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Fix some remaining encoding errors due to std::filesystem transition.

This commit is contained in:
Project579 2022-08-20 00:26:23 +02:00
parent 1fc197e404
commit c226b35f1f
22 changed files with 56 additions and 57 deletions

View file

@ -244,7 +244,7 @@ int extractAll(std::unique_ptr<File>& bsa, Arguments& info)
// Get the target path (the path the file will be extracted to)
auto target = info.outdir;
target /= extractPath;
target /= Misc::StringUtils::stringToU8String(extractPath);
// Create the directory hierarchy
std::filesystem::create_directories(target.parent_path());
@ -261,7 +261,7 @@ int extractAll(std::unique_ptr<File>& bsa, Arguments& info)
std::ofstream out(target, std::ios::binary);
// Write the file to disk
std::cout << "Extracting " << target << std::endl;
std::cout << "Extracting " << Files::pathToUnicodeString(target) << std::endl;
out << data->rdbuf();
out.close();
}

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@ -289,7 +289,7 @@ void loadCell(const Arguments& info, ESM::Cell &cell, ESM::ESMReader &esm, ESMDa
void printRawTes3(const std::filesystem::path &path)
{
std::cout << "TES3 RAW file listing: " << path << '\n';
std::cout << "TES3 RAW file listing: " << Files::pathToUnicodeString(path) << '\n';
ESM::ESMReader esm;
esm.openRaw(path);
while(esm.hasMoreRecs())

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@ -345,7 +345,7 @@ namespace ESSImport
writer.setFormat (ESM::SavedGame::sCurrentFormat);
std::ofstream stream(std::filesystem::path(mOutFile), std::ios::out | std::ios::binary);
std::ofstream stream(mOutFile, std::ios::out | std::ios::binary);
// all unused
writer.setVersion(0);
writer.setType(0);

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@ -232,7 +232,7 @@ void Launcher::DataFilesPage::populateFileViews(const QString& contentModelName)
const auto& globalDataDir = mGameSettings.getGlobalDataDir();
if (!globalDataDir.empty())
directories.insert(0, QString::fromStdWString(globalDataDir.wstring()));
directories.insert(0, QString::fromStdU32String(globalDataDir.u32string()));
// normalize user supplied directories: resolve symlink, convert to native separator, make absolute
for (auto& currentDir : directories)
@ -264,7 +264,7 @@ void Launcher::DataFilesPage::populateFileViews(const QString& contentModelName)
}
// deactivate data-local and global data directory: they are always included
if (currentDir == mDataLocal || std::filesystem::path(currentDir.toStdWString()) == globalDataDir)
if (currentDir == mDataLocal || std::filesystem::path(currentDir.toStdU32String()) == globalDataDir)
{
auto flags = item->flags();
item->setFlags(flags & ~(Qt::ItemIsDragEnabled|Qt::ItemIsDropEnabled|Qt::ItemIsEnabled));

