mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-21 06:23:53 +00:00
Merge branch 'master' into mouse-picking-physics
This commit is contained in:
commit
bf669a51c1
4 changed files with 8 additions and 5 deletions
|
@ -13,7 +13,7 @@ message(STATUS "Configuring OpenMW...")
|
||||||
|
|
||||||
set(OPENMW_VERSION_MAJOR 0)
|
set(OPENMW_VERSION_MAJOR 0)
|
||||||
set(OPENMW_VERSION_MINOR 33)
|
set(OPENMW_VERSION_MINOR 33)
|
||||||
set(OPENMW_VERSION_RELEASE 0)
|
set(OPENMW_VERSION_RELEASE 1)
|
||||||
|
|
||||||
set(OPENMW_VERSION_COMMITHASH "")
|
set(OPENMW_VERSION_COMMITHASH "")
|
||||||
set(OPENMW_VERSION_TAGHASH "")
|
set(OPENMW_VERSION_TAGHASH "")
|
||||||
|
|
|
@ -3,6 +3,7 @@
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <map>
|
#include <map>
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
#include <OgreVector3.h>
|
#include <OgreVector3.h>
|
||||||
|
|
||||||
|
|
|
@ -79,7 +79,7 @@ TextOverlay::TextOverlay(const Ogre::MovableObject* obj, const Ogre::Camera* cam
|
||||||
pixelBuffer->lock(Ogre::HardwareBuffer::HBL_NORMAL);
|
pixelBuffer->lock(Ogre::HardwareBuffer::HBL_NORMAL);
|
||||||
const Ogre::PixelBox& pixelBox = pixelBuffer->getCurrentLock();
|
const Ogre::PixelBox& pixelBox = pixelBuffer->getCurrentLock();
|
||||||
|
|
||||||
uint8_t* pDest = static_cast<uint8_t*>(pixelBox.data);
|
Ogre::uint8* pDest = static_cast<Ogre::uint8*>(pixelBox.data);
|
||||||
|
|
||||||
// Fill in some pixel data. This will give a semi-transparent blue,
|
// Fill in some pixel data. This will give a semi-transparent blue,
|
||||||
// but this is of course dependent on the chosen pixel format.
|
// but this is of course dependent on the chosen pixel format.
|
||||||
|
|
|
@ -3,7 +3,7 @@ OpenMW: A reimplementation of The Elder Scrolls III: Morrowind
|
||||||
OpenMW is an attempt at recreating the engine for the popular role-playing game
|
OpenMW is an attempt at recreating the engine for the popular role-playing game
|
||||||
Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
|
Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
|
||||||
|
|
||||||
Version: 0.33.0
|
Version: 0.33.1
|
||||||
License: GPL (see GPL3.txt for more information)
|
License: GPL (see GPL3.txt for more information)
|
||||||
Website: http://www.openmw.org
|
Website: http://www.openmw.org
|
||||||
|
|
||||||
|
@ -98,6 +98,10 @@ Allowed options:
|
||||||
|
|
||||||
CHANGELOG
|
CHANGELOG
|
||||||
|
|
||||||
|
0.33.1
|
||||||
|
|
||||||
|
Bug #2108: OpenCS fails to build
|
||||||
|
|
||||||
0.33.0
|
0.33.0
|
||||||
|
|
||||||
Bug #371: If console assigned to ` (probably to any symbolic key), "`" symbol will be added to console every time it closed
|
Bug #371: If console assigned to ` (probably to any symbolic key), "`" symbol will be added to console every time it closed
|
||||||
|
@ -197,14 +201,12 @@ Bug #2029: Ienith Brothers Thiev's Guild quest journal entry not adding
|
||||||
Feature #471: Editor: Special case implementation for top-level window with single sub-window
|
Feature #471: Editor: Special case implementation for top-level window with single sub-window
|
||||||
Feature #472: Editor: Sub-Window re-use settings
|
Feature #472: Editor: Sub-Window re-use settings
|
||||||
Feature #704: Font colors import from fallback settings
|
Feature #704: Font colors import from fallback settings
|
||||||
Feature #854: Editor: Add user setting to show status bar
|
|
||||||
Feature #879: Editor: Open sub-views in a new top-level window
|
Feature #879: Editor: Open sub-views in a new top-level window
|
||||||
Feature #932: Editor: magic effect table
|
Feature #932: Editor: magic effect table
|
||||||
Feature #937: Editor: Path Grid table
|
Feature #937: Editor: Path Grid table
|
||||||
Feature #938: Editor: Sound Gen table
|
Feature #938: Editor: Sound Gen table
|
||||||
Feature #1117: Death and LevelUp music
|
Feature #1117: Death and LevelUp music
|
||||||
Feature #1226: Editor: Request UniversalId editing from table columns
|
Feature #1226: Editor: Request UniversalId editing from table columns
|
||||||
Feature #1310: Editor: Rendering User Settings
|
|
||||||
Feature #1545: Targeting console on player
|
Feature #1545: Targeting console on player
|
||||||
Feature #1597: Editor: Render terrain
|
Feature #1597: Editor: Render terrain
|
||||||
Feature #1695: Editor: add column for CellRef's global variable
|
Feature #1695: Editor: add column for CellRef's global variable
|
||||||
|
|
Loading…
Reference in a new issue