Fix typos

CPP20_support
uramer 2 years ago
parent 34be9329eb
commit c0f095a462

@ -150,7 +150,7 @@ The order of lines determines the script load order (i.e. script priorities).
Possible flags are:
- ``GLOBAL`` - a global script; always active, can not by stopped;
- ``GLOBAL`` - a global script; always active, can not be stopped;
- ``CUSTOM`` - dynamic local script that can be started or stopped by a global script;
- ``PLAYER`` - an auto started player script;
- ``ACTIVATOR`` - a local script that will be automatically attached to any activator;

@ -23,7 +23,7 @@ Every widget is defined by a layout, which is a Lua table with the following fie
Layers
------
Layers control how widgets overlap - layers with higher indexes cover render over layers with lower indexes.
Layers control how widgets overlap - layers with higher indexes render over layers with lower indexes.
Widgets within the same layer which were added later overlap the ones created earlier.
A layer can also be set as non-interactive, which prevents all mouse interactions with the widgets in that layer.
@ -120,7 +120,7 @@ Example
end
-- we are showing game time in hours and minutes
-- so no need to update more often than ones a game minute
-- so no need to update more often than once a game minute
time.runRepeatedly(updateTime, 1 * time.minute, { type = time.GameTime })
*clock.omwscripts*

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