xml.
|
||||
|
||||
Each class inherites GUI::Layout and loads the XML file, and
|
||||
provides some helper functions to manipulate the elements of the
|
||||
window.
|
||||
|
||||
The windows are never created or destroyed (except at startup and
|
||||
shutdown), they are only hid. You can control visibility with
|
||||
setVisible().
|
||||
*/
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
using namespace MyGUI;
|
||||
|
||||
class RaceDialog : public OEngine::GUI::Layout
|
||||
{
|
||||
public:
|
||||
RaceDialog();
|
||||
|
||||
void selectPreviousSex();
|
||||
void selectNextSex();
|
||||
|
||||
void selectPreviousFace();
|
||||
void selectNextFace();
|
||||
|
||||
void selectPreviousHair();
|
||||
void selectNextHair();
|
||||
|
||||
protected:
|
||||
void onHeadRotate(MyGUI::VScroll* _sender, size_t _position);
|
||||
|
||||
void onSelectPreviousSex(MyGUI::Widget* _sender);
|
||||
void onSelectNextSex(MyGUI::Widget* _sender);
|
||||
|
||||
void onSelectPreviousFace(MyGUI::Widget* _sender);
|
||||
void onSelectNextFace(MyGUI::Widget* _sender);
|
||||
|
||||
void onSelectPreviousHair(MyGUI::Widget* _sender);
|
||||
void onSelectNextHair(MyGUI::Widget* _sender);
|
||||
|
||||
void onSelectRace(MyGUI::List* _sender, size_t _index);
|
||||
|
||||
private:
|
||||
void updateRaces();
|
||||
void updateSkills();
|
||||
void updateSpecials();
|
||||
|
||||
MyGUI::CanvasPtr appearanceBox;
|
||||
MyGUI::ListPtr raceList;
|
||||
MyGUI::HScrollPtr headRotate;
|
||||
|
||||
MyGUI::WidgetPtr skillList;
|
||||
std::vector<MyGUI::WidgetPtr> skillItems;
|
||||
|
||||
MyGUI::WidgetPtr specialsList;
|
||||
std::vector<MyGUI::WidgetPtr> specialsItems;
|
||||
|
||||
int sexIndex, faceIndex, hairIndex;
|
||||
int faceCount, hairCount;
|
||||
};
|
||||
}
|
||||
#endif
|
Loading…
Reference in New Issue