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@ -163,7 +163,7 @@ Launcher::FirstRunDialogResult Launcher::MainDialog::showFirstRunDialog()
cfgError(tr("Error opening OpenMW configuration file"),
tr("<br><b>Could not create directory %0</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(QString::fromStdWString(canonical(userConfigDir).wstring()))
and try again.<br>").arg(QString::fromStdU32String(canonical(userConfigDir).u32string()))
);
return FirstRunDialogResultFailure;
}
@ -296,7 +296,7 @@ bool Launcher::MainDialog::setupLauncherSettings()
mLauncherSettings.setMultiValueEnabled(true);
QString userPath = QString::fromStdWString(mCfgMgr.getUserConfigPath().wstring());
QString userPath = QString::fromStdU32String(mCfgMgr.getUserConfigPath().u32string());
QStringList paths;
paths.append(QString(Config::LauncherSettings::sLauncherConfigFileName));
@ -329,9 +329,9 @@ bool Launcher::MainDialog::setupGameSettings()
{
mGameSettings.clear();
QString localPath = QString::fromStdWString(mCfgMgr.getLocalPath().wstring());
QString userPath = QString::fromStdWString(mCfgMgr.getUserConfigPath().wstring());
QString globalPath = QString::fromStdWString(mCfgMgr.getGlobalPath().wstring());
QString localPath = QString::fromStdU32String(mCfgMgr.getLocalPath().u32string());
QString userPath = QString::fromStdU32String(mCfgMgr.getUserConfigPath().u32string());
QString globalPath = QString::fromStdU32String(mCfgMgr.getGlobalPath().u32string());
QFile file;
@ -487,13 +487,13 @@ bool Launcher::MainDialog::writeSettings()
cfgError(tr("Error creating OpenMW configuration directory"),
tr("<br><b>Could not create %0</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(QString::fromStdWString(userPath.wstring())));
and try again.<br>").arg(QString::fromStdU32String(userPath.u32string())));
return false;
}
}
// Game settings
QFile file(QString::fromStdWString((userPath / "openmw.cfg").wstring()));
QFile file(QString::fromStdU32String((userPath / "openmw.cfg").u32string()));
if (!file.open(QIODevice::ReadWrite | QIODevice::Text)) {
// File cannot be opened or created
@ -521,7 +521,7 @@ bool Launcher::MainDialog::writeSettings()
}
// Launcher settings
file.setFileName(QString::fromStdWString((userPath / Config::LauncherSettings::sLauncherConfigFileName).wstring()));
file.setFileName(QString::fromStdU32String((userPath / Config::LauncherSettings::sLauncherConfigFileName).u32string()));
if (!file.open(QIODevice::ReadWrite | QIODevice::Text | QIODevice::Truncate)) {
// File cannot be opened or created

View file

@ -104,7 +104,7 @@ void Launcher::SettingsPage::on_importerButton_clicked()
// Create the file if it doesn't already exist, else the importer will fail
auto path = mCfgMgr.getUserConfigPath();
path /= "openmw.cfg";
QFile file(QString::fromStdWString(path.wstring()));
QFile file(QString::fromStdU32String(path.u32string()));
if (!file.exists()) {
if (!file.open(QIODevice::ReadWrite)) {
@ -137,7 +137,7 @@ void Launcher::SettingsPage::on_importerButton_clicked()
arguments.append(QString("--ini"));
arguments.append(settingsComboBox->currentText());
arguments.append(QString("--cfg"));
arguments.append(QString::fromStdWString(path.wstring()));
arguments.append(QString::fromStdU32String(path.u32string()));
qDebug() << "arguments " << arguments;

View file

@ -658,7 +658,7 @@ void MwIniImporter::setVerbose(bool verbose) {
}
MwIniImporter::multistrmap MwIniImporter::loadIniFile(const std::filesystem::path& filename) const {
std::cout << "load ini file: " << filename << std::endl;
std::cout << "load ini file: " << Files::pathToUnicodeString(filename) << std::endl;
std::string section("");
MwIniImporter::multistrmap map;
@ -719,7 +719,7 @@ MwIniImporter::multistrmap MwIniImporter::loadIniFile(const std::filesystem::pat
}
MwIniImporter::multistrmap MwIniImporter::loadCfgFile(const std::filesystem::path& filename) {
std::cout << "load cfg file: " << filename << std::endl;
std::cout << "load cfg file: " << Files::pathToUnicodeString(filename) << std::endl;
MwIniImporter::multistrmap map;
std::ifstream file(filename);
@ -872,7 +872,7 @@ void MwIniImporter::addPaths(std::vector<std::filesystem::path>& output, std::ve
// Drop first and last characters - quotation marks
path = path.substr(1, path.size() - 2);
}
output.emplace_back(path);
output.emplace_back(Files::pathFromUnicodeString(path));
}
}

View file

@ -7,6 +7,7 @@
#include <boost/program_options.hpp>
#include <components/files/configurationmanager.hpp>
#include <components/files/conversion.hpp>
namespace bpo = boost::program_options;
namespace sfs = std::filesystem;
@ -137,7 +138,7 @@ int wmain(int argc, wchar_t *wargv[]) {
importer.importArchives(cfg, ini);
}
std::cout << "write to: " << outputFile << std::endl;
std::cout << "write to: " << Files::pathToUnicodeString(outputFile) << std::endl;
std::ofstream file(outputFile);
importer.writeToFile(file, cfg);
}

