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Skip merging for only animated models (Collada)

This commit is contained in:
unelsson 2023-01-05 01:34:26 +02:00
parent d065dbbefa
commit bfa0e751dd

View file

@ -8,6 +8,7 @@
#include <osg/MatrixTransform>
#include <osg/Sequence>
#include <osg/Switch>
#include <osgAnimation/BasicAnimationManager>
#include <osgUtil/IncrementalCompileOperation>
#include <components/esm3/esmreader.hpp>
@ -16,7 +17,6 @@
#include <components/esm3/loaddoor.hpp>
#include <components/esm3/loadstat.hpp>
#include <components/debug/debuglog.hpp>
#include <components/esm3/readerscache.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/resource/scenemanager.hpp>
@ -645,7 +645,8 @@ namespace MWRender
if (cnode->getNumChildrenRequiringUpdateTraversal() > 0
|| SceneUtil::hasUserDescription(cnode, Constants::NightDayLabel)
|| SceneUtil::hasUserDescription(cnode, Constants::HerbalismLabel)
|| cnode->getName() == "Collada visual scene group")
|| (cnode->getName() == "Collada visual scene group"
&& dynamic_cast<const osgAnimation::BasicAnimationManager*>(cnode->getUpdateCallback())))
continue;
else
refnumSet->mRefnums.push_back(pair.first);