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Remove an unused struct

This commit is contained in:
jvoisin 2021-05-15 19:49:15 +02:00
parent 8a315b01ae
commit c1e3869f25

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@ -106,16 +106,6 @@ namespace
return actorData.mPosition * interpolationFactor + actorData.mActorRaw->getPreviousPosition() * (1.f - interpolationFactor); return actorData.mPosition * interpolationFactor + actorData.mActorRaw->getPreviousPosition() * (1.f - interpolationFactor);
} }
struct WorldFrameData
{
WorldFrameData() : mIsInStorm(MWBase::Environment::get().getWorld()->isInStorm())
, mStormDirection(MWBase::Environment::get().getWorld()->getStormDirection())
{}
bool mIsInStorm;
osg::Vec3f mStormDirection;
};
namespace Config namespace Config
{ {
/// @return either the number of thread as configured by the user, or 1 if Bullet doesn't support multithreading /// @return either the number of thread as configured by the user, or 1 if Bullet doesn't support multithreading