View file

@ -231,7 +231,7 @@ void CS::Editor::openFiles (const std::filesystem::path &savePath, const std::ve
if(discoveredFiles.empty())
{
for (const QString &path : mFileDialog.selectedFilePaths())
files.emplace_back(path.toUtf8().constData());
files.emplace_back(path.toStdU32String());
}
else
{
@ -248,7 +248,7 @@ void CS::Editor::createNewFile (const std::filesystem::path &savePath)
std::vector<std::filesystem::path> files;
for (const QString &path : mFileDialog.selectedFilePaths()) {
files.emplace_back(path.toUtf8().constData());
files.emplace_back(path.toStdU32String());
}
files.push_back (savePath);
@ -377,23 +377,20 @@ int CS::Editor::run()
std::vector<std::filesystem::path> discoveredFiles;
for (std::vector<ESM::Header::MasterData>::const_iterator itemIter = fileReader.getGameFiles().begin();
itemIter != fileReader.getGameFiles().end(); ++itemIter)
for (const auto& item : fileReader.getGameFiles())
{
for (Files::PathContainer::const_iterator pathIter = mDataDirs.begin();
pathIter != mDataDirs.end(); ++pathIter)
for (const auto& path : mDataDirs)
{
const std::filesystem::path masterPath = *pathIter / itemIter->name;
if (std::filesystem::exists(masterPath))
if (auto masterPath = path / item.name; std::filesystem::exists(masterPath))
{
discoveredFiles.push_back(masterPath);
discoveredFiles.emplace_back(std::move(masterPath));
break;
}
}
}
discoveredFiles.push_back(mFileToLoad);
QString extension = QString::fromStdWString(mFileToLoad.extension().wstring()).toLower();
QString extension = QString::fromStdU32String(mFileToLoad.extension().u32string()).toLower();
if (extension == ".esm")
{
mFileToLoad.replace_extension(".omwgame");

View file

@ -83,17 +83,17 @@ void CSMDoc::Runner::start (bool delayed)
arguments << ("--script-run="+mStartup->fileName());
arguments <<
QString::fromStdWString (L"--data=\""+mProjectPath.parent_path().wstring()+L"\"");
QString::fromStdU32String (U"--data=\""+mProjectPath.parent_path().u32string()+U"\"");
arguments << "--replace=content";
for (const auto & mContentFile : mContentFiles)
{
arguments << QString::fromStdWString (L"--content="+mContentFile.wstring());
arguments << QString::fromStdU32String (U"--content="+mContentFile.u32string());
}
arguments
<< QString::fromStdWString (L"--content="+mProjectPath.filename().wstring());
<< QString::fromStdU32String (U"--content="+mProjectPath.filename().u32string());
mProcess.start (path, arguments);
}

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@ -648,8 +648,7 @@ CSMPrefs::State::~State()
void CSMPrefs::State::save()
{
std::filesystem::path user = mConfigurationManager.getUserConfigPath() / mConfigFile;
Settings::Manager::saveUser (user);
Settings::Manager::saveUser (mConfigurationManager.getUserConfigPath() / mConfigFile);
}
CSMPrefs::State::Iterator CSMPrefs::State::begin()

View file

@ -68,7 +68,7 @@ void CSVDoc::AdjusterWidget::setName (const QString& name, bool addon)
}
else
{
std::filesystem::path path (name.toStdWString());
std::filesystem::path path (name.toStdU32String());
const auto extension = Misc::StringUtils::lowerCase(path.extension().u8string());
@ -85,7 +85,7 @@ void CSVDoc::AdjusterWidget::setName (const QString& name, bool addon)
if (!isFilePathChanged && !isLegacyPath)
{
// path already points to the local data directory
message = QString::fromStdWString (L"Will be saved as: " + path.wstring());
message = QString::fromStdU32String (U"Will be saved as: " + path.u32string());
mResultPath = path;
}
//in all other cases, ensure the path points to data-local and do an existing file check
@ -95,7 +95,7 @@ void CSVDoc::AdjusterWidget::setName (const QString& name, bool addon)
if (isFilePathChanged)
path = mLocalData / path.filename();
message = QString::fromStdWString (L"Will be saved as: " + path.wstring());
message = QString::fromStdU32String (U"Will be saved as: " + path.u32string());
mResultPath = path;
if (std::filesystem::exists (path))

