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	underwater tweaks
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					 3 changed files with 9 additions and 2 deletions
				
			
		|  | @ -18,6 +18,8 @@ enum RenderQueueGroups | ||||||
| 
 | 
 | ||||||
|     RQG_Alpha = Ogre::RENDER_QUEUE_7, |     RQG_Alpha = Ogre::RENDER_QUEUE_7, | ||||||
| 
 | 
 | ||||||
|  |     RQG_UnderWater = Ogre::RENDER_QUEUE_7+1, | ||||||
|  | 
 | ||||||
|     RQG_OcclusionQuery = Ogre::RENDER_QUEUE_8, |     RQG_OcclusionQuery = Ogre::RENDER_QUEUE_8, | ||||||
| 
 | 
 | ||||||
|     // Sky late (sun & sun flare)
 |     // Sky late (sun & sun flare)
 | ||||||
|  |  | ||||||
|  | @ -54,6 +54,7 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const | ||||||
|     if (caps->getNumMultiRenderTargets() < 2) |     if (caps->getNumMultiRenderTargets() < 2) | ||||||
|         Settings::Manager::setBool("shader", "Water", false); |         Settings::Manager::setBool("shader", "Water", false); | ||||||
| 
 | 
 | ||||||
|  |     // note that the order is important here
 | ||||||
|     if (useMRT()) |     if (useMRT()) | ||||||
|     { |     { | ||||||
|         CompositorManager::getSingleton().addCompositor(mRendering.getViewport(), "gbuffer"); |         CompositorManager::getSingleton().addCompositor(mRendering.getViewport(), "gbuffer"); | ||||||
|  | @ -61,6 +62,7 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const | ||||||
|         CompositorManager::getSingleton().addCompositor(mRendering.getViewport(), "gbufferFinalizer"); |         CompositorManager::getSingleton().addCompositor(mRendering.getViewport(), "gbufferFinalizer"); | ||||||
|         CompositorManager::getSingleton().setCompositorEnabled(mRendering.getViewport(), "gbufferFinalizer", true); |         CompositorManager::getSingleton().setCompositorEnabled(mRendering.getViewport(), "gbufferFinalizer", true); | ||||||
|     } |     } | ||||||
|  |     CompositorManager::getSingleton().addCompositor(mRendering.getViewport(), "Water"); | ||||||
| 
 | 
 | ||||||
|     // Turn the entire scene (represented by the 'root' node) -90
 |     // Turn the entire scene (represented by the 'root' node) -90
 | ||||||
|     // degrees around the x axis. This makes Z go upwards, and Y go into
 |     // degrees around the x axis. This makes Z go upwards, and Y go into
 | ||||||
|  |  | ||||||
|  | @ -16,7 +16,6 @@ Water::Water (Ogre::Camera *camera, SkyManager* sky, const ESM::Cell* cell) : | ||||||
| 
 | 
 | ||||||
|     try |     try | ||||||
|     { |     { | ||||||
|         CompositorManager::getSingleton().addCompositor(mViewport, "Water", -1); |  | ||||||
|         CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", false); |         CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", false); | ||||||
|     } catch(...) {} |     } catch(...) {} | ||||||
| 
 | 
 | ||||||
|  | @ -76,7 +75,7 @@ Water::Water (Ogre::Camera *camera, SkyManager* sky, const ESM::Cell* cell) : | ||||||
| void Water::setActive(bool active) | void Water::setActive(bool active) | ||||||
| { | { | ||||||
|     mActive = active; |     mActive = active; | ||||||
|     if (mReflectionTarget) mReflectionTarget->setActive(active); |     if (mReflectionTarget) mReflectionTarget->setActive(active && !mIsUnderwater); | ||||||
|     mWater->setVisible(active); |     mWater->setVisible(active); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | @ -130,6 +129,8 @@ void Water::checkUnderwater(float y) | ||||||
|         if (mReflectionTarget) |         if (mReflectionTarget) | ||||||
|             mReflectionTarget->setActive(mActive); |             mReflectionTarget->setActive(mActive); | ||||||
| 
 | 
 | ||||||
|  |         mWater->setRenderQueueGroup(RQG_Water); | ||||||
|  | 
 | ||||||
|         mIsUnderwater = false; |         mIsUnderwater = false; | ||||||
|     }  |     }  | ||||||
| 
 | 
 | ||||||
|  | @ -147,6 +148,8 @@ void Water::checkUnderwater(float y) | ||||||
|         if (mReflectionTarget) |         if (mReflectionTarget) | ||||||
|             mReflectionTarget->setActive(false); |             mReflectionTarget->setActive(false); | ||||||
| 
 | 
 | ||||||
|  |         mWater->setRenderQueueGroup(RQG_UnderWater); | ||||||
|  | 
 | ||||||
|         mIsUnderwater = true; |         mIsUnderwater = true; | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
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