diff --git a/files/data/scripts/omw/playercontrols.lua b/files/data/scripts/omw/playercontrols.lua index d3f9ecea5f..f14724f0a2 100644 --- a/files/data/scripts/omw/playercontrols.lua +++ b/files/data/scripts/omw/playercontrols.lua @@ -208,16 +208,6 @@ end local uiControlsOverridden = false -input.registerTriggerHandler('ToggleWeapon', async:callback(function() - if not combatAllowed() then return end - if Actor.stance(self) == Actor.STANCE.Weapon then - Actor.setStance(self, Actor.STANCE.Nothing) - elseif Player.getControlSwitch(self, Player.CONTROL_SWITCH.Fighting) then - Actor.setStance(self, Actor.STANCE.Weapon) - end -end)) - - local function uiAllowed() return Player.getControlSwitch(self, Player.CONTROL_SWITCH.Controls) and not uiControlsOverridden end