From bf327adc9394a99ed8d3b8dc31e3fc26cdd5a02d Mon Sep 17 00:00:00 2001 From: Andrew Lanzone Date: Fri, 18 Jul 2025 17:53:29 -0700 Subject: [PATCH] Bump OPENMW_LUA_API_REVISION and gamepad controls versions --- CMakeLists.txt | 2 +- files/data/scripts/omw/input/gamepadcontrols.lua | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index 6103ddcb33..78d9aae646 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -82,7 +82,7 @@ message(STATUS "Configuring OpenMW...") set(OPENMW_VERSION_MAJOR 0) set(OPENMW_VERSION_MINOR 50) set(OPENMW_VERSION_RELEASE 0) -set(OPENMW_LUA_API_REVISION 82) +set(OPENMW_LUA_API_REVISION 83) set(OPENMW_POSTPROCESSING_API_REVISION 3) set(OPENMW_VERSION_COMMITHASH "") diff --git a/files/data/scripts/omw/input/gamepadcontrols.lua b/files/data/scripts/omw/input/gamepadcontrols.lua index 75ca494a27..594e89e6ad 100644 --- a/files/data/scripts/omw/input/gamepadcontrols.lua +++ b/files/data/scripts/omw/input/gamepadcontrols.lua @@ -11,7 +11,7 @@ return { interface = { --- Interface version -- @field [parent=#GamepadControls] #number version - version = 0, + version = 1, --- Checks if the gamepad cursor is active. If it is active, the left stick can move the cursor, and A will be interpreted as a mouse click. -- @function [parent=#GamepadControls] isGamepadCursorActive