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@ -19,7 +19,7 @@ void CSVDoc::LoadingDocument::closeEvent (QCloseEvent *event)
CSVDoc::LoadingDocument::LoadingDocument (CSMDoc::Document *document)
: mDocument (document), mTotalRecordsLabel (0), mRecordsLabel (0), mAborted (false), mMessages (nullptr), mRecords(0)
{
setWindowTitle (QString::fromStdWString(L"Opening " + document->getSavePath().filename().wstring()));
setWindowTitle (QString::fromStdU32String(U"Opening " + document->getSavePath().filename().u32string()));
setMinimumWidth (400);

View file

@ -261,7 +261,7 @@ bool CSVDoc::ViewManager::showModifiedDocumentMessageBox (CSVDoc::View *view)
QMessageBox messageBox(view);
CSMDoc::Document *document = view->getDocument();
messageBox.setWindowTitle (QString::fromStdWString(document->getSavePath().filename().wstring()));
messageBox.setWindowTitle (QString::fromStdU32String(document->getSavePath().filename().u32string()));
messageBox.setText ("The document has been modified.");
messageBox.setInformativeText ("Do you want to save your changes?");
messageBox.setStandardButtons (QMessageBox::Save | QMessageBox::Discard | QMessageBox::Cancel);

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@ -102,7 +102,7 @@ void CSVTools::Merge::configure (CSMDoc::Document *document)
for (std::vector<std::filesystem::path>::const_iterator iter (files.begin());
iter!=files.end(); ++iter)
mFiles->addItem (QString::fromStdWString(iter->filename().wstring()));
mFiles->addItem (QString::fromStdU32String(iter->filename().u32string()));
}
void CSVTools::Merge::setLocalData (const std::filesystem::path& localData)

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@ -440,7 +440,7 @@ namespace MWGui
const std::vector<char>& data = mCurrentSlot->mProfile.mScreenshot;
if (!data.size())
{
Log(Debug::Warning) << "Selected save file '" << mCurrentSlot->mPath.filename().string() << "' has no savegame screenshot";
Log(Debug::Warning) << "Selected save file '" << Files::pathToUnicodeString(mCurrentSlot->mPath.filename()) << "' has no savegame screenshot";
return;
}

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@ -471,5 +471,5 @@ bool Wizard::MainWizard::findFiles(const QString &name, const QString &path)
QString Wizard::MainWizard::toQString(const std::filesystem::path& path)
{
return QString::fromStdWString(path.wstring());
return QString::fromStdU32String(path.u32string());
}

