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Merge branch 'luaclothingbinds' into 'master'
Lua API for Clothing records See merge request OpenMW/openmw!2723
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commit
bfb6bab33b
5 changed files with 109 additions and 4 deletions
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@ -62,7 +62,7 @@ add_openmw_dir (mwlua
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luamanagerimp object worldview userdataserializer eventqueue
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luabindings localscripts playerscripts objectbindings cellbindings asyncbindings
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camerabindings uibindings inputbindings nearbybindings postprocessingbindings stats debugbindings
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types/types types/door types/actor types/container types/weapon types/npc types/creature types/activator types/book types/lockpick types/probe types/apparatus types/potion types/ingredient types/misc types/repair types/armor types/light types/static
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types/types types/door types/actor types/container types/weapon types/npc types/creature types/activator types/book types/lockpick types/probe types/apparatus types/potion types/ingredient types/misc types/repair types/armor types/light types/static types/clothing
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worker
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)
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68
apps/openmw/mwlua/types/clothing.cpp
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68
apps/openmw/mwlua/types/clothing.cpp
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@ -0,0 +1,68 @@
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#include "types.hpp"
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#include <components/esm3/loadclot.hpp>
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#include <components/lua/luastate.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <apps/openmw/mwbase/environment.hpp>
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#include <apps/openmw/mwbase/world.hpp>
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#include <apps/openmw/mwworld/esmstore.hpp>
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namespace sol
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{
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template <>
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struct is_automagical<ESM::Clothing> : std::false_type
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{
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};
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}
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namespace MWLua
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{
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void addClothingBindings(sol::table clothing, const Context& context)
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{
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clothing["TYPE"] = LuaUtil::makeStrictReadOnly(context.mLua->tableFromPairs<std::string_view, int>({
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{ "Amulet", ESM::Clothing::Amulet },
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{ "Belt", ESM::Clothing::Belt },
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{ "LGlove", ESM::Clothing::LGlove },
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{ "Pants", ESM::Clothing::Pants },
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{ "RGlove", ESM::Clothing::RGlove },
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{ "Ring", ESM::Clothing::Ring },
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{ "Robe", ESM::Clothing::Robe },
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{ "Shirt", ESM::Clothing::Shirt },
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{ "Shoes", ESM::Clothing::Shoes },
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{ "Skirt", ESM::Clothing::Skirt },
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}));
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auto vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
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const MWWorld::Store<ESM::Clothing>* store
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= &MWBase::Environment::get().getWorld()->getStore().get<ESM::Clothing>();
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clothing["record"] = sol::overload(
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[](const Object& obj) -> const ESM::Clothing* { return obj.ptr().get<ESM::Clothing>()->mBase; },
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[store](const std::string& recordId) -> const ESM::Clothing* {
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return store->find(ESM::RefId::stringRefId(recordId));
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});
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sol::usertype<ESM::Clothing> record = context.mLua->sol().new_usertype<ESM::Clothing>("ESM3_Clothing");
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record[sol::meta_function::to_string]
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= [](const ESM::Clothing& rec) -> std::string { return "ESM3_Clothing[" + rec.mId.getRefIdString() + "]"; };
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record["id"]
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= sol::readonly_property([](const ESM::Clothing& rec) -> std::string { return rec.mId.getRefIdString(); });
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record["name"] = sol::readonly_property([](const ESM::Clothing& rec) -> std::string { return rec.mName; });
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record["model"] = sol::readonly_property([vfs](const ESM::Clothing& rec) -> std::string {
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return Misc::ResourceHelpers::correctMeshPath(rec.mModel, vfs);
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});
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record["icon"] = sol::readonly_property([vfs](const ESM::Clothing& rec) -> std::string {
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return Misc::ResourceHelpers::correctIconPath(rec.mIcon, vfs);
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});
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record["enchant"] = sol::readonly_property(
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[](const ESM::Clothing& rec) -> std::string { return rec.mEnchant.getRefIdString(); });
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record["mwscript"] = sol::readonly_property(
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[](const ESM::Clothing& rec) -> std::string { return rec.mScript.getRefIdString(); });
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record["weight"] = sol::readonly_property([](const ESM::Clothing& rec) -> float { return rec.mData.mWeight; });
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record["value"] = sol::readonly_property([](const ESM::Clothing& rec) -> int { return rec.mData.mValue; });
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record["type"] = sol::readonly_property([](const ESM::Clothing& rec) -> int { return rec.mData.mType; });
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record["enchantCapacity"]
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= sol::readonly_property([](const ESM::Clothing& rec) -> float { return rec.mData.mEnchant * 0.1f; });
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}
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}
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@ -159,7 +159,7 @@ namespace MWLua
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addType(ObjectTypeName::Player, { ESM::REC_INTERNAL_PLAYER }, ObjectTypeName::NPC);
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addArmorBindings(addType(ObjectTypeName::Armor, { ESM::REC_ARMO }, ObjectTypeName::Item), context);
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addType(ObjectTypeName::Clothing, { ESM::REC_CLOT }, ObjectTypeName::Item);
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addClothingBindings(addType(ObjectTypeName::Clothing, { ESM::REC_CLOT }, ObjectTypeName::Item), context);
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addIngredientBindings(addType(ObjectTypeName::Ingredient, { ESM::REC_INGR }, ObjectTypeName::Item), context);
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addLightBindings(addType(ObjectTypeName::Light, { ESM::REC_LIGH }, ObjectTypeName::Item), context);
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addMiscellaneousBindings(addType(ObjectTypeName::MiscItem, { ESM::REC_MISC }, ObjectTypeName::Item), context);
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@ -42,6 +42,7 @@ namespace MWLua
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void addPotionBindings(sol::table potion, const Context& context);
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void addIngredientBindings(sol::table Ingredient, const Context& context);
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void addArmorBindings(sol::table armor, const Context& context);
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void addClothingBindings(sol::table clothing, const Context& context);
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void addStaticBindings(sol::table stat, const Context& context);
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void addLightBindings(sol::table light, const Context& context);
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}
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@ -649,9 +649,9 @@
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-- @field #boolean isScroll
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-- @field #number enchantCapacity
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--- @{#Clothing} functions
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-- @field [parent=#types] #Clothing Clothing
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---
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@ -665,6 +665,42 @@
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-- @param openmw.core#GameObject object
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-- @return #boolean
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--- Clothing.TYPE
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-- @type ClothingTYPE
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-- @field #number Amulet
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-- @field #number Belt
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-- @field #number LGlove
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-- @field #number Pants
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-- @field #number RGlove
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-- @field #number Ring
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-- @field #number Robe
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-- @field #number Shirt
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-- @field #number Shoes
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-- @field #number Skirt
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--- @{#ClothingTYPE}
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-- @field [parent=#Clothing] #ClothingTYPE TYPE
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---
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-- Returns the read-only @{#ClothingRecord} of a Clothing
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-- @function [parent=#Clothing] record
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-- @param #any objectOrRecordId
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-- @return #ClothingRecord
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---
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-- @type ClothingRecord
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-- @field #string id Record id
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-- @field #string name Name of the clothing
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-- @field #string model VFS path to the model
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-- @field #string mwscript MWScript on this clothing (can be empty)
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-- @field #string icon VFS path to the icon
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-- @field #string enchant The enchantment ID of this clothing (can be empty)
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-- @field #number weight
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-- @field #number value
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-- @field #number type See @{#Clothing.TYPE}
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-- @field #number enchantCapacity
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--- @{#Ingredient} functions
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