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Increase default recast scale factor

To make 4 voxels fit into sStepSizeUp = 34:
"recast scale factor" = 4 * "cell size" / sStepSizeUp
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elsid 2019-10-07 21:29:41 +02:00
parent cbf8deeb31
commit bfe6005ed4
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2 changed files with 4 additions and 4 deletions

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@ -176,12 +176,12 @@ recast scale factor
:Type: floating point
:Range: > 0.0
:Default: 0.017647058823529415
:Default: 0.023529411764705882
Scale of nav mesh coordinates to world coordinates. Recastnavigation builds voxels for world geometry.
Basically voxel size is 1 / "cell size". To reduce amount of voxels we apply scale factor, to make voxel size
"recast scale factor" / "cell size". Default value calculates by this equation:
sStepSizeUp * "recast scale factor" / "cell size" = 3 (max climb height should be equal to 3 voxels).
sStepSizeUp * "recast scale factor" / "cell size" = 4 (max climb height should be equal to 4 voxels).
Changing this value will change generated nav mesh. Some locations may become unavailable for NPC and creatures.
Pay attention to slopes and roofs when change it. Increasing this value will reduce nav mesh update latency.

View file

@ -642,8 +642,8 @@ enable = true
# Scale of NavMesh coordinates to world coordinates (value > 0.0). Recastnavigation builds voxels for world geometry.
# Basically voxel size is 1 / "cell size". To reduce amount of voxels we apply scale factor, to make voxel size
# "recast scale factor" / "cell size". Default value calculates by this equation:
# sStepSizeUp * "recast scale factor" / "cell size" = 3 (max climb height should be equal to 3 voxels)
recast scale factor = 0.017647058823529415
# sStepSizeUp * "recast scale factor" / "cell size" = 4 (max climb height should be equal to 4 voxels)
recast scale factor = 0.023529411764705882
# The z-axis cell size to use for fields. (value > 0.0)
# Defines voxel/grid/cell size. So their values have significant