View file

@ -4,6 +4,7 @@
#include <QTextCodec>
#include <QDir>
#include <QRegExp>
#include <QDebug>
#include <components/files/configurationmanager.hpp>
@ -23,8 +24,7 @@ void Config::GameSettings::validatePaths()
for (const QString &path : paths)
{
QByteArray bytes = path.toUtf8();
dataDirs.push_back(Files::PathContainer::value_type(std::string(bytes.constData(), bytes.length())));
dataDirs.emplace_back(path.toStdU32String());
}
// Parse the data dirs to convert the tokenized paths
@ -32,7 +32,7 @@ void Config::GameSettings::validatePaths()
mDataDirs.clear();
for (auto & dataDir : dataDirs) {
QString path = QString::fromStdWString(dataDir.wstring());
QString path = QString::fromStdU32String(dataDir.u32string());
QDir dir(path);
if (dir.exists())
@ -51,13 +51,12 @@ void Config::GameSettings::validatePaths()
return;
dataDirs.clear();
QByteArray bytes = local.toUtf8();
dataDirs.push_back(Files::PathContainer::value_type(std::string(bytes.constData(), bytes.length())));
dataDirs.emplace_back(local.toStdU32String());
mCfgMgr.processPaths(dataDirs, /*basePath=*/"");
if (!dataDirs.empty()) {
QString path = QString::fromStdWString(dataDirs.front().wstring());
QString path = QString::fromStdU32String(dataDirs.front().u32string());
QDir dir(path);
if (dir.exists())
@ -68,8 +67,9 @@ void Config::GameSettings::validatePaths()
std::filesystem::path Config::GameSettings::getGlobalDataDir() const
{
// global data dir may not exists if OpenMW is not installed (ie if run from build directory)
if (std::filesystem::exists(mCfgMgr.getGlobalDataPath()))
return std::filesystem::canonical(mCfgMgr.getGlobalDataPath());
const auto& path = mCfgMgr.getGlobalDataPath();
if (std::filesystem::exists(path))
return std::filesystem::canonical(path);
return {};
}

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@ -119,7 +119,7 @@ void Config::LauncherSettings::setContentList(const GameSettings& gameSettings)
}
// global and local data directories are not part of any profile
const auto globalDataDir = QString::fromStdWString(gameSettings.getGlobalDataDir().wstring());
const auto globalDataDir = QString::fromStdU32String(gameSettings.getGlobalDataDir().u32string());
const auto dataLocal = gameSettings.getDataLocal();
dirs.removeAll(globalDataDir);
dirs.removeAll(dataLocal);

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@ -99,7 +99,7 @@ void ConfigurationManager::readConfiguration(bpo::variables_map& variables,
while (!extraConfigDirs.empty())
{
std::filesystem::path path = extraConfigDirs.top();
auto path = extraConfigDirs.top();
extraConfigDirs.pop();
if (alreadyParsedPaths.count(path) > 0)
{
@ -116,7 +116,7 @@ void ConfigurationManager::readConfiguration(bpo::variables_map& variables,
Log(Debug::Info) << "Skipping previous configs except " << (mActiveConfigPaths.front() / "openmw.cfg") <<
" due to replace=config in " << (path / "openmw.cfg");
}
mActiveConfigPaths.push_back(path);
mActiveConfigPaths.emplace_back(std::move(path));
if (config)
{
addExtraConfigDirs(extraConfigDirs, *config);

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@ -4,6 +4,7 @@
#include <components/debug/debuglog.hpp>
#include <components/misc/strings/algorithm.hpp>
#include <components/files/conversion.hpp>
#include <fstream>
#include <filesystem>
@ -324,6 +325,6 @@ bool Settings::SettingsFileParser::skipWhiteSpace(size_t& i, std::string& str)
[[noreturn]] void Settings::SettingsFileParser::fail(const std::string& message)
{
std::stringstream error;
error << "Error on line " << mLine << " in " << mFile << ":\n" << message;
error << "Error on line " << mLine << " in " << Files::pathToUnicodeString(mFile) << ":\n" << message;
throw std::runtime_error(error.str());
}

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@ -14,6 +14,7 @@
#include <components/misc/strings/algorithm.hpp>
#include <components/misc/strings/format.hpp>
#include <components/settings/settings.hpp>
#include <components/files/conversion.hpp>
namespace Shader
{
@ -384,7 +385,7 @@ namespace Shader
const std::set<std::filesystem::path>& shaderFiles = templateIncludedFiles[templateName];
for (const std::filesystem::path& file : shaderFiles)
{
mShaderFiles[file.string()].insert(std::make_pair(templateName, defines));
mShaderFiles[Files::pathToUnicodeString(file)].insert(std::make_pair(templateName, defines));
}
}
@ -426,7 +427,7 @@ namespace Shader
stream.open(path);
if (stream.fail())
{
Log(Debug::Error) << "Failed to open " << path.string();
Log(Debug::Error) << "Failed to open " << Files::pathToUnicodeString(path);
}
std::stringstream buffer;
buffer << stream.rdbuf();