incremented version number

pull/465/head
Marc Zinnschlag 10 years ago
parent 0557d45bd1
commit c02537c3b1

@ -12,7 +12,7 @@ set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/)
message(STATUS "Configuring OpenMW...")
set(OPENMW_VERSION_MAJOR 0)
set(OPENMW_VERSION_MINOR 34)
set(OPENMW_VERSION_MINOR 35)
set(OPENMW_VERSION_RELEASE 0)
set(OPENMW_VERSION_COMMITHASH "")

@ -6,7 +6,7 @@ OpenMW
OpenMW is an attempt at recreating the engine for the popular role-playing game
Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
* Version: 0.34.0
* Version: 0.35.0
* License: GPL (see docs/license/GPL3.txt for more information)
* Website: http://www.openmw.org
* IRC: #openmw on irc.freenode.net
@ -39,26 +39,26 @@ Command line options
--version print version information and quit
--data arg (=data) set data directories (later directories
have higher priority)
--data-local arg set local data directory (highest
--data-local arg set local data directory (highest
priority)
--fallback-archive arg (=fallback-archive)
set fallback BSA archives (later
set fallback BSA archives (later
archives have higher priority)
--resources arg (=resources) set resources directory
--start arg set initial cell
--content arg content file(s): esm/esp, or
--content arg content file(s): esm/esp, or
omwgame/omwaddon
--no-sound [=arg(=1)] (=0) disable all sounds
--script-verbose [=arg(=1)] (=0) verbose script output
--script-all [=arg(=1)] (=0) compile all scripts (excluding dialogue
scripts) at startup
--script-all-dialogue [=arg(=1)] (=0) compile all dialogue scripts at startup
--script-console [=arg(=1)] (=0) enable console-only script
--script-console [=arg(=1)] (=0) enable console-only script
functionality
--script-run arg select a file containing a list of
console commands that is executed on
--script-run arg select a file containing a list of
console commands that is executed on
startup
--script-warn [=arg(=1)] (=1) handling of warnings when compiling
--script-warn [=arg(=1)] (=1) handling of warnings when compiling
scripts
0 - ignore warning
1 - show warning but consider script as
@ -70,27 +70,27 @@ Command line options
enable script blacklisting
--load-savegame arg load a save game file on game startup
--skip-menu [=arg(=1)] (=0) skip main menu on game startup
--new-game [=arg(=1)] (=0) run new game sequence (ignored if
--new-game [=arg(=1)] (=0) run new game sequence (ignored if
skip-menu=0)
--fs-strict [=arg(=1)] (=0) strict file system handling (no case
--fs-strict [=arg(=1)] (=0) strict file system handling (no case
folding)
--encoding arg (=win1252) Character encoding used in OpenMW game
--encoding arg (=win1252) Character encoding used in OpenMW game
messages:
win1250 - Central and Eastern European
such as Polish, Czech, Slovak,
Hungarian, Slovene, Bosnian, Croatian,
Serbian (Latin script), Romanian and
win1250 - Central and Eastern European
such as Polish, Czech, Slovak,
Hungarian, Slovene, Bosnian, Croatian,
Serbian (Latin script), Romanian and
Albanian languages
win1251 - Cyrillic alphabet such as
Russian, Bulgarian, Serbian Cyrillic
win1251 - Cyrillic alphabet such as
Russian, Bulgarian, Serbian Cyrillic
and other languages
win1252 - Western European (Latin)
win1252 - Western European (Latin)
alphabet, used by default
--fallback arg fallback values
--no-grab Don't grab mouse cursor
--export-fonts [=arg(=1)] (=0) Export Morrowind .fnt fonts to PNG
--export-fonts [=arg(=1)] (=0) Export Morrowind .fnt fonts to PNG
image and XML file in current directory
--activate-dist arg (=-1) activation distance override

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