forgot to add file

pull/16/head
scrawl 12 years ago
parent 403704b92a
commit c29699487f

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#include "imagerotate.hpp"
#include <OgreRoot.h>
#include <OgreSceneManager.h>
#include <OgreImage.h>
#include <OgreTexture.h>
#include <OgreRenderTarget.h>
#include <OgreCamera.h>
#include <OgreTextureUnitState.h>
#include <OgreHardwarePixelBuffer.h>
using namespace Ogre;
using namespace OEngine::Render;
void ImageRotate::rotate(const std::string& sourceImage, const std::string& destImage, const float angle)
{
Root* root = Ogre::Root::getSingletonPtr();
std::string destImageRot = std::string(destImage) + std::string("_rot");
SceneManager* sceneMgr = root->createSceneManager(ST_GENERIC);
Camera* camera = sceneMgr->createCamera("ImageRotateCamera");
MaterialPtr material = MaterialManager::getSingleton().create("ImageRotateMaterial", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
material->getTechnique(0)->getPass(0)->setLightingEnabled(false);
material->getTechnique(0)->getPass(0)->setDepthCheckEnabled(false);
TextureUnitState* tus = material->getTechnique(0)->getPass(0)->createTextureUnitState(sourceImage);
Degree deg(angle);
tus->setTextureRotate(Radian(deg.valueRadians()));
tus->setTextureAddressingMode(TextureUnitState::TAM_BORDER);
tus->setTextureBorderColour(ColourValue(0, 0, 0, 0));
Rectangle2D* rect = new Rectangle2D(true);
rect->setCorners(-1.0, 1.0, 1.0, -1.0);
rect->setMaterial("ImageRotateMaterial");
// Render the background before everything else
rect->setRenderQueueGroup(RENDER_QUEUE_BACKGROUND);
// Use infinite AAB to always stay visible
AxisAlignedBox aabInf;
aabInf.setInfinite();
rect->setBoundingBox(aabInf);
// Attach background to the scene
SceneNode* node = sceneMgr->getRootSceneNode()->createChildSceneNode();
node->attachObject(rect);
// retrieve image width and height
TexturePtr sourceTexture = TextureManager::getSingleton().getByName(sourceImage);
unsigned int width = sourceTexture->getWidth();
unsigned int height = sourceTexture->getHeight();
TexturePtr destTextureRot = TextureManager::getSingleton().createManual(
destImageRot,
ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
TEX_TYPE_2D,
width, height,
0,
PF_FLOAT16_RGBA,
TU_RENDERTARGET);
RenderTarget* rtt = destTextureRot->getBuffer()->getRenderTarget();
rtt->setAutoUpdated(false);
Viewport* vp = rtt->addViewport(camera);
vp->setOverlaysEnabled(false);
vp->setShadowsEnabled(false);
vp->setBackgroundColour(ColourValue(0,0,0,0));
rtt->update();
//copy the rotated image to a static texture
TexturePtr destTexture = TextureManager::getSingleton().createManual(
destImage,
ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
TEX_TYPE_2D,
width, height,
0,
PF_FLOAT16_RGBA,
Ogre::TU_STATIC);
destTexture->getBuffer()->blit(destTextureRot->getBuffer());
// remove all the junk we've created
TextureManager::getSingleton().remove(destImageRot);
MaterialManager::getSingleton().remove("ImageRotateMaterial");
root->destroySceneManager(sceneMgr);
delete rect;
}

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#ifndef OENGINE_OGRE_IMAGEROTATE_HPP
#define OENGINE_OGRE_IMAGEROTATE_HPP
#include <string>
namespace OEngine
{
namespace Render
{
/// Rotate an image by certain degrees and save as file, uses the GPU
/// Make sure Ogre Root is initialised before calling
class ImageRotate
{
public:
/**
* @param source image (file name - has to exist in an resource group)
* @param name of the destination texture to save to (in memory)
* @param angle in degrees to turn
*/
static void rotate(const std::string& sourceImage, const std::string& destImage, const float angle);
};
}
}
#endif
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