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Merge branch 'luaclothingbinds' into 'master'

Lua API for Clothing records

See merge request OpenMW/openmw!2723
This commit is contained in:
psi29a 2023-02-12 09:47:53 +00:00
commit bfb6bab33b
5 changed files with 109 additions and 4 deletions

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@ -62,7 +62,7 @@ add_openmw_dir (mwlua
luamanagerimp object worldview userdataserializer eventqueue
luabindings localscripts playerscripts objectbindings cellbindings asyncbindings
camerabindings uibindings inputbindings nearbybindings postprocessingbindings stats debugbindings
types/types types/door types/actor types/container types/weapon types/npc types/creature types/activator types/book types/lockpick types/probe types/apparatus types/potion types/ingredient types/misc types/repair types/armor types/light types/static
types/types types/door types/actor types/container types/weapon types/npc types/creature types/activator types/book types/lockpick types/probe types/apparatus types/potion types/ingredient types/misc types/repair types/armor types/light types/static types/clothing
worker
)

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@ -0,0 +1,68 @@
#include "types.hpp"
#include <components/esm3/loadclot.hpp>
#include <components/lua/luastate.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/resource/resourcesystem.hpp>
#include <apps/openmw/mwbase/environment.hpp>
#include <apps/openmw/mwbase/world.hpp>
#include <apps/openmw/mwworld/esmstore.hpp>
namespace sol
{
template <>
struct is_automagical<ESM::Clothing> : std::false_type
{
};
}
namespace MWLua
{
void addClothingBindings(sol::table clothing, const Context& context)
{
clothing["TYPE"] = LuaUtil::makeStrictReadOnly(context.mLua->tableFromPairs<std::string_view, int>({
{ "Amulet", ESM::Clothing::Amulet },
{ "Belt", ESM::Clothing::Belt },
{ "LGlove", ESM::Clothing::LGlove },
{ "Pants", ESM::Clothing::Pants },
{ "RGlove", ESM::Clothing::RGlove },
{ "Ring", ESM::Clothing::Ring },
{ "Robe", ESM::Clothing::Robe },
{ "Shirt", ESM::Clothing::Shirt },
{ "Shoes", ESM::Clothing::Shoes },
{ "Skirt", ESM::Clothing::Skirt },
}));
auto vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
const MWWorld::Store<ESM::Clothing>* store
= &MWBase::Environment::get().getWorld()->getStore().get<ESM::Clothing>();
clothing["record"] = sol::overload(
[](const Object& obj) -> const ESM::Clothing* { return obj.ptr().get<ESM::Clothing>()->mBase; },
[store](const std::string& recordId) -> const ESM::Clothing* {
return store->find(ESM::RefId::stringRefId(recordId));
});
sol::usertype<ESM::Clothing> record = context.mLua->sol().new_usertype<ESM::Clothing>("ESM3_Clothing");
record[sol::meta_function::to_string]
= [](const ESM::Clothing& rec) -> std::string { return "ESM3_Clothing[" + rec.mId.getRefIdString() + "]"; };
record["id"]
= sol::readonly_property([](const ESM::Clothing& rec) -> std::string { return rec.mId.getRefIdString(); });
record["name"] = sol::readonly_property([](const ESM::Clothing& rec) -> std::string { return rec.mName; });
record["model"] = sol::readonly_property([vfs](const ESM::Clothing& rec) -> std::string {
return Misc::ResourceHelpers::correctMeshPath(rec.mModel, vfs);
});
record["icon"] = sol::readonly_property([vfs](const ESM::Clothing& rec) -> std::string {
return Misc::ResourceHelpers::correctIconPath(rec.mIcon, vfs);
});
record["enchant"] = sol::readonly_property(
[](const ESM::Clothing& rec) -> std::string { return rec.mEnchant.getRefIdString(); });
record["mwscript"] = sol::readonly_property(
[](const ESM::Clothing& rec) -> std::string { return rec.mScript.getRefIdString(); });
record["weight"] = sol::readonly_property([](const ESM::Clothing& rec) -> float { return rec.mData.mWeight; });
record["value"] = sol::readonly_property([](const ESM::Clothing& rec) -> int { return rec.mData.mValue; });
record["type"] = sol::readonly_property([](const ESM::Clothing& rec) -> int { return rec.mData.mType; });
record["enchantCapacity"]
= sol::readonly_property([](const ESM::Clothing& rec) -> float { return rec.mData.mEnchant * 0.1f; });
}
}

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@ -159,7 +159,7 @@ namespace MWLua
addType(ObjectTypeName::Player, { ESM::REC_INTERNAL_PLAYER }, ObjectTypeName::NPC);
addArmorBindings(addType(ObjectTypeName::Armor, { ESM::REC_ARMO }, ObjectTypeName::Item), context);
addType(ObjectTypeName::Clothing, { ESM::REC_CLOT }, ObjectTypeName::Item);
addClothingBindings(addType(ObjectTypeName::Clothing, { ESM::REC_CLOT }, ObjectTypeName::Item), context);
addIngredientBindings(addType(ObjectTypeName::Ingredient, { ESM::REC_INGR }, ObjectTypeName::Item), context);
addLightBindings(addType(ObjectTypeName::Light, { ESM::REC_LIGH }, ObjectTypeName::Item), context);
addMiscellaneousBindings(addType(ObjectTypeName::MiscItem, { ESM::REC_MISC }, ObjectTypeName::Item), context);

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@ -42,6 +42,7 @@ namespace MWLua
void addPotionBindings(sol::table potion, const Context& context);
void addIngredientBindings(sol::table Ingredient, const Context& context);
void addArmorBindings(sol::table armor, const Context& context);
void addClothingBindings(sol::table clothing, const Context& context);
void addStaticBindings(sol::table stat, const Context& context);
void addLightBindings(sol::table light, const Context& context);
}

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@ -649,9 +649,9 @@
-- @field #boolean isScroll
-- @field #number enchantCapacity
--- @{#Clothing} functions
-- @field [parent=#types] #Clothing Clothing
---
@ -665,6 +665,42 @@
-- @param openmw.core#GameObject object
-- @return #boolean
--- Clothing.TYPE
-- @type ClothingTYPE
-- @field #number Amulet
-- @field #number Belt
-- @field #number LGlove
-- @field #number Pants
-- @field #number RGlove
-- @field #number Ring
-- @field #number Robe
-- @field #number Shirt
-- @field #number Shoes
-- @field #number Skirt
--- @{#ClothingTYPE}
-- @field [parent=#Clothing] #ClothingTYPE TYPE
---
-- Returns the read-only @{#ClothingRecord} of a Clothing
-- @function [parent=#Clothing] record
-- @param #any objectOrRecordId
-- @return #ClothingRecord
---
-- @type ClothingRecord
-- @field #string id Record id
-- @field #string name Name of the clothing
-- @field #string model VFS path to the model
-- @field #string mwscript MWScript on this clothing (can be empty)
-- @field #string icon VFS path to the icon
-- @field #string enchant The enchantment ID of this clothing (can be empty)
-- @field #number weight
-- @field #number value
-- @field #number type See @{#Clothing.TYPE}
-- @field #number enchantCapacity
--- @{#Ingredient} functions