mirror of
https://github.com/OpenMW/openmw.git
synced 2025-02-06 08:15:34 +00:00
Add support for QuadraticMethod/LinearMethod setup (bug #4965)
This commit is contained in:
parent
75fc57d1d3
commit
c0d5cbdc8b
1 changed files with 20 additions and 14 deletions
|
@ -22,29 +22,35 @@ namespace SceneUtil
|
|||
float linearAttenuation = 0.f;
|
||||
float constantAttenuation = 0.f;
|
||||
|
||||
const bool useConstant = Fallback::Map::getBool("LightAttenuation_UseConstant");
|
||||
if (useConstant)
|
||||
{
|
||||
constantAttenuation = Fallback::Map::getFloat("LightAttenuation_ConstantValue");
|
||||
}
|
||||
static const bool useConstant = Fallback::Map::getBool("LightAttenuation_UseConstant");
|
||||
static const bool useLinear = Fallback::Map::getBool("LightAttenuation_UseLinear");
|
||||
static const bool useQuadratic = Fallback::Map::getBool("LightAttenuation_UseQuadratic");
|
||||
static const float constantValue = Fallback::Map::getFloat("LightAttenuation_ConstantValue");
|
||||
static const float linearValue = Fallback::Map::getFloat("LightAttenuation_LinearValue");
|
||||
static const float quadraticValue = Fallback::Map::getFloat("LightAttenuation_QuadraticValue");
|
||||
static const float linearRadiusMult = Fallback::Map::getFloat("LightAttenuation_LinearRadiusMult");
|
||||
static const float quadraticRadiusMult = Fallback::Map::getFloat("LightAttenuation_QuadraticRadiusMult");
|
||||
static const int linearMethod = Fallback::Map::getInt("LightAttenuation_LinearMethod");
|
||||
static const int quadraticMethod = Fallback::Map::getInt("LightAttenuation_QuadraticMethod");
|
||||
static const bool outQuadInLin = Fallback::Map::getBool("LightAttenuation_OutQuadInLin");
|
||||
|
||||
if (useConstant)
|
||||
constantAttenuation = constantValue;
|
||||
|
||||
const bool useLinear = Fallback::Map::getBool("LightAttenuation_UseLinear");
|
||||
if (useLinear)
|
||||
{
|
||||
const float linearValue = Fallback::Map::getFloat("LightAttenuation_LinearValue");
|
||||
const float linearRadiusMult = Fallback::Map::getFloat("LightAttenuation_LinearRadiusMult");
|
||||
linearAttenuation = linearMethod == 0 ? linearValue : 0.01f;
|
||||
float r = radius * linearRadiusMult;
|
||||
if (r) linearAttenuation = linearValue / r;
|
||||
if (r && (linearMethod == 1 || linearMethod == 2))
|
||||
linearAttenuation = linearValue / std::pow(r, linearMethod);
|
||||
}
|
||||
|
||||
const bool useQuadratic = Fallback::Map::getBool("LightAttenuation_UseQuadratic");
|
||||
const bool outQuadInLin = Fallback::Map::getBool("LightAttenuation_OutQuadInLin");
|
||||
if (useQuadratic && (!outQuadInLin || isExterior))
|
||||
{
|
||||
const float quadraticValue = Fallback::Map::getFloat("LightAttenuation_QuadraticValue");
|
||||
const float quadraticRadiusMult = Fallback::Map::getFloat("LightAttenuation_QuadraticRadiusMult");
|
||||
quadraticAttenuation = quadraticMethod == 0 ? quadraticValue : 0.01f;
|
||||
float r = radius * quadraticRadiusMult;
|
||||
if (r) quadraticAttenuation = quadraticValue / std::pow(r, 2);
|
||||
if (r && (quadraticMethod == 1 || quadraticMethod == 2))
|
||||
quadraticAttenuation = quadraticValue / std::pow(r, quadraticMethod);
|
||||
}
|
||||
|
||||
light->setConstantAttenuation(constantAttenuation);
|
||||
|
|
Loading…
Reference in a new issue