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incremented version number
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0557d45bd1
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2 changed files with 23 additions and 23 deletions
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@ -12,7 +12,7 @@ set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/)
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message(STATUS "Configuring OpenMW...")
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set(OPENMW_VERSION_MAJOR 0)
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set(OPENMW_VERSION_MINOR 34)
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set(OPENMW_VERSION_MINOR 35)
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set(OPENMW_VERSION_RELEASE 0)
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set(OPENMW_VERSION_COMMITHASH "")
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44
README.md
44
README.md
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@ -6,7 +6,7 @@ OpenMW
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OpenMW is an attempt at recreating the engine for the popular role-playing game
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Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
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* Version: 0.34.0
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* Version: 0.35.0
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* License: GPL (see docs/license/GPL3.txt for more information)
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* Website: http://www.openmw.org
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* IRC: #openmw on irc.freenode.net
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@ -39,26 +39,26 @@ Command line options
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--version print version information and quit
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--data arg (=data) set data directories (later directories
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have higher priority)
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--data-local arg set local data directory (highest
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--data-local arg set local data directory (highest
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priority)
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--fallback-archive arg (=fallback-archive)
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set fallback BSA archives (later
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set fallback BSA archives (later
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archives have higher priority)
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--resources arg (=resources) set resources directory
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--start arg set initial cell
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--content arg content file(s): esm/esp, or
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--content arg content file(s): esm/esp, or
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omwgame/omwaddon
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--no-sound [=arg(=1)] (=0) disable all sounds
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--script-verbose [=arg(=1)] (=0) verbose script output
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--script-all [=arg(=1)] (=0) compile all scripts (excluding dialogue
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scripts) at startup
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--script-all-dialogue [=arg(=1)] (=0) compile all dialogue scripts at startup
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--script-console [=arg(=1)] (=0) enable console-only script
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--script-console [=arg(=1)] (=0) enable console-only script
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functionality
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--script-run arg select a file containing a list of
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console commands that is executed on
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--script-run arg select a file containing a list of
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console commands that is executed on
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startup
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--script-warn [=arg(=1)] (=1) handling of warnings when compiling
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--script-warn [=arg(=1)] (=1) handling of warnings when compiling
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scripts
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0 - ignore warning
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1 - show warning but consider script as
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@ -70,27 +70,27 @@ Command line options
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enable script blacklisting
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--load-savegame arg load a save game file on game startup
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--skip-menu [=arg(=1)] (=0) skip main menu on game startup
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--new-game [=arg(=1)] (=0) run new game sequence (ignored if
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--new-game [=arg(=1)] (=0) run new game sequence (ignored if
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skip-menu=0)
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--fs-strict [=arg(=1)] (=0) strict file system handling (no case
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--fs-strict [=arg(=1)] (=0) strict file system handling (no case
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folding)
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--encoding arg (=win1252) Character encoding used in OpenMW game
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--encoding arg (=win1252) Character encoding used in OpenMW game
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messages:
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win1250 - Central and Eastern European
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such as Polish, Czech, Slovak,
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Hungarian, Slovene, Bosnian, Croatian,
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Serbian (Latin script), Romanian and
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win1250 - Central and Eastern European
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such as Polish, Czech, Slovak,
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Hungarian, Slovene, Bosnian, Croatian,
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Serbian (Latin script), Romanian and
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Albanian languages
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win1251 - Cyrillic alphabet such as
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Russian, Bulgarian, Serbian Cyrillic
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win1251 - Cyrillic alphabet such as
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Russian, Bulgarian, Serbian Cyrillic
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and other languages
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win1252 - Western European (Latin)
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win1252 - Western European (Latin)
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alphabet, used by default
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--fallback arg fallback values
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--no-grab Don't grab mouse cursor
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--export-fonts [=arg(=1)] (=0) Export Morrowind .fnt fonts to PNG
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--export-fonts [=arg(=1)] (=0) Export Morrowind .fnt fonts to PNG
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image and XML file in current directory
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--activate-dist arg (=-1) activation distance override
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