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Merge branch 'master' into mouse-picking-physics
This commit is contained in:
commit
bf669a51c1
4 changed files with 8 additions and 5 deletions
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@ -13,7 +13,7 @@ message(STATUS "Configuring OpenMW...")
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set(OPENMW_VERSION_MAJOR 0)
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set(OPENMW_VERSION_MINOR 33)
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set(OPENMW_VERSION_RELEASE 0)
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set(OPENMW_VERSION_RELEASE 1)
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set(OPENMW_VERSION_COMMITHASH "")
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set(OPENMW_VERSION_TAGHASH "")
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@ -3,6 +3,7 @@
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#include <string>
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#include <map>
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#include <memory>
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#include <OgreVector3.h>
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@ -79,7 +79,7 @@ TextOverlay::TextOverlay(const Ogre::MovableObject* obj, const Ogre::Camera* cam
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pixelBuffer->lock(Ogre::HardwareBuffer::HBL_NORMAL);
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const Ogre::PixelBox& pixelBox = pixelBuffer->getCurrentLock();
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uint8_t* pDest = static_cast<uint8_t*>(pixelBox.data);
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Ogre::uint8* pDest = static_cast<Ogre::uint8*>(pixelBox.data);
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// Fill in some pixel data. This will give a semi-transparent blue,
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// but this is of course dependent on the chosen pixel format.
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@ -3,7 +3,7 @@ OpenMW: A reimplementation of The Elder Scrolls III: Morrowind
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OpenMW is an attempt at recreating the engine for the popular role-playing game
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Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
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Version: 0.33.0
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Version: 0.33.1
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License: GPL (see GPL3.txt for more information)
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Website: http://www.openmw.org
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@ -98,6 +98,10 @@ Allowed options:
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CHANGELOG
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0.33.1
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Bug #2108: OpenCS fails to build
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0.33.0
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Bug #371: If console assigned to ` (probably to any symbolic key), "`" symbol will be added to console every time it closed
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@ -197,14 +201,12 @@ Bug #2029: Ienith Brothers Thiev's Guild quest journal entry not adding
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Feature #471: Editor: Special case implementation for top-level window with single sub-window
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Feature #472: Editor: Sub-Window re-use settings
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Feature #704: Font colors import from fallback settings
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Feature #854: Editor: Add user setting to show status bar
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Feature #879: Editor: Open sub-views in a new top-level window
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Feature #932: Editor: magic effect table
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Feature #937: Editor: Path Grid table
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Feature #938: Editor: Sound Gen table
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Feature #1117: Death and LevelUp music
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Feature #1226: Editor: Request UniversalId editing from table columns
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Feature #1310: Editor: Rendering User Settings
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Feature #1545: Targeting console on player
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Feature #1597: Editor: Render terrain
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Feature #1695: Editor: add column for CellRef's global variable
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