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@ -46,9 +46,47 @@ CSMWorld::RefIdCollection::RefIdCollection()
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mAdapters.insert (std::make_pair (UniversalId::Type_Activator,
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new BaseRefIdAdapter<ESM::Activator> (UniversalId::Type_Activator, baseColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Potion,
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new BaseRefIdAdapter<ESM::Potion> (UniversalId::Type_Potion, baseColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Apparatus,
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new BaseRefIdAdapter<ESM::Apparatus> (UniversalId::Type_Apparatus, baseColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Armor,
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new BaseRefIdAdapter<ESM::Armor> (UniversalId::Type_Armor, baseColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Book,
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new BaseRefIdAdapter<ESM::Book> (UniversalId::Type_Book, baseColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Clothing,
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new BaseRefIdAdapter<ESM::Clothing> (UniversalId::Type_Clothing, baseColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Container,
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new BaseRefIdAdapter<ESM::Container> (UniversalId::Type_Container, baseColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Creature,
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new BaseRefIdAdapter<ESM::Creature> (UniversalId::Type_Creature, baseColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Door,
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new BaseRefIdAdapter<ESM::Door> (UniversalId::Type_Door, baseColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Ingredient,
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new BaseRefIdAdapter<ESM::Ingredient> (UniversalId::Type_Ingredient, baseColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_CreatureLevelledList,
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new BaseRefIdAdapter<ESM::CreatureLevList> (
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UniversalId::Type_CreatureLevelledList, baseColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_ItemLevelledList,
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new BaseRefIdAdapter<ESM::ItemLevList> (UniversalId::Type_ItemLevelledList, baseColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Light,
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new BaseRefIdAdapter<ESM::Light> (UniversalId::Type_Light, baseColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Lockpick,
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new BaseRefIdAdapter<ESM::Lockpick> (UniversalId::Type_Lockpick, baseColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Miscellaneous,
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new BaseRefIdAdapter<ESM::Miscellaneous> (UniversalId::Type_Miscellaneous, baseColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Npc,
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new BaseRefIdAdapter<ESM::NPC> (UniversalId::Type_Npc, baseColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Probe,
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new BaseRefIdAdapter<ESM::Probe> (UniversalId::Type_Probe, baseColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Repair,
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new BaseRefIdAdapter<ESM::Repair> (UniversalId::Type_Repair, baseColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Static,
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new BaseRefIdAdapter<ESM::Static> (UniversalId::Type_Static, baseColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Weapon,
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new BaseRefIdAdapter<ESM::Weapon> (UniversalId::Type_Weapon, baseColumns)));
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}
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CSMWorld::RefIdCollection::~RefIdCollection()
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