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Merge pull request #1260 from akortunov/levitationfix
Purge existing levitation effects when levitation is disabled (fixes #3766)
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commit
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1 changed files with 15 additions and 0 deletions
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@ -596,6 +596,21 @@ namespace MWMechanics
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}
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}
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// purge levitate effect if levitation is disabled
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// check only modifier, because base value can be setted from SetFlying console command.
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if (MWBase::Environment::get().getWorld()->isLevitationEnabled() == false && effects.get(ESM::MagicEffect::Levitate).getModifier() > 0)
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{
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creatureStats.getSpells().purgeEffect(ESM::MagicEffect::Levitate);
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creatureStats.getActiveSpells().purgeEffect(ESM::MagicEffect::Levitate);
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if (ptr.getClass().hasInventoryStore(ptr))
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ptr.getClass().getInventoryStore(ptr).purgeEffect(ESM::MagicEffect::Levitate);
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if (ptr == getPlayer())
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{
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MWBase::Environment::get().getWindowManager()->messageBox ("#{sLevitateDisabled}");
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}
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}
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// attributes
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for(int i = 0;i < ESM::Attribute::Length;++i)
